Daybreak Town
Ancient Keyblade capital
Story and background
Keyblade wielders gather in competing unions here during the age of fairy tales. Its data-world recreation shelters the Dandelions before their escape and the city’s eventual destruction.
Events and connections in the series
The Master trained six apprentices. Five became the Foretellers: Ira, Aced, Invi, Gula, and Ava. They led five Unions of Keyblade wielders in Daybreak Town, where young warriors travelled through worlds projected from the Book of Prophecies and collected Lux, the light they believed could protect the future. The sixth apprentice was Luxu. Unlike the others, he was not given command of a Union. He was given a mission that would last generations.
Among the ordinary wielders of Daybreak Town were three friends whose choices would echo for centuries: a young Keyblade wielder we will call the Player, and their friends Ephemer and Skuld. Ava recruited gifted wielders as Dandelions, sending them toward survival rather than the battlefield. Ephemer and Skuld joined, but the Player initially chose to stay behind. The importance of that choice would only become clear later.
The five new Union leaders were Ephemer, Skuld, Brain, Lauriam, and Ventus. They met after the war, but Ventus did not belong on the original list. Their new home appeared to be a restored Daybreak Town. Their fellow Dandelions carried on with familiar missions, yet something essential was missing: the ordinary wielders no longer remembered the terrible war. That amnesia was by design.
More in the lore
Explore the complete chronology for the surrounding events, relationships and consequences across the games.