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Phantasy Star... 20 Years Past cover art
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Phantasy Star... 20 Years Past

2018Di.H / Studio LocatorTurn-based

A fan-made classic-style Phantasy Star sequel set decades after the original Algol saga, deliberately using 16-bit presentation and traditional turn-based systems.

Pixel ArtRandom EncountersExplorable TownsWorld Map ExplorationFan Game
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Chained Echoes cover art
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Chained Echoes

2022Matthias LindaTurn-based

A modern pixel JRPG with an excellent story, exceptionally smooth progression, visible encounters, an Overdrive battle system and Sky Armors that double as customizable mechs and hover/fly traversal.

Pixel ArtVisible EncountersExploration ToolsParty SwitchingExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast TravelIndie
Open entry →
Sea of Stars cover art
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Sea of Stars

2023Sabotage StudioTurn-based

A polished pixel JRPG built around timed hits, lock-breaking enemy turns and traversal-heavy dungeons, with unusually elaborate animation and lighting for a retro-styled game.

Pixel ArtVisible EncountersTimed HitsExploration ToolsExplorable TownsWorld Map ExplorationIndie
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Clair Obscur: Expedition 33 cover art
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Clair Obscur: Expedition 33

2025Sandfall InteractiveTurn-based

A reactive turn-based RPG where builds, Pictos and Lumina matter as much as real-time dodges, parries and timed attacks, wrapped in a striking Belle Époque-inspired world.

3DVisible EncountersVoice Acting (EN)Explorable TownsWorld Map ExplorationTeleport / Fast TravelIndie
Open entry →
Ara Fell cover art
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Ara Fell

2016Stegosoft GamesTurn-based

A compact exploration-led indie JRPG with layered pixel-art maps, visible enemies and a streamlined battle/crafting loop that keeps the adventure moving.

Pixel ArtVisible EncountersCrafting / AlchemyExploration ToolsExplorable TownsIndie
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Rise of the Third Power cover art
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Rise of the Third Power

2022Stegosoft GamesTurn-based

A character-driven pixel JRPG with a fixed eight-person cast, no random encounters and a battle system that encourages swapping party members to exploit roles rather than overlevelling.

Pixel ArtVisible EncountersRandom EncountersParty SwitchingExplorable TownsIndie
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Cosmic Star Heroine cover art
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Cosmic Star Heroine

2017Zeboyd GamesTurn-based

A brisk science-fiction JRPG where abilities enter cooldown instead of consuming MP, encouraging the party to rotate skills and exploit Hyper turns.

Pixel ArtVisible EncountersExplorable TownsIndie
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Terra Memoria cover art
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Terra Memoria

2024La MoutardeTurn-based

A cosy turn-based RPG built around six travellers, chunky pixel characters in 3D diorama environments and an initiative system where delaying enemy turns matters as much as raw damage.

Pixel ArtVisible EncountersPuzzlesCrafting / AlchemyExplorable TownsIndie
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Beloved Rapture cover art
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Beloved Rapture

2024Rapturous StudioTurn-based

A character-driven indie JRPG with hand-crafted pixel environments, brisk turn-based battles and a deliberately intimate story rather than a sprawling world-saving epic.

Pixel ArtVisible EncountersExplorable TownsIndie
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Kingdoms of the Dump cover art
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Kingdoms of the Dump

2025Roach gamesTurn-based

A deliberately SNES-styled indie JRPG set in a world of garbage, mixing grid-based timed-hit combat with actual jumping, elevation and field abilities used to explore maps.

Pixel ArtVisible EncountersTimed HitsExploration ToolsExplorable TownsIndie
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Quartet cover art
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Quartet

2025Something Classic GamesTurn-based

A retro-styled JRPG built around four intersecting stories and an eight-character battle roster, with fast swapping and resource systems designed to keep every party member relevant.

Pixel ArtVisible EncountersExplorable TownsIndie
Open entry →
Shadows of Adam cover art
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Shadows of Adam

2017Something Classic GamesTurn-based

A compact retro JRPG that avoids traditional MP by regenerating ability points during battle, encouraging constant skill use instead of hoarding resources.

Pixel ArtVisible EncountersPuzzlesExplorable TownsIndie
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MagnaCarta 2 cover art
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MagnaCarta 2

2009SoftmaxAction

An Xbox 360 action JRPG that keeps the first Magna Carta's Korean fantasy identity but replaces its awkward systems with fast real-time party combat, skill chains and much cleaner exploration.

Party Switching3DVisible EncountersExplorable Towns
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Magna Carta: Tears of Blood cover art
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Magna Carta: Tears of Blood

2004SoftmaxTurn-based

A visually distinctive PS2 Korean RPG whose timing-based Trinity Circle combat and Chi-element system are interesting ideas held back by slow travel, loading and an awkward fixed camera.

3DRandom EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Phantasy Star Portable cover art
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Phantasy Star Portable

2008Alfa SystemAction

A PSP adaptation of the Phantasy Star Universe combat loop, built around short missions, flexible Types and loot progression that works well in handheld sessions.

3DVisible EncountersReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Phantasy Star Portable 2 Infinity cover art
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Phantasy Star Portable 2 Infinity

2011Alfa SystemAction

The expanded Japanese-only version of Portable 2, adding an entire Infinity story, rebirth progression, new races/classes, missions and a huge amount of endgame content.

3DVisible EncountersFan English TranslationReal-Time BattlesExplorable TownsMenu / Node-Based World Map
Open entry →
Monochrome Mobius cover art
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Monochrome Mobius

2022AquaplusTurn-based

A story-heavy Utawarerumono prequel that trades the series' SRPG battles for a conventional turn-based party system while focusing on Oshtor's youth and the foundations of Yamato.

Anime-style 3DVisible EncountersStory-HeavyVoice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Utawarerumono: Mask of Deception cover art
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Utawarerumono: Mask of Deception

2015AquaplusVisual novel / strategy RPG

A visual-novel-heavy SRPG that introduces Haku and Kuon through a long slice-of-life journey before gradually turning Yamato's comfortable daily life into political crisis.

Anime-style 3DVoice Acting (JP)Menu-Based Towns
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Utawarerumono: Mask of Truth cover art
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Utawarerumono: Mask of Truth

2016AquaplusVisual novel / strategy RPG

The payoff to Mask of Deception turns Haku's identity crisis into a much more focused war story, balancing tactical battles and VN storytelling far better than its predecessor.

Anime-style 3DVoice Acting (JP)Menu-Based Towns
Open entry →
Utawarerumono: Prelude to the Fallen cover art
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Utawarerumono: Prelude to the Fallen

2002AquaplusVisual novel / strategy RPG

The first Utawarerumono combines a long character-driven visual novel with occasional grid battles, following Hakuowlo from a small village uprising into the foundation of an empire.

Anime-style 3DVoice Acting (JP)Menu-Based Towns
Open entry →
Arc the Lad 3 cover art
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Arc the Lad 3

1995ARC EntertainmentStrategy RPG

A mission-driven PlayStation SRPG that shifts away from Arc the Lad II's large central narrative toward guild jobs, shorter adventures and flexible tactical battles.

Pixel ArtRandom EncountersExplorable TownsMenu / Node-Based World Map
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Metaphor: ReFantazio cover art
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Metaphor: ReFantazio

2024AtlusTurn-based

A fantasy Atlus RPG that combines turn-based Press-Turn-style battles with Archetype job builds, real-time field attacks and a calendar journey across a kingdom choosing its next ruler.

Anime-style 3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Persona 5 cover art
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Persona 5

2016AtlusTurn-based

A stylish modern-day JRPG where turn-based weakness exploitation, hand-built Palaces and a strict school-year calendar compete for the same limited days.

Anime-style 3DVisible EncountersPuzzlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Radiant Historia cover art
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Radiant Historia

2017AtlusTurn-based

A time-travel JRPG where Stocke moves between branching timelines while battles revolve around pushing enemies across a 3x3 grid and stacking them for combo damage.

Pixel ArtVisible EncountersMultiple EndingsBranching StoryVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Shin Megami Tensei: Nocturne cover art
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Shin Megami Tensei: Nocturne

2003AtlusTurn-based

A stark post-apocalyptic dungeon JRPG built around Press Turn combat, demon negotiation/fusion and permanent build choices for the Demi-fiend.

Anime-style 3DRandom EncountersMultiple EndingsBranching StoryVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Tales of Arise cover art
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Tales of Arise

2021Bandai NamcoAction

A modern Tales action RPG that replaces the older free-run LMBS feel with faster dodging, Boost attacks and spectacular team finishers while pairing Alphen and Shionne across Dahna and Rena.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Tales of Arise Beyond the Dawn cover art
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Tales of Arise Beyond the Dawn

2023Bandai NamcoAction

A substantial post-game expansion set after Arise's ending, focusing less on world-saving and more on how the merged society handles prejudice, reconstruction and the party's new roles.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Tales of Berseria cover art
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Tales of Berseria

2016Bandai NamcoAction

A darker Tales entry led by Velvet's revenge, pairing freeform real-time combo construction with one of the series' strongest morally messy travelling parties.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Tales of Graces f cover art
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Tales of Graces f

2009Bandai NamcoAction

A Tales entry famous for the Style Shift Linear Motion Battle System, where every character switches between two entire arte sets and dodges around enemies at high speed.

Anime-style 3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Tales of Hearts R cover art
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Tales of Hearts R

2013Bandai NamcoAction

A Vita remake of the DS Hearts that rebuilds the game in 3D and gives its aerial Chase Link combat much more freedom while retaining the emotion-themed Spiria story.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (JP)Explorable Towns
Open entry →
Tales of Innocence R cover art
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Tales of Innocence R

2012Bandai NamcoAction

A Vita remake that turns Innocence into a fast 3D Tales with reincarnated-hero characters, aerial combo freedom and added story material around new party members.

Anime-style 3DVisible EncountersFan English TranslationExploration ToolsReal-Time BattlesVoice Acting (JP)Explorable Towns
Open entry →
Tales of Legendia cover art
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Tales of Legendia

2005Bandai NamcoAction

A PS2 Tales set entirely on the massive Legacy ship, with a distinctive Go Shiina soundtrack and unusually extensive post-main-story Character Quests.

Random EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Tales of Rebirth cover art
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Tales of Rebirth

2004Bandai NamcoAction

A mechanically unusual 2D Tales whose three-line battle field, Force Cubes and race-conflict story make it one of the series' most distinctive Japan-only entries.

Random EncountersFan English TranslationPixel ArtReal-Time BattlesVoice Acting (JP)Explorable Towns
Open entry →
Tales of Symphonia cover art
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Tales of Symphonia

2003Bandai NamcoAction

A landmark 3D Tales whose world-regeneration pilgrimage, relationship system and huge cast helped define the series outside Japan.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Tales of Symphonia: Dawn of the New World cover art
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Tales of Symphonia: Dawn of the New World

2008Bandai NamcoAction

A direct Symphonia sequel focused on Emil, Marta and monster recruitment, using a smaller fixed human cast and real-time battles built around captured elemental monsters.

Monster CollectingAnime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Tales of the Abyss cover art
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Tales of the Abyss

2005Bandai NamcoAction

A character-driven Tales where Luke's dramatic growth is matched by Free Run combat, Fonon fields and a story built around prophecy, replicas and personal responsibility.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Tales of the Tempest cover art
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Tales of the Tempest

2006Bandai NamcoAction

A very short Nintendo DS Tales experiment with three-line real-time battles and beast transformation, but limited content and rough execution leave it well below the series' stronger handheld entries.

3DRandom EncountersReal-Time BattlesVoice Acting (JP)Explorable Towns
Open entry →
Tales of Vesperia cover art
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Tales of Vesperia

2008Bandai NamcoAction

A polished Tales built around Yuri Lowell's anti-hero perspective, deep late-game combo systems and one of the series' most likeable travelling parties.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Tales of Xillia cover art
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Tales of Xillia

2011Bandai NamcoAction

A fast PS3 Tales built around paired Link combat and dual Jude/Milla viewpoints, with strong party chemistry and a world where spirits directly sustain everyday life.

Multiple ProtagonistsAnime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Tales of Xillia 2 cover art
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Tales of Xillia 2

2012Bandai NamcoAction

A direct sequel that turns Xillia's Link combat into a more technical weapon-switching system while its fractured dimensions repeatedly revisit alternate outcomes for the original cast.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Tales of Zestiria cover art
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Tales of Zestiria

2015Bandai NamcoAction

A seamless-field Tales built around Sorey merging with Seraph allies through Armatization, creating flexible elemental forms but also one of the series' most complicated equipment systems.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Golden Sun cover art
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Golden Sun

2001Camelot Software PlanningTurn-based

A compact GBA adventure where Psynergy is as important to dungeon traversal as it is to battle, while collectible Djinn dynamically alter classes, stats and summons.

Pixel ArtRandom EncountersPuzzlesClass ChangingExploration ToolsExplorable TownsWorld Map Exploration
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Golden Sun: The Lost Age cover art
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Golden Sun: The Lost Age

2002Camelot Software PlanningTurn-based

A much larger sequel that hands control to Felix's party, expands the world through sailing and adds more Psynergy, Djinn and optional superboss content before reuniting both casts.

Pixel ArtRandom EncountersPuzzlesExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Shining Force cover art
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Shining Force

1992Camelot Software PlanningStrategy RPG

A foundational console SRPG that mixes grid battles with proper town exploration, recruitable characters and hidden discoveries, making it feel much more like a full JRPG than a battle menu sequence.

Pixel ArtRecruitmentExplorable Towns
Open entry →
Shining Force II cover art
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Shining Force II

1993Camelot Software PlanningStrategy RPG

A broader sequel that keeps Shining Force's rare town/world exploration while opening the campaign into a continuous overworld and more flexible promotion/build choices.

Pixel ArtExplorable Towns
Open entry →
Shining Force III cover art
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Shining Force III

1997Camelot Software PlanningStrategy RPG

An ambitious three-scenario Saturn SRPG where the same continental war is seen through different armies, with town exploration, friendships and save-data continuity linking the trilogy.

3DExplorable Towns
Open entry →
Breath of Fire cover art
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Breath of Fire

1993CapcomTurn-based

Capcom's first Breath of Fire establishes the series' dragon transformations and gives nearly every party member a field ability used to open routes or interact with the world.

Pixel ArtRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Breath of Fire II cover art
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Breath of Fire II

1994CapcomTurn-based

A darker SNES sequel with Shaman fusion, Township building and strong character episodes whose original English localization and encounter rate obscure how ambitious it is.

Pixel ArtRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Breath of Fire III cover art
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Breath of Fire III

1997CapcomTurn-based

A coming-of-age JRPG that combines gene-based dragon transformations, a Master training system, fishing and expressive sprite animation across two distinct periods of Ryu's life.

2D/3D HybridRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Breath of Fire IV cover art
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Breath of Fire IV

2000CapcomTurn-based

A striking dual-protagonist JRPG that alternates Ryu and Fou-Lu, combines spell-chain combos with tactical turn order, and features some of Capcom's finest sprite animation.

Multiple ProtagonistsPixel Art2D/3D HybridRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Breath of Fire: Dragon Quarter cover art
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Breath of Fire: Dragon Quarter

2002CapcomTurn-based

A radical PS2 reinvention built around scarce resources, positional tactical battles, the D-Counter and the SOL replay system, rewarding mastery rather than a single comfortable run.

Tactical Combat3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
Open entry →
Growlanser cover art
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Growlanser

1999Career SoftReal-time strategy

The first Growlanser combines continuous real-time tactical battles with ordinary town/field exploration, relationship choices and a branching story that later versions expand further.

Visible EncountersFan English TranslationBranching Story2D/3D HybridReal-Time BattlesExplorable TownsMenu / Node-Based World Map
Open entry →
Growlanser Generations cover art
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Growlanser Generations

2004Career SoftReal-time strategy

A North American PS2 package containing Growlanser II and III, pairing two different takes on Career Soft's real-time tactical combat with branching routes and substantial character choice.

Visible EncountersBranching StoryRecruitment2D/3D HybridReal-Time BattlesExplorable TownsMenu / Node-Based World Map
Open entry →
Growlanser IV: Wayfarer of Time cover art
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Growlanser IV: Wayfarer of Time

2003Career SoftReal-time strategy

One of the strongest Growlanser entries, mixing explorable towns and routes with real-time tactical battles, branching character events and a PSP expansion that adds substantial new story material.

Visible EncountersClass System2D/3D HybridReal-Time BattlesBranching StoryExplorable TownsMenu / Node-Based World Map
Open entry →
Growlanser: Heritage of War cover art
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Growlanser: Heritage of War

2006Career SoftReal-time strategy

Growlanser V's English release uses a chaptered story that eventually settles on Haschen's party, combining field exploration with the series' real-time tactical battles and political conflict.

3DVisible EncountersReal-Time BattlesBranching StoryExplorable TownsMenu / Node-Based World Map
Open entry →
Growlanser VI: Precarious World cover art
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Growlanser VI: Precarious World

2007Career SoftReal-time strategy

A direct PS2 sequel to Heritage of War that keeps Growlanser's explorable RPG structure and real-time tactical battles while continuing the political consequences of Growlanser V.

3DVisible EncountersFan English TranslationReal-Time BattlesBranching StoryVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
The Alliance Alive HD Remastered cover art
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The Alliance Alive HD Remastered

2017Cattle CallTurn-based

A SaGa-like ensemble JRPG built around freely growing weapon skills, guild development and a world split into themed realms that gradually reconnect as the party gains new vehicles.

Visible EncountersExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Granblue Fantasy Relink cover art
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Granblue Fantasy Relink

2024CygamesAction

A fast party action RPG where a relatively short story campaign opens into boss-heavy repeatable quests and a large roster of characters with genuinely different combat kits.

Anime-style 3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Arc the Lad 1 cover art
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Arc the Lad 1

1995G-CraftStrategy RPG

A very short tactical RPG that functions as the opening chapter to Arc the Lad II, introducing its cast, grid combat and world before the larger sequel expands everything.

Pixel ArtExplorable TownsMenu / Node-Based World Map
Open entry →
Arc the Lad II cover art
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Arc the Lad II

1996G-CraftStrategy RPG

A much larger sequel that blends tactical battles with towns, world travel, monster recruitment and a darker story that directly continues the first game's cast and conflict.

Pixel ArtRandom EncountersExplorable TownsMenu / Node-Based World Map
Open entry →
Grandia cover art
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Grandia

1997Game ArtsTurn-based

An adventure-first JRPG famous for its energetic cast and timeline-based battle system where positioning, charge time and interruption matter.

Visible Encounters2D/3D HybridVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Grandia II cover art
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Grandia II

2000Game ArtsTurn-based

A darker, tighter Grandia built around the same excellent IP timeline, with Ryudo's small party using cancels, charge manipulation and Mana Egg magic to control enemy turns.

Visible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Grandia III cover art
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Grandia III

2005Game ArtsTurn-based

A PS2 Grandia whose story is uneven but whose refined IP combat may be the series' mechanical peak, especially once aerial combos and cancel timing become central.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Lunar: Silver Star Story Complete cover art
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Lunar: Silver Star Story Complete

1998Game ArtsTurn-based

A classic coming-of-age JRPG whose strongest qualities are its lovable travelling cast, animated story presentation and straightforward adventure from Burg to the role of Dragonmaster.

Visible EncountersPixel ArtExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Lunar 2: Eternal Blue Complete cover art
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Lunar 2: Eternal Blue Complete

1998Game ArtsTurn-based

A warm, character-driven sequel in which Hiro escorts the mysterious Lucia across Lunar, mixing traditional position-aware turn-based combat with the flexible Crest system.

Pixel ArtVisible EncountersExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Ar nosurge: Ode to an Unborn Star cover art
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Ar nosurge: Ode to an Unborn Star

2014GustTurn-based

A dense science-fantasy RPG built around two paired protagonists, wave-clearing battles, Genometrics character dives and some of Gust's strongest audiovisual presentation.

3DRandom EncountersExplorable TownsMenu / Node-Based World Map
Open entry →
Ar tonelico II: Melody of Metafalica cover art
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Ar tonelico II: Melody of Metafalica

2007GustTurn-based

An ambitious PS2 JRPG where timing-based defence, dual Reyvateils, Cosmosphere dives and Song Magic are tied directly to relationships and the fate of Metafalss.

Random Encounters2D/3D HybridExplorable TownsMenu / Node-Based World Map
Open entry →
Ar tonelico Qoga: Knell of Ar Ciel cover art
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Ar tonelico Qoga: Knell of Ar Ciel

2010GustAction

The PS3 finale trades the earlier games' turn-based battles for action combat while retaining Song Magic, deep character dives and the trilogy's elaborate musical mythology.

3DRandom EncountersExplorable TownsMenu / Node-Based World Map
Open entry →
Ar tonelico: Melody of Elemia cover art
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Ar tonelico: Melody of Elemia

2007GustTurn-based

A PS2 science-fantasy JRPG built around Reyvateil Song Magic, alchemy and Cosmosphere dives that turn character relationships into combat progression.

Random EncountersCrafting / Alchemy2D/3D HybridExplorable TownsMenu / Node-Based World Map
Open entry →
Atelier Ayesha: The Alchemist of Dusk cover art
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Atelier Ayesha: The Alchemist of Dusk

2012GustTurn-based

A melancholy Atelier entry where Ayesha's search for her missing sister gives gathering and alchemy a focused purpose inside the beautifully subdued Dusk world.

3DVisible EncountersCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Escha & Logy: Alchemists of the Dusk Sky cover art
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Atelier Escha & Logy: Alchemists of the Dusk Sky

2013GustTurn-based

A Dusk-trilogy Atelier built around dual protagonists, a structured assignment board, six-character support battles and one of the series' most satisfying links between alchemy and combat.

Crafting / AlchemyMultiple Protagonists3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Iris: Eternal Mana cover art
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Atelier Iris: Eternal Mana

2004GustTurn-based

A PS2 Atelier that feels like a conventional adventure first and an alchemy game second, with Mana spirits, field tools and synthesis woven through towns and dungeons.

Crafting / AlchemyAnime-style 3DRandom EncountersExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Iris 2: The Azoth of Destiny cover art
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Atelier Iris 2: The Azoth of Destiny

2005GustTurn-based

A traditional PS2 adventure that splits its story between Felt's journey and Viese's alchemy work, tying field exploration and Mana synthesis into a more conventional JRPG structure.

Crafting / AlchemyAnime-style 3DRandom EncountersExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Iris 3: Grand Phantasm cover art
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Atelier Iris 3: Grand Phantasm

2007GustTurn-based

A mission-heavy PS2 Atelier that combines quick turn-based combat, class-changing Blades and timed Alterworld expeditions with a lighter episodic story.

Anime-style 3DVisible EncountersCrafting / AlchemyExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Ryza: Ever Darkness & the Secret Hideout cover art
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Atelier Ryza: Ever Darkness & the Secret Hideout

2025GustTurn-based

A welcoming Atelier entry that modernises alchemy and combat while grounding Ryza's first adventure in the small community and surrounding wilderness of Kurken Island.

3DVisible EncountersCrafting / AlchemyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Ryza 2: Lost Legends & the Secret Fairy cover art
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Atelier Ryza 2: Lost Legends & the Secret Fairy

2020GustTurn-based

A more traversal-heavy Ryza sequel with ruins to investigate, expanded movement options and a faster real-time/turn hybrid battle system.

3DVisible EncountersCrafting / AlchemyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Ryza 3: Alchemist of the End & the Secret Key cover art
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Atelier Ryza 3: Alchemist of the End & the Secret Key

2025GustTurn-based

A large-scale Ryza finale built around broad interconnected regions, key abilities and a synthesis system that can produce extremely powerful gear.

3DVisible EncountersCrafting / AlchemyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Shallie: Alchemists of the Dusk Sea cover art
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Atelier Shallie: Alchemists of the Dusk Sea

2014GustTurn-based

The Dusk trilogy finale removes the traditional time limit, uses two protagonists and pairs flexible alchemy with fast Burst-focused battles in a world literally running out of water.

Crafting / AlchemyMultiple Protagonists3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Atelier Sophie 2: The Alchemist of the Mysterious Dream cover art
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Atelier Sophie 2: The Alchemist of the Mysterious Dream

2022GustTurn-based

A polished turn-based Atelier with weather-changing exploration, seamless front/back party swaps and an especially tactile panel-based synthesis system.

3DVisible EncountersPuzzlesCrafting / AlchemyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Atelier Sophie: The Alchemist of the Mysterious Book DX cover art
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Atelier Sophie: The Alchemist of the Mysterious Book DX

2021GustTurn-based

A relaxed Atelier centred on puzzle-grid synthesis, Plachta's restoration and a largely deadline-free loop of crafting, character events and exploration.

3DVisible EncountersPuzzlesCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Atelier Yumia: The Alchemist of Memories & the Envisioned Land cover art
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Atelier Yumia: The Alchemist of Memories & the Envisioned Land

2025GustAction

A more exploration-heavy Atelier that combines broad field traversal, mana-based Resonance Synthesis and real-time combat whose available skills change with distance.

3DVisible EncountersCrafting / AlchemyExploration ToolsExplorable TownsMenu / Node-Based World Map
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Mana Khemia: Alchemists of Al-Revis cover art
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Mana Khemia: Alchemists of Al-Revis

2007GustTurn-based

A school-life Atelier spin-off where alchemy, combat and character events all feed the Grow Book, making crafting the actual engine of progression rather than a side system.

Visible EncountersCrafting / AlchemyExploration Tools2D/3D HybridVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Mana Khemia 2: Fall of Alchemy cover art
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Mana Khemia 2: Fall of Alchemy

2008GustTurn-based

A school-year alchemy JRPG that keeps Mana Khemia's excellent support-rotation battle system but splits the story between Raze and Ulrika and leans much harder into slapstick comedy.

Visible EncountersCrafting / AlchemyExploration Tools2D/3D HybridVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Death end re;Quest

2019Idea Factory / Compile HeartsVisual novel hybrid

A visual-novel-heavy JRPG whose turn-based battles let characters knock enemies around a bounded arena, chain collisions and trigger glitch transformations.

Anime-style 3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Arc Rise Fantasia

2009ImageepochTurn-based

A Wii JRPG with a shared AP battle economy, demanding bosses and a story that repeatedly pits its main cast against rival ideals and former allies.

Anime-style 3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Stella Glow

2015ImageepochStrategy RPG

A story-heavy 3DS SRPG about singing witches, combining grid tactics with limited free-time character events that unlock combat abilities and determine relationship outcomes.

Anime-style 3DStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
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Fire Emblem: Radiant Dawn cover art
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Fire Emblem: Radiant Dawn

2007Intelligent SystemsStrategy RPG

A large-scale Wii sequel that rotates between multiple armies before combining them, adding ledges, third-tier classes and some of the series' most demanding resource allocation.

Anime-style 3DRecruitmentClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
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Fire Emblem Echoes: Shadows of Valentia

2017Intelligent SystemsStrategy RPG

A full 3DS remake of Fire Emblem Gaiden that splits the campaign between Alm and Celica, adds explorable 3D dungeons and retains deliberately unusual mechanics from the 1992 original.

Anime-style 3DVisible EncountersRecruitmentClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
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Fire Emblem: Three Houses cover art
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Fire Emblem: Three Houses

2019Intelligent SystemsStrategy RPG

A route-based Fire Emblem where tactical battles share time with teaching, recruitment and exploration at Garreg Mach, allowing one school year to shape both character relationships and combat builds.

Anime-style 3DRecruitmentClass SystemClass ChangingVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World Map
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Fire Emblem: Path of Radiance

2005Intelligent SystemsStrategy RPG

A story-heavy GameCube Fire Emblem that introduces Ike and Tellius, combining classic grid combat with Bonus EXP, base conversations and a grounded political/racial conflict.

Anime-style 3DStory-HeavyRecruitmentClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
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Suikoden I cover art
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Suikoden I

1995KonamiTurn-based

The first Suikoden turns a compact rebellion story into a recruitment-driven RPG where gathering the 108 Stars steadily transforms an abandoned castle into a functioning army headquarters.

Random EncountersPixel ArtRecruitmentTown BuildingExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Suikoden II cover art
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Suikoden II

1998KonamiTurn-based

A political war JRPG whose 108-recruit castle system, six-person battles and intimate Riou/Jowy friendship make the Dunan conflict one of the genre's strongest ensemble stories.

Random EncountersPixel ArtRecruitmentTown BuildingExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Suikoden 3 cover art
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Suikoden 3

2002KonamiTurn-based

A structurally ambitious Suikoden told through three protagonists whose overlapping chapters show the same Grasslands conflict from different sides before converging.

3DRandom EncountersRecruitmentTown BuildingExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Suikoden 4 cover art
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Suikoden 4

2004KonamiTurn-based

A sea-focused Suikoden built around island travel and a four-person party, with an unusually short main story but strong naval atmosphere and the series' familiar 108-star recruitment loop.

3DRandom EncountersRecruitmentTown BuildingExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Suikoden Tactics cover art
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Suikoden Tactics

2005KonamiTurn-based

A grid-based SRPG that expands Suikoden IV's Rune Cannon and Island Nations setting, using elemental terrain, rune affinities and character recruitment to make positioning the central system.

3DRecruitmentExplorable Towns
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Suikoden 5 cover art
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Suikoden 5

2006KonamiTurn-based

A deliberate return to Suikoden II-style design with six-person battles, deep political intrigue and a huge recruitable cast centred on the succession crisis in Falena.

3DRandom EncountersRecruitmentTown BuildingExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Suikoden: Woven Web of the Centuries cover art
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Suikoden: Woven Web of the Centuries

2012KonamiTurn-based

A Japan-only PSP Suikoden spin-off built around travelling 100 years into the past, learning inherited skills from historical heroes and recruiting a large cross-era cast.

3DRandom EncountersRecruitmentExplorable TownsFan English Translation
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Dark Cloud 1 cover art
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Dark Cloud 1

2005Level-5Action

A dungeon-crawling action RPG where every recovered Atla piece helps rebuild a destroyed town, linking procedural dungeon progress directly to Georama planning and weapon growth.

3DVisible EncountersDungeon CrawlerExploration ToolsReal-Time BattlesTown BuildingExplorable Towns
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Dark Cloud 2 cover art
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Dark Cloud 2

2003Level-5Action

A much broader Level-5 sequel that combines action dungeons with Georama town building, invention through photography, weapon synthesis, fishing and Spheda.

Anime-style 3DVisible EncountersCrafting / AlchemyTown BuildingExploration ToolsReal-Time BattlesExplorable Towns
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Dragon Quest VIII: Journey of the Cursed King cover art
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Dragon Quest VIII: Journey of the Cursed King

2004Level-5Turn-based

A large cel-shaded adventure with traditional turn-based combat, visible overworld scale, alchemy, a Monster Arena and one of Dragon Quest's strongest travelling-party dynamics.

Anime-style 3DVisible EncountersRandom EncountersCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Jeanne d'Arc cover art
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Jeanne d'Arc

2006Level-5Strategy RPG

Level-5's compact historical-fantasy SRPG reimagines Joan of Arc with magical armlets, fast grid battles and a skill-stone system that keeps character builds flexible.

Pixel ArtMenu-Based TownsMenu / Node-Based World Map
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Ni no Kuni II: Revenant Kingdom cover art
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Ni no Kuni II: Revenant Kingdom

2018Level-5Action

A colourful Level-5 action JRPG that mixes fast party combat with kingdom building, skirmish battles and a huge recruitable citizen roster as Evan builds Evermore.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesTown BuildingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Ni no Kuni: Wrath of the White Witch cover art
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Ni no Kuni: Wrath of the White Witch

2011Level-5Action

A Studio Ghibli-infused JRPG where Oliver travels between two worlds, recruits Familiars and combines real-time movement with command-based party combat.

Anime-style 3DVisible EncountersExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Rogue Galaxy cover art
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Rogue Galaxy

2005Level-5Action

A spacefaring Level-5 action JRPG with large seamless dungeons, a broad crafting/invention loop and a pirate crew travelling between multiple planets.

Anime-style 3DRandom EncountersCrafting / AlchemyReal-Time BattlesExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Rune Factory Guardians of Azuma cover art
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Rune Factory Guardians of Azuma

2025MarvelousAction

An action-JRPG/life-sim hybrid where rebuilding entire villages, farming seasonal regions and bonding with a huge cast all feed into the effort to restore Azuma.

3DVisible EncountersLife SimExploration ToolsReal-Time BattlesTown BuildingFarmingExplorable TownsTeleport / Fast Travel
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Wild Arms Alter Code: F cover art
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Wild Arms Alter Code: F

2003Media.VisionTurn-based

A full 3D PS2 remake of the first Wild Arms that massively expands the original with extra playable characters, redesigned dungeons and a tool-heavy exploration structure closer to later entries.

3DRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Wild Arms 2 cover art
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Wild Arms 2

1999Media.VisionTurn-based

A puzzle-rich PlayStation JRPG where each party member's field Tools solve different dungeon problems, while its tokusatsu-inspired hero story is badly obscured by one of the era's roughest English localizations.

Puzzles3DRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Wild Arms 5 cover art
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Wild Arms 5

2006Media.VisionTurn-based

A polished PS2 Wild Arms built around hex-grid turn combat, fast field movement and a large anniversary-style adventure that celebrates the series' western identity.

3DRandom EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Lost Odyssey cover art
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Lost Odyssey

2007MistwalkerTurn-based

A traditional Xbox 360 JRPG from Mistwalker centred on immortal protagonist Kaim, pairing turn-based battles with skill inheritance and unusually strong short-story memories.

3DRandom EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapWorld Map ExplorationFlyable World Map
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The Last Story cover art
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The Last Story

2011MistwalkerAction

A focused Wii action RPG where Zael's Gathering ability redirects enemy attention, cover changes how magic behaves and compact chapters mix real-time fights with tactical commands.

3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Baten Kaitos I HD Remaster cover art
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Baten Kaitos I HD Remaster

2023Monolith SoftTurn-based

A remastered card-battle JRPG whose Magnus decks, spirit-number combos and lavish pre-rendered islands remain unlike almost anything else in the genre.

3DVisible EncountersExploration ToolsVoice Acting (JP)Explorable Towns
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Baten Kaitos II HD Remaster cover art
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Baten Kaitos II HD Remaster

2023Monolith SoftTurn-based

The faster Baten Kaitos prequel replaces the first game's individual decks with a shared party deck and much more rapid combo flow while expanding the history of the floating world.

3DVisible EncountersExploration ToolsVoice Acting (JP)Explorable Towns
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Xenoblade Chronicles cover art
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Xenoblade Chronicles

2010Monolith SoftAction

A landmark open-region JRPG set across the bodies of two titans, combining MMO-like real-time party combat with huge explorable zones and Shulk's future-vision mechanic.

3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Xenoblade Chronicles: Future Connected cover art
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Xenoblade Chronicles: Future Connected

2020Monolith SoftAction

A short epilogue included with Definitive Edition that sends Shulk and Melia to the Bionis' Shoulder, giving Melia deserved closure while simplifying the main game's party systems around Nopon companions.

3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Xenoblade Chronicles 2 cover art
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Xenoblade Chronicles 2

2017Monolith SoftAction

A huge action JRPG built around Driver/Blade pairings, auto-attacks that feed Arts and increasingly elaborate elemental combo chains across the beautiful Titans of Alrest.

3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Xenoblade Chronicles 2: Torna – The Golden Country cover art
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Xenoblade Chronicles 2: Torna – The Golden Country

2018Monolith SoftAction

A focused prequel that compresses Xenoblade 2's systems into a much faster Driver/Blade-switching battle system while giving Jin, Lora and Mythra tragic context before the main game.

3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Xenoblade Chronicles 3 cover art
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Xenoblade Chronicles 3

2022Monolith SoftAction

A large-scale Xenoblade built around six permanently active party members, class swapping and Interlink forms, carrying an unusually strong ensemble through a story about lives constrained by war.

Anime-style 3DVisible EncountersClass ChangingExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Xenoblade Chronicles 3: Future Redeemed cover art
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Xenoblade Chronicles 3: Future Redeemed

2023Monolith SoftAction

A compact prequel/finale expansion that connects the three numbered Xenoblade games through Matthew, A and major returning figures while tightening exploration into a reward-heavy Affinity system.

3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Xenosaga Episode I: Der Wille zur Macht cover art
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Xenosaga Episode I: Der Wille zur Macht

2002Monolith SoftTurn-based

The opening Xenosaga chapter is a slow, cinematic science-fiction JRPG where Shion, KOS-MOS and the Zohar mystery are introduced through long story sequences, turn-based Boost manipulation and separate A.G.W.S. mech battles.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Xenosaga Episode II: Jenseits von Gut und Böse cover art
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Xenosaga Episode II: Jenseits von Gut und Böse

2004Monolith SoftTurn-based

The middle Xenosaga entry shifts focus toward Jr. and Albedo while radically changing character art and battle design into a break-zone/stock system with separate E.S. mech combat.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Xenosaga Episode III: Also sprach Zarathustra cover art
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Xenosaga Episode III: Also sprach Zarathustra

2006Monolith SoftTurn-based

The trilogy finale streamlines combat into a faster conventional turn system while delivering the dense payoff to Shion, KOS-MOS, Kevin, Wilhelm and the Zohar conflict.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Tales of Destiny cover art
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Tales of Destiny

1997NamcoAction

A Swordian-centred Tales whose PS2 remake transforms the 1997 original into a much faster 2D action RPG with aerial combos, Chain Capacity and a fully revised battle engine.

Random EncountersFan English TranslationExploration ToolsPixel ArtReal-Time BattlesVoice Acting (JP)Explorable Towns
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Tales of Eternia cover art
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Tales of Eternia

2000NamcoAction

A fast 2D Tales adventure whose real-time line combat, Craymel spell system and parallel-world journey feel remarkably polished for the original PlayStation.

Random EncountersExploration ToolsPixel ArtReal-Time BattlesExplorable Towns
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Tales of Phantasia cover art
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Tales of Phantasia

1995NamcoAction

The first Tales game established real-time Linear Motion combat, cooking and a time-travel story while later remakes greatly improved its animation, party control and pacing.

Pixel ArtRandom EncountersExploration ToolsReal-Time BattlesVoice Acting (JP)Explorable Towns
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Shadow Hearts: Covenant cover art
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Shadow Hearts: Covenant

2004NautilusTurn-based

A major mechanical and presentation leap over Shadow Hearts, expanding Judgment Ring customisation, Yuri's Fusions and party systems inside an alternate World War I road trip.

3DRandom EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Shadow Hearts: From the New World cover art
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Shadow Hearts: From the New World

2005NautilusTurn-based

A lighter American-set Shadow Hearts that keeps the excellent Judgment Ring and deep character-specific systems but loses some of Yuri-era emotional weight.

3DRandom EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Lufia II: Rise of the Sinistrals cover art
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Lufia II: Rise of the Sinistrals

1995NeverlandTurn-based

A puzzle-heavy SNES JRPG whose dungeons use Zelda-like tools and visible enemies, while IP abilities and the enormous optional Ancient Cave give its turn-based combat extra depth.

Pixel ArtVisible EncountersRandom EncountersPuzzlesExploration ToolsExplorable TownsWorld Map Exploration
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The Legend of Nayuta: Boundless Trails cover art
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The Legend of Nayuta: Boundless Trails

2012Nihon FalcomAction

A stand-alone Falcom action RPG mixing Ys-like real-time combat with platforming, seasonal stage variations and a hub-island story only loosely connected to mainline Trails.

Anime-style 3DVisible EncountersExploration ToolsVoice Acting (JP)Explorable Towns
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The Legend of Heroes: Trails beyond the Horizon cover art
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The Legend of Heroes: Trails beyond the Horizon

2024Nihon FalcomTurn-based

A late-Calvard Trails entry that brings Van's cast together with major returning heroes while expanding the hybrid field/command battle system with Z.O.C., Awakening and a custom-party Grim Garten.

3DVisible EncountersExplorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails from Zero cover art
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The Legend of Heroes: Trails from Zero

2010Nihon FalcomTurn-based

The start of the Crossbell arc follows Lloyd and the Special Support Section through police cases that gradually expose the city's political corruption and underworld power structure.

Visible Encounters2D/3D HybridVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails in the Sky FC cover art
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The Legend of Heroes: Trails in the Sky FC

2004Nihon FalcomTurn-based

The beginning of the modern Trails saga follows Estelle and Joshua across Liberl, using Bracer jobs, dense NPC continuity and quartz-based turn combat to build its world slowly and deliberately.

Visible EncountersPuzzles2D/3D HybridVoice Acting (JP)Explorable Towns
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The Legend of Heroes: Trails in the Sky SC cover art
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The Legend of Heroes: Trails in the Sky SC

2006Nihon FalcomTurn-based

A direct continuation of FC that sends Estelle across Liberl again with a much broader party, stronger combat options and the payoff to the Society/Ouroboros plot established in the first game.

Visible Encounters2D/3D HybridVoice Acting (JP)Explorable Towns
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The Legend of Heroes: Trails in the Sky the 3rd cover art
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The Legend of Heroes: Trails in the Sky the 3rd

2007Nihon FalcomTurn-based

A dungeon-focused epilogue centred on Kevin and Ries, using the Phantasma hub and optional Doors to reveal some of the most important character backstory in the entire Trails series.

Visible Encounters2D/3D HybridVoice Acting (JP)Explorable Towns
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The Legend of Heroes: Trails into Reverie cover art
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The Legend of Heroes: Trails into Reverie

2020Nihon FalcomTurn-based

A giant Crossbell/Erebonia epilogue built around three switchable routes, an enormous playable roster and the True Reverie Corridor's custom-party battles.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails of Cold Steel cover art
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The Legend of Heroes: Trails of Cold Steel

2013Nihon FalcomTurn-based

A school-year Trails that introduces Erebonia through Class VII, combining field studies, bonding events and turn-based combat built around Links and Brave Points.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails of Cold Steel II cover art
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The Legend of Heroes: Trails of Cold Steel II

2014Nihon FalcomTurn-based

A direct sequel that turns Erebonia's school-year setup into a civil-war journey, opening the map with the Courageous and expanding Class VII's combat options.

3DVisible EncountersRecruitmentVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails of Cold Steel III cover art
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The Legend of Heroes: Trails of Cold Steel III

2017Nihon FalcomTurn-based

A major Erebonia escalation that casts Rean as an instructor for a new Class VII while reconnecting characters and unresolved threads from Sky and Crossbell.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails of Cold Steel IV cover art
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The Legend of Heroes: Trails of Cold Steel IV

2018Nihon FalcomTurn-based

The enormous Erebonia finale brings together Class VII with heroes from earlier arcs for a continent-scale conclusion built around one of Trails' largest casts and battle systems.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails through Daybreak cover art
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The Legend of Heroes: Trails through Daybreak

2021Nihon FalcomTurn-based

The start of Calvard's arc follows morally flexible fixer Van Arkride and introduces a hybrid system that can switch between real-time field combat and traditional turn-based command battles.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails through Daybreak II cover art
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The Legend of Heroes: Trails through Daybreak II

2022Nihon FalcomTurn-based

A more experimental Calvard sequel built around a murder mystery, time rewinds and chapter fragments while refining Van's field/command hybrid battle system.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Legend of Heroes: Trails to Azure cover art
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The Legend of Heroes: Trails to Azure

2011Nihon FalcomTurn-based

The Crossbell finale escalates the SSS's police story into a political crisis involving independence, the Sept-Terrion and some of the series' strongest turn-based boss battles.

Visible Encounters2D/3D HybridVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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Ys VIII: Lacrimosa of Dana cover art
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Ys VIII: Lacrimosa of Dana

2016Nihon FalcomAction

A fast action JRPG where Adol explores the Isle of Seiren, rescues shipwreck survivors and gradually interweaves his expedition with Dana's story in a lost civilisation.

3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Shining Resonance Refrain cover art
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Shining Resonance Refrain

2018O-Two IncAction

An anime-style action JRPG centred on Yuma's dragon power, real-time party combat and musical BAND sessions that temporarily buff the entire party.

3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Skies of Arcadia cover art
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Skies of Arcadia

2000OverworksTurn-based

A sky-pirate JRPG built around discovery: floating continents, crew recruitment, ship upgrades and enormous ship battles make exploration itself the central fantasy.

3DRandom EncountersExplorable TownsWorld Map ExplorationFlyable World Map
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Astral Chain cover art
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Astral Chain

2019PlatinumGamesAction

A stylish action RPG built around controlling a police officer and a chained Legion simultaneously, alternating flashy combat with investigation and city-hub work.

Anime-style 3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)
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Phantasy Star Generation: 1 cover art
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Phantasy Star Generation: 1

2003Japan Art MediaTurn-based

A PlayStation 2 remake of the original Phantasy Star that keeps Alis's pioneering sci-fi quest while adding expanded dialogue, redesigned battles and much cleaner presentation.

Pixel ArtRandom EncountersFirst-PersonExplorable TownsWorld Map Exploration
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Phantasy Star Generation: 2 cover art
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Phantasy Star Generation: 2

2005Japan Art MediaTurn-based

A PlayStation 2 remake of Phantasy Star II that retains its bleak Algol story while rebuilding character art, battle presentation and dialogue around the original structure.

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Eiyuden Chronicle: Hundred Heroes cover art
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Eiyuden Chronicle: Hundred Heroes

2024Rabbit & Bear StudiosTurn-based

A Suikoden-style ensemble JRPG with more than 100 recruits, six-character battles, headquarters growth, war encounters and a huge collection of optional side systems.

Random Encounters2D/3D HybridRecruitmentTown BuildingVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Shadow Hearts cover art
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Shadow Hearts

2001SacnothTurn-based

A dark alternate-history PS2 JRPG where Yuri's Harmonixer transformations and the timing-based Judgment Ring give every attack, spell and item an active execution layer.

3DRandom EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Phantasy Star III: Generations of Doom cover art
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Phantasy Star III: Generations of Doom

1990SegaTurn-based

An unusual generational JRPG where marriages split the story into different descendants and endings, but weak combat, sparse storytelling and awkward pacing make it the clear outlier of classic Phantasy Star.

Pixel ArtRandom EncountersBranching StoryExplorable TownsWorld Map Exploration
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Phantasy Star IV: The End of the Millennium cover art
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Phantasy Star IV: The End of the Millennium

1993SegaTurn-based

A fast, polished Genesis JRPG that closes the classic Algol saga with combo attacks, manga-style story panels and a compact campaign that wastes very little time.

Pixel ArtRandom EncountersExplorable TownsWorld Map Exploration
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Phantasy Star Universe cover art
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Phantasy Star Universe

2006SegaAction

A mission-based action RPG that moved Phantasy Star Online's loot-and-party structure into the Gurhal system while adding Photon Arts, crafting and a full offline Ethan Waber story.

3DVisible EncountersCrafting / AlchemyReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Phantasy Star Universe: Ambition of the Illuminus cover art
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Phantasy Star Universe: Ambition of the Illuminus

2007SegaAction

An expanded Phantasy Star Universe release that adds new story content, Photon Arts, missions, equipment and long-term online systems while refining the original game's grind-heavy structure.

3DVisible EncountersReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Arc the Lad: Twilight of the Spirits cover art
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Arc the Lad: Twilight of the Spirits

2003Sony Computer EntertainmentStrategy RPG

A PS2 tactical JRPG told through parallel human and Deimos campaigns, with free-positioning battles and two protagonists whose stories eventually collide.

Anime-style 3DRandom EncountersExplorable TownsMenu / Node-Based World Map
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PoPoLoCrois cover art
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PoPoLoCrois

1996epics / Sony Computer EntertainmentTurn-based

A charming isometric PlayStation JRPG about Prince Pietro, combining storybook pixel art, tactical-positioning battles and a warm fairy-tale world that was heavily abridged in its later Western PSP compilation.

Pixel ArtRandom EncountersFan English TranslationExplorable Towns
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The Legend of Dragoon cover art
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The Legend of Dragoon

1999Sony Interactive EntertainmentTurn-based

Sony's four-disc PlayStation JRPG combines timed Addition combos with Dragoon transformations and a huge world-spanning story centred on Dart, Rose and a forgotten dragon war.

3DRandom EncountersExplorable Towns
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Legend of Legaia cover art
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Legend of Legaia

1998ProkionTurn-based

A distinctive PlayStation RPG built around the Tactical Arts System, where each turn is assembled from directional martial-arts inputs while Ra-Seru magic and a world-cleansing journey give it a unique identity.

3DRandom EncountersExplorable Towns
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Legaia 2: Duel Saga cover art
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Legaia 2: Duel Saga

2001ProkionTurn-based

A standalone Legaia follow-up that expands the directional-input Arts system with chainable combos, Origins, team Variable Arts and deep equipment crafting.

Anime-style 3DRandom EncountersCrafting / AlchemyExplorable Towns
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Chrono Trigger cover art
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Chrono Trigger

1995SquareTurn-based

A remarkably compact time-travel JRPG whose visible encounters, dual/triple Techs and era-hopping exploration keep a classic turn-based structure unusually fast and varied.

Pixel ArtVisible EncountersMultiple EndingsActive Time Battle (ATB)Explorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy VII cover art
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Final Fantasy VII

1997SquareTurn-based

A landmark PlayStation JRPG whose Materia system lets almost any character inherit magic, commands and support effects while its Midgar-to-world-map story constantly expands in scale.

3DRandom EncountersActive Time Battle (ATB)Explorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy VII Rebirth cover art
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Final Fantasy VII Rebirth

2024Square EnixAction

The middle chapter of the remake trilogy opens into large explorable regions while retaining the hybrid action/ATB combat and greatly expanding party synergy.

3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Final Fantasy VII Remake Intergrade cover art
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Final Fantasy VII Remake Intergrade

2021Square EnixAction

A reimagining of FFVII's Midgar arc that expands a five-hour section into a full game and replaces classic turn-based battles with real-time movement backed by ATB abilities and party switching.

3DVisible EncountersParty SwitchingReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Final Fantasy VIII cover art
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Final Fantasy VIII

1999SquareTurn-based

A highly distinctive Final Fantasy built around Junctioning magic to stats, Guardian Forces, enemy level scaling and the superb Triple Triad card game, wrapped in one of the series' strongest audiovisual identities.

3DRandom EncountersActive Time Battle (ATB)Explorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy IX cover art
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Final Fantasy IX

2000SquareTurn-based

A storybook-like return to classic Final Fantasy themes with a superb cast, richly detailed towns and dungeons, character-specific abilities and one of the series' strongest stories and soundtracks.

3DRandom EncountersActive Time Battle (ATB)Explorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy Tactics cover art
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Final Fantasy Tactics

1997SquareStrategy RPG

A dense political SRPG where terrain, turn order and a highly combinable Job system let Ramza's small squad become almost any mix of Final Fantasy classes.

Pixel ArtClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
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Final Fantasy X cover art
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Final Fantasy X

2001SquareTurn-based

A landmark PS2 JRPG built around Conditional Turn-Based combat, a highly customisable Sphere Grid and a tightly structured pilgrimage through Spira.

Conditional Turn-Based (CTB)3DRandom EncountersParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Final Fantasy X-2 cover art
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Final Fantasy X-2

2003SquareTurn-based

A direct sequel that turns Spira into a more open mission structure and pairs it with one of Final Fantasy's fastest ATB systems, where jobs can be changed mid-battle through Dresspheres.

Active Time Battle (ATB)3DRandom EncountersClass SystemClass ChangingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Secret of Mana cover art
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Secret of Mana

1993SquareAction

A foundational multiplayer action JRPG whose ring menus, charge attacks and seamless three-character party helped define real-time console RPG combat.

Pixel ArtVisible EncountersExploration ToolsReal-Time BattlesExplorable TownsWorld Map ExplorationFlyable World Map
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Trials of Mana cover art
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Trials of Mana

1995SquareAction

A party-building action JRPG where choosing three of six protagonists changes story pairings and class progression, while the 2020 remake modernises combat into full 3D action.

3DVisible EncountersReal-Time BattlesExplorable TownsWorld Map ExplorationFlyable World Map
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Xenogears cover art
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Xenogears

1998SquareCombo-based turn-based / Gear combat

A PlayStation science-fiction epic where on-foot turns become input-driven Deathblow combos and Gear battles replace action points with fuel, attack levels and machine upgrades, all inside a psychologically dense story about identity, memory and faith.

Story-HeavyPixel ArtRandom EncountersExplorable TownsWorld Map ExplorationFlyable World Map
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Chrono Cross cover art
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Chrono Cross

1999SquareTurn-based

A visually distinctive PlayStation JRPG built around parallel worlds, a huge recruitable cast and a stamina-plus-Elements battle system rather than conventional MP and random encounters.

Recruitment3DVisible EncountersRandom EncountersMultiple EndingsExplorable TownsWorld Map Exploration
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Dragon Quest 1 cover art
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Dragon Quest 1

1986ChunsoftTurn-based

Dragon Quest 1 is the compact origin of the series: a solo quest across Alefgard built around open-ended exploration, careful resource management and one-on-one turn-based battles.

HD-2DRandom EncountersExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon Quest 2 cover art
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Dragon Quest 2

1987ChunsoftTurn-based

Dragon Quest 2 expands the original into a party adventure with three descendants of Erdrick, ship-based exploration, multi-enemy battles and a much larger world.

HD-2DRandom EncountersExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon Quest III HD-2D Remake cover art
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Dragon Quest III HD-2D Remake

2024Square EnixTurn-based

A lavish remake of Dragon Quest III's party-building adventure, combining HD-2D exploration with freely created companions, vocation changes and the new Monster Wrangler systems.

HD-2DRandom EncountersParty CreationClass SystemClass ChangingExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Dragon Quest V: Hand of the Heavenly Bride cover art
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Dragon Quest V: Hand of the Heavenly Bride

1992ChunsoftTurn-based

A generational Dragon Quest whose story follows the hero from childhood through marriage and parenthood, while monster recruitment gives the party unusual flexibility.

Random Encounters2D/3D HybridExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Dragon Quest VII Reimagined cover art
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Dragon Quest VII Reimagined

2026Square EnixTurn-based

A ground-up reworking of Dragon Quest VII's time-travel vignettes, with a streamlined story, field interactions and a dual-vocation Moonlighting system designed to reduce the original's notorious friction.

Visible EncountersClass SystemClass ChangingExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon Quest XI: Echoes of an Elusive Age cover art
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Dragon Quest XI: Echoes of an Elusive Age

2017Square EnixTurn-based

A polished modern Dragon Quest built around a likeable travelling party, large 3D regions, Pep powers, a flexible skill-panel system and an unusually content-rich definitive edition.

Anime-style 3DVisible EncountersRandom EncountersExploration ToolsParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Final Fantasy I cover art
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Final Fantasy I

1987SquareTurn-based

The series' compact starting point: four player-created Warriors of Light, a simple class party, elemental dungeons and a world loop built more around exploration and attrition than character drama.

Random EncountersPixel ArtParty CreationEncounter Rate ControlExplorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy II cover art
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Final Fantasy II

1988SquareTurn-based

An unusually experimental early Final Fantasy that removes character levels, grows stats through use and follows a more character-driven rebellion story than the first game.

Random EncountersPixel ArtEncounter Rate ControlExplorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy III cover art
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Final Fantasy III

1990SquareTurn-based

The game that made Final Fantasy's Job system a central progression mechanic, letting a four-person party repeatedly change roles to solve dungeons, bosses and resource problems.

Random EncountersClass SystemClass ChangingPixel ArtEncounter Rate ControlExplorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy IV cover art
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Final Fantasy IV

1991SquareTurn-based

The game that introduced Final Fantasy's Active Time Battle system, following Cecil's redemption through a tightly scripted rotating cast and one of the series' defining early stories.

Random EncountersClass SystemPixel ArtActive Time Battle (ATB)Encounter Rate ControlExplorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy IV: The After Years cover art
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Final Fantasy IV: The After Years

2008Square EnixTurn-based

An episodic sequel set years after Final Fantasy IV, following Ceodore and returning party members through separate tales that eventually converge around a second moon.

Random EncountersPixel ArtActive Time Battle (ATB)Explorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy V cover art
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Final Fantasy V

1992SquareTurn-based

The most systems-driven 16-bit Final Fantasy, built around a four-character Job system where mastered abilities can be mixed across classes to create highly specialised builds.

Pixel ArtRandom EncountersClass SystemActive Time Battle (ATB)Class ChangingEncounter Rate ControlExplorable TownsWorld Map ExplorationFlyable World Map
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Final Fantasy VI cover art
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Final Fantasy VI

1994SquareTurn-based

An ensemble-driven 16-bit Final Fantasy with a huge playable cast, character-specific battle commands and a world structure that radically changes halfway through the story.

Pixel ArtRandom EncountersActive Time Battle (ATB)Encounter Rate ControlExplorable TownsWorld Map ExplorationFlyable World Map
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Crisis Core – Final Fantasy VII – Reunion cover art
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Crisis Core – Final Fantasy VII – Reunion

2022Square EnixAction

A heavily modernised version of Zack Fair's PSP action RPG, retaining the DMW and mission structure while rebuilding combat responsiveness, visuals and presentation.

3DRandom EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Dirge of Cerberus: Final Fantasy VII cover art
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Dirge of Cerberus: Final Fantasy VII

2006Square EnixAction

A PS2 shooter-RPG centred on Vincent Valentine, mixing gun customisation and third-person shooting with Deepground lore from the Compilation of Final Fantasy VII.

3DVisible EncountersReal-Time Battles
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Final Fantasy XII cover art
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Final Fantasy XII

2006Square EnixTurn-based

A systems-heavy Ivalice JRPG whose Gambits automate routine party behaviour while License Boards, jobs and freely roamed zones make preparation as important as issuing commands moment to moment.

3DVisible EncountersClass SystemVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Final Fantasy XII: Revenant Wings cover art
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Final Fantasy XII: Revenant Wings

2007Square EnixReal-time strategy

A Nintendo DS real-time strategy sequel that follows Vaan and Penelo into the sky continent of Lemurés, commanding squads of Espers rather than using FFXII's Gambit-driven party combat.

3DExplorable TownsMenu / Node-Based World Map
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Final Fantasy XIII cover art
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Final Fantasy XIII

2009Square EnixTurn-based

A highly directed JRPG built around Paradigm Shift combat, where party roles are swapped as complete formations in real time while stagger management determines when enemies can be broken open.

3DVisible EncountersActive Time Battle (ATB)Voice Acting (EN)Voice Acting (JP)
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Final Fantasy XIII-2 cover art
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Final Fantasy XIII-2

2011Square EnixTurn-based

A more open sequel that keeps Paradigm Shift combat but adds monster party members and a Historia Crux that lets Serah and Noel jump between eras and revisit altered versions of locations.

3DVisible EncountersExploration ToolsActive Time Battle (ATB)Voice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Lightning Returns: Final Fantasy XIII cover art
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Lightning Returns: Final Fantasy XIII

2013Square EnixTurn-based

A radically different XIII finale built around one controllable Lightning, three switchable Schema loadouts and a world clock that makes quest timing part of exploration.

3DVisible EncountersActive Time Battle (ATB)Voice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Final Fantasy XV cover art
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Final Fantasy XV

2016Square EnixAction

A road-trip action RPG built around Noctis and his three friends, mixing a large open first half, real-time weapon warping and camping with a much more linear endgame.

3DVisible EncountersOpen WorldReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Final Fantasy XVI cover art
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Final Fantasy XVI

2023Square EnixAction

A character-action-focused Final Fantasy centred on Clive Rosfield, combining fast Eikonic ability loadouts with enormous cinematic boss battles and a dark political fantasy story.

3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Kingdom Hearts cover art
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Kingdom Hearts

2002SquareAction

A Disney/Square action RPG whose simple Keyblade combat is carried by unusually strong world identity, platforming-heavy exploration and the foundational Sora/Riku/Kairi story.

3DVisible EncountersPuzzlesExploration ToolsReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Kingdom Hearts II cover art
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Kingdom Hearts II

2005Square EnixAction

A faster, more combat-focused sequel where Drive Forms, Reaction Commands and a much stronger boss roster turn Sora into a highly mobile action character.

3DVisible EncountersExploration ToolsReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Kingdom Hearts III cover art
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Kingdom Hearts III

2019Square EnixAction

A visually lavish action RPG whose best combat comes from Keyblade transformations, air mobility and post-launch Re Mind bosses rather than the attraction-heavy spectacle of its early hours.

3DVisible EncountersReal-Time BattlesExplorable TownsWorld Map ExplorationFlyable World Map
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Kingdom Hearts Birth By Sleep cover art
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Kingdom Hearts Birth By Sleep

2010Square EnixAction

A three-campaign prequel built around Terra, Ventus and Aqua, replacing normal MP with a highly customisable Command Deck and ability-melding system.

3DVisible EncountersReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Kingdom Hearts Re:Chain of Memories cover art
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Kingdom Hearts Re:Chain of Memories

2007Square EnixAction

A 3D remake of Chain of Memories whose battles are entirely built around numbered cards, deck construction and Sleights rather than the freeform action combat of KH1/2.

3DVisible EncountersReal-Time BattlesExplorable TownsMenu / Node-Based World Map
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Octopath Traveler cover art
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Octopath Traveler

2018Square EnixTurn-based

An HD-2D anthology JRPG built around eight separate protagonists, Boost/Break combat and class combinations that reward exposing enemy weaknesses before committing burst turns.

HD-2DRandom EncountersExploration ToolsClass SystemClass ChangingVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Octopath Traveler II cover art
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Octopath Traveler II

2023Square EnixTurn-based

A stronger refinement of Octopath's HD-2D formula, adding day/night Path Actions, Latent Powers and more interaction between its eight travellers without abandoning Break/Boost combat.

HD-2DRandom EncountersExploration ToolsClass SystemClass ChangingVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Romancing SaGa 2 cover art
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Romancing SaGa 2

1993SquareTurn-based

A generational SaGa where successive emperors inherit skills, formations and imperial progress, turning the entire kingdom rather than one fixed hero into the long-term protagonist.

Anime-style 3DVisible EncountersExplorable Towns
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SaGa Frontier 2 cover art
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SaGa Frontier 2

1999Square EnixTurn-based

A watercolor-styled SaGa told through a selectable historical timeline, alternating Gustave's political life with Wil Knights' artifact-hunting lineage across decades.

Visible Encounters2DExplorable Towns
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Triangle Strategy cover art
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Triangle Strategy

2022Square EnixStrategy RPG

An HD-2D SRPG built around conviction-driven choices, terrain-heavy tactical maps and a political conflict where votes can genuinely redirect the campaign.

HD-2DClass SystemMultiple EndingsBranching StoryVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Visions of Mana cover art
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Visions of Mana

2024Square EnixAction

A colourful modern Mana action RPG built around a pilgrimage to the Mana Tree, semi-open regions and Elemental Vessels that simultaneously change traversal, class roles and combat abilities.

3DVisible EncountersExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Infinite Undiscovery cover art
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Infinite Undiscovery

2008tri-AceAction

A tri-Ace Xbox 360 action RPG where Capell fights in real time alongside a large AI party and story set pieces frequently turn exploration into situational objectives.

3DVisible EncountersExploration ToolsReal-Time BattlesExplorable Towns
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Radiata Stories cover art
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Radiata Stories

2005tri-AceAction

A character-packed action JRPG remembered for its genuinely living town schedules, more than 170 recruitable characters and a midgame story split that changes the rest of the campaign.

RecruitmentBranching Story3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Star Ocean cover art
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Star Ocean

1996tri-AceAction

The first Star Ocean combines real-time party combat, Private Actions and an enormous crafting/skill system inside a story that begins as fantasy and expands into science fiction.

Random EncountersCrafting / Alchemy2D/3D HybridReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
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Star Ocean: The Second Story cover art
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Star Ocean: The Second Story

1998tri-AceAction

A systems-rich action JRPG with dual protagonists, Private Actions, an enormous crafting/specialty system and a recruitable cast that makes repeated runs genuinely different.

Crafting / AlchemyMultiple ProtagonistsVisible Encounters2D/3D HybridReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
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Star Ocean: Till the End of Time cover art
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Star Ocean: Till the End of Time

2003tri-AceAction

A huge PS2 action JRPG whose Fury-based combat, invention system and enormous postgame culminate in one of the series' most divisive science-fiction twists.

3DVisible EncountersReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Star Ocean: The Last Hope cover art
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Star Ocean: The Last Hope

2009tri-AceAction

A mechanically excellent Star Ocean whose fast real-time combat, Blindside system and deep crafting/postgame sit inside a spacefaring prequel story with uneven character writing.

3DVisible EncountersCrafting / AlchemyReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Star Ocean: Integrity and Faithlessness cover art
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Star Ocean: Integrity and Faithlessness

2016tri-AceAction

A compact Star Ocean built around seven-character real-time battles and seamless transitions between exploration, combat and many story conversations.

3DVisible EncountersCrafting / AlchemyReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Star Ocean: The Divine Force cover art
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Star Ocean: The Divine Force

2022tri-AceAction

A fast Star Ocean built around D.U.M.A. flight, blindside-style aerial assaults and dual protagonists whose routes reveal different sides of the same planet-spanning conflict.

3DVisible EncountersMultiple ProtagonistsExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Valkyrie Profile cover art
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Valkyrie Profile

1999tri-AceHybrid

A structurally unusual JRPG where Lenneth recruits the dead through tragic character vignettes, explores side-view dungeons and chains four party members into timing-based combo attacks.

RecruitmentPixel ArtVisible EncountersPuzzlesExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World Map
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Valkyrie Profile 2: Silmeria cover art
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Valkyrie Profile 2: Silmeria

2006tri-AceTurn-based

A visually ambitious PS2 sequel that turns Valkyrie Profile's combo concept into free-positioning 3D battles where the party dashes between enemy attack zones before launching limb-breaking assaults.

3DVisible EncountersExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Valkyrie Profile: Covenant of the Plume cover art
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Valkyrie Profile: Covenant of the Plume

2008tri-AceStrategy RPG

A grim Nintendo DS SRPG that twists Valkyrie Profile's soul-recruitment theme into a sacrifice mechanic: Wylfred can permanently kill allies for overwhelming power and route-changing consequences.

Pixel ArtExplorable TownsMenu / Node-Based World Map
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Eternal Sonata cover art
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Eternal Sonata

2007tri-CrescendoHybrid

A dreamlike music-themed JRPG set around Chopin's final hours, with light-and-shadow battlefield rules and a combat system that gradually blends turn planning with real-time movement.

Anime-style 3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Unicorn Overlord cover art
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Unicorn Overlord

2024VanillawareReal-time strategy

A Vanillaware strategy RPG where squads are programmed through conditional tactics, then moved in real time across large battle maps to capture objectives and exploit matchup advantages.

3DVoice Acting (EN)Voice Acting (JP)Menu-Based TownsTeleport / Fast Travel
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Wild Arms 3 cover art
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Wild Arms 3

2002Media.VisionTurn-based

A cel-shaded Wild West JRPG that doubles down on exploration: every dungeon is filled with character Tools, the world map must be actively searched, and four Drifters remain mechanically useful throughout the game.

Cel-ShadedRandom EncountersPuzzlesExploration ToolsExplorable TownsWorld Map Exploration
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Terranigma cover art
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Terranigma

1995QuintetAction

A late SNES action RPG where Ark literally restores continents, plants, animals and human civilisation, making world progression visible on a scale few 16-bit RPGs attempt.

Visible EncountersExplorable TownsWorld Map Exploration
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Blue Dragon cover art
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Blue Dragon

2006Mistwalker / ArtoonTurn-based

A turn-based Xbox 360 JRPG created by Hironobu Sakaguchi's Mistwalker with character designs by Akira Toriyama, built around equippable Shadows and a job-like skill system.

3DClass SystemVisible EncountersExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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The Last Remnant cover art
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The Last Remnant

2008Square EnixTurn-based

A Square Enix JRPG built around large-scale union battles, where squads rather than individual party members are issued commands and formations shape combat outcomes.

3DVisible EncountersTactical CombatVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Bravely Default cover art
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Bravely Default

2012Silicon Studio / Cattle CallTurn-based

The original Bravely Default combines a broad job system with Brave and Default turn banking; its 2026 Flying Fairy HD Remaster also brings the game to Switch 2, PC and Xbox with modernized presentation and conveniences.

3DClass SystemRandom EncountersEncounter Rate ControlStory-HeavyClass ChangingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World Map
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Bravely Second: End Layer cover art
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Bravely Second: End Layer

2015Silicon StudioTurn-based

A direct sequel to Bravely Default that returns to Luxendarc with the Brave/Default turn economy and an expanded set of jobs and party-building options.

3DClass SystemRandom EncountersEncounter Rate ControlClass ChangingExplorable TownsWorld Map ExplorationFlyable World Map
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Bravely Default II cover art
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Bravely Default II

2021ClaytechworksTurn-based

A standalone Bravely entry with a new world and cast, retaining the series' Brave/Default turn economy and job system while moving encounters onto visible field enemies.

3DClass SystemVisible EncountersClass ChangingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
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I Am Setsuna cover art
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I Am Setsuna

2016Tokyo RPG FactoryTurn-based

A traditional-style JRPG about a pilgrimage through a wintry world, using an Active Time Battle system with positional attacks and Momentum-enhanced actions.

3DActive Time Battle (ATB)Visible EncountersTimed HitsExplorable Towns
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Lost Sphear cover art
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Lost Sphear

2017Tokyo RPG FactoryTurn-based

A Tokyo RPG Factory JRPG where vanished parts of the world are restored through memories, with positional ATB combat and mechanized Vulcosuit forms.

3DActive Time Battle (ATB)Visible EncountersExplorable Towns
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Oninaki cover art
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Oninaki

2019Tokyo RPG FactoryAction

An action RPG about a Watcher who guides lost souls, with equippable Daemons functioning as weapon-and-skill classes that can be switched during combat.

3DVisible EncountersClass ChangingVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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The World Ends with You cover art
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The World Ends with You

2007Jupiter CorporationAction

An urban action RPG set in Shibuya's Reapers' Game, originally built around simultaneous dual-screen Nintendo DS combat and later adapted for touch and single-screen systems.

2DVisible EncountersStory-HeavyExploration ToolsReal-Time BattlesExplorable Towns
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NEO: The World Ends with You cover art
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NEO: The World Ends with You

2021h.a.n.d. Inc.Action

A 3D sequel set in Shibuya that turns collectible psychic pins into real-time party abilities, with multiple characters acting together during combat.

3DVisible EncountersStory-HeavyExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Tokyo Mirage Sessions #FE Encore cover art
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Tokyo Mirage Sessions #FE Encore

2020AtlusTurn-based

The expanded Switch version of Tokyo Mirage Sessions #FE, combining Atlus-style turn-based weakness targeting with Fire Emblem-inspired Mirages and chained Session attacks.

3DVisible EncountersVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Blue Reflection cover art
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Blue Reflection

2017GustTurn-based

A school-life magical-girl JRPG where social interactions and excursions into the Common feed into turn-based battles and Reflector transformations.

3DVisible EncountersVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Blue Reflection: Second Light cover art
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Blue Reflection: Second Light

2021GustTurn-based

A Blue Reflection sequel set around an isolated school and interconnected Heartscapes, mixing relationship-building, crafting and timeline-driven turn-based battles.

3DVisible EncountersCrafting / AlchemyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Harvestella cover art
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Harvestella

2022Live WireAction

A life-simulation action RPG that combines seasonal farming and town relationships with class-based dungeon combat and a science-fantasy story built around the Quietus seasons.

3DVisible EncountersFarmingLife SimClass SystemCrafting / AlchemyExploration ToolsClass ChangingVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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The Caligula Effect: Overdose cover art
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The Caligula Effect: Overdose

2018HistoriaTurn-based

An expanded Unreal Engine remake of The Caligula Effect, set inside the virtual world of Mobius and built around a turn-planning battle system that previews action timing and outcomes.

3DVisible EncountersVoice Acting (JP)PuzzlesExplorable Towns
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The Caligula Effect 2 cover art
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The Caligula Effect 2

2021Historia Inc.Turn-based

A sequel set in the simulated world of Redo, retaining predictive timeline combat while following a new Go-Home Club and a new group of opposing musicians.

3DVisible EncountersVoice Acting (JP)Explorable Towns
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Dragon Star Varnir cover art
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Dragon Star Varnir

2018Compile HeartTurn-based

A Compile Heart JRPG about witches and dragons whose turn-based battles take place across three vertical tiers, with enemy devouring used to learn new abilities.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable Towns
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Stranger of Sword City cover art
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Stranger of Sword City

2014ExperienceTurn-based

A first-person dungeon crawler from Experience built around custom party creation, class changes, permadeath pressure and turn-based exploration of dangerous labyrinths.

Dungeon CrawlerFirst-PersonRandom EncountersClass ChangingParty CreationPermadeathMenu-Based Towns
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Bahamut Lagoon cover art
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Bahamut Lagoon

1996SquareStrategy RPG

A Japan-only Super Famicom strategy RPG from Square where tactical squads fight alongside trainable dragons whose forms and abilities change based on what they are fed.

Pixel ArtTactical CombatFan English TranslationMenu-Based Towns
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Treasure of the Rudras cover art
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Treasure of the Rudras

1996SquareTurn-based

A late Super Famicom Square JRPG with three interlocking scenarios and a Mantra magic system that lets players construct spells by entering words and syllables.

Pixel ArtRandom EncountersMultiple ProtagonistsFan English TranslationExplorable Towns
Open entry →
Pokémon Red and Blue cover art
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Pokémon Red and Blue

1996Game FreakTurn-based

The original Kanto monster-catching JRPG pair that established collecting, training, trading and elemental type matchups.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Yellow cover art
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Pokémon Yellow

1998Game FreakTurn-based

A Pikachu-focused Kanto revision with anime-inspired encounters and adjusted team availability.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Gold and Silver cover art
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Pokémon Gold and Silver

1999Game FreakTurn-based

The Johto sequels add breeding, held items, day/night cycles and a second explorable region after the main campaign.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Crystal cover art
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Pokémon Crystal

2000Game FreakTurn-based

The enhanced Johto version adds animated battle sprites, the Battle Tower, a selectable female protagonist and an expanded Suicune story.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Ruby and Sapphire cover art
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Pokémon Ruby and Sapphire

2002Game FreakTurn-based

The Hoenn generation introduces Abilities, Natures and Double Battles around a new regional Pokédex.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Emerald cover art
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Pokémon Emerald

2004Game FreakTurn-based

The expanded Hoenn release merges the Ruby and Sapphire conflicts and adds the Battle Frontier as a substantial post-game challenge suite.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon FireRed and LeafGreen cover art
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Pokémon FireRed and LeafGreen

2004Game FreakTurn-based

Kanto remakes using Generation III systems, expanded post-game islands and wireless-era connectivity.

Pixel ArtMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Diamond and Pearl cover art
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Pokémon Diamond and Pearl

2006Game FreakTurn-based

The Sinnoh pair brings the series to Nintendo DS with online trading and battling plus the physical/special move split.

2D/3D HybridMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Platinum cover art
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Pokémon Platinum

2008Game FreakTurn-based

The expanded Sinnoh version revises progression, adds the Distortion World and restores a Battle Frontier-style post-game.

2D/3D HybridMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon HeartGold and SoulSilver cover art
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Pokémon HeartGold and SoulSilver

2009Game FreakTurn-based

Johto and Kanto remakes with following Pokémon, Generation IV systems and extensive post-game content.

2D/3D HybridMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Black and White cover art
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Pokémon Black and White

2010Game FreakTurn-based

The Unova generation uses a completely new regional Pokédex during the main story and gives Team Plasma a stronger narrative role.

2D/3D HybridMonster CollectingRandom EncountersStory-HeavyExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Black 2 and White 2 cover art
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Pokémon Black 2 and White 2

2012Game FreakTurn-based

Direct Unova sequels with returning species, new areas and the Pokémon World Tournament.

2D/3D HybridMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon X and Y cover art
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Pokémon X and Y

2013Game FreakTurn-based

The first fully 3D mainline generation introduces Mega Evolution, Fairy typing and the Kalos region.

3DMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Omega Ruby and Alpha Sapphire cover art
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Pokémon Omega Ruby and Alpha Sapphire

2014Game FreakTurn-based

3D Hoenn remakes integrating Mega Evolution, soaring exploration and a Delta Episode epilogue.

3DMonster CollectingRandom EncountersExploration ToolsExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Pokémon Sun and Moon cover art
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Pokémon Sun and Moon

2016Game FreakTurn-based

The Alola generation replaces gyms with island trials and introduces regional forms and Z-Moves.

3DMonster CollectingRandom EncountersStory-HeavyExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Ultra Sun and Ultra Moon cover art
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Pokémon Ultra Sun and Ultra Moon

2017Game FreakTurn-based

Expanded Alola versions with revised story beats, more Ultra Beast content and a broader post-game roster.

3DMonster CollectingRandom EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee! cover art
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Pokémon: Let’s Go, Pikachu! and Let’s Go, Eevee!

2018Game FreakTurn-based

A streamlined Kanto remake combining traditional trainer battles with visible overworld Pokémon and Pokémon GO-inspired catching.

3DMonster CollectingVisible EncountersCo-opExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Pokémon Sword and Shield cover art
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Pokémon Sword and Shield

2019Game FreakTurn-based

The Galar generation adds Wild Areas, Dynamax battles and raid encounters on Nintendo Switch.

3DMonster CollectingVisible EncountersRandom EncountersCo-opExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Legends: Arceus cover art
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Pokémon Legends: Arceus

2022Game FreakAction / Turn-based

A more open-form Pokémon RPG set in ancient Hisui, built around field exploration, direct catching and seamless battle transitions.

3DMonster CollectingVisible EncountersExploration ToolsExplorable TownsTeleport / Fast Travel
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Pokémon Scarlet and Violet cover art
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Pokémon Scarlet and Violet

2022Game FreakTurn-based

The first fully open-world mainline pair, with three parallel story routes, visible encounters and four-player exploration.

3DMonster CollectingVisible EncountersOpen WorldCo-opExploration ToolsExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Digimon World cover art
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Digimon World

1999BEC / BandaiReal-time / Raising

A virtual-pet-style RPG where the player’s Digimon ages, trains, evolves and battles while recruiting residents back to File City.

3DMonster CollectingVisible EncountersReal-Time BattlesTown BuildingPuzzlesExplorable Towns
Open entry →
Digimon World 3 cover art
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Digimon World 3

2002BEC / BandaiTurn-based

A more traditional Digimon JRPG with three-on-three turn-based battles, large digital regions and extensive evolution trees.

3DMonster CollectingRandom EncountersExplorable Towns
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Digimon Story: Cyber Sleuth cover art
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Digimon Story: Cyber Sleuth

2015Media.VisionTurn-based

A modern monster-raising JRPG mixing detective work in Tokyo with cyberspace dungeons, branching Digivolution trees and party-based turn combat.

3DMonster CollectingRandom EncountersStory-HeavyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
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Digimon Story: Cyber Sleuth - Hacker’s Memory cover art
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Digimon Story: Cyber Sleuth - Hacker’s Memory

2017Media.VisionTurn-based

A parallel Cyber Sleuth story focused on hacker groups, expanding the original systems with new Digimon and side activities.

3DMonster CollectingRandom EncountersStory-HeavyExploration ToolsVoice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Digimon World: Next Order cover art
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Digimon World: Next Order

2016B.B. StudioReal-time / Raising

A Digimon World-style raising RPG centered on caring for two partner Digimon while rebuilding Floatia and exploring a large digital world.

3DMonster CollectingVisible EncountersReal-Time BattlesTown BuildingVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Digimon Survive cover art
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Digimon Survive

2022HydeStrategy RPG

A visual-novel-heavy tactical RPG where dialogue choices affect relationships, Digivolutions and which characters survive.

2D/3D HybridTactical CombatBranching StoryMonster CollectingMultiple EndingsVoice Acting (JP)Menu-Based Towns
Open entry →
Monster Hunter 4 Ultimate cover art
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Monster Hunter 4 Ultimate

2014CapcomAction RPG

A content-rich handheld Monster Hunter built around vertical terrain, mounting and a long caravan-to-G-rank progression curve.

3DVisible EncountersCrafting / AlchemyCo-opReal-Time BattlesExplorable TownsMenu / Node-Based World Map
Open entry →
Monster Hunter Generations Ultimate cover art
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Monster Hunter Generations Ultimate

2017CapcomAction RPG

A celebration-style entry with an enormous monster roster, six Hunting Styles, Hunter Arts and G-rank quests.

3DVisible EncountersCrafting / AlchemyCo-opReal-Time BattlesExplorable TownsMenu / Node-Based World Map
Open entry →
Monster Hunter: World cover art
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Monster Hunter: World

2018CapcomAction RPG

A major modernization of Monster Hunter with seamless ecosystems, tracking, streamlined gathering and large-scale cooperative hunts.

3DVisible EncountersCrafting / AlchemyCo-opExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Monster Hunter Rise cover art
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Monster Hunter Rise

2021CapcomAction RPG

A fast, mobile-focused Monster Hunter built around Wirebug movement, Palamutes and highly agile weapon-specific Silkbind attacks.

3DVisible EncountersCrafting / AlchemyCo-opExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Monster Hunter Wilds cover art
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Monster Hunter Wilds

2025CapcomAction RPG

A current-generation Monster Hunter centered on large changing ecosystems, seamless field movement and wound/focus combat interactions.

3DVisible EncountersCrafting / AlchemyCo-opExploration ToolsReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Monster Hunter Stories cover art
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Monster Hunter Stories

2016CapcomTurn-based

A monster-taming spin-off where Riders hatch Monsties, manipulate genes and fight in turn-based attack-type matchups.

3DMonster CollectingVisible EncountersExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Monster Hunter Stories 2: Wings of Ruin cover art
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Monster Hunter Stories 2: Wings of Ruin

2021CapcomTurn-based

A larger Stories sequel with expanded Monstie genes, co-op expeditions and battles built around reading enemy attack patterns.

3DMonster CollectingVisible EncountersCo-opExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Yakuza 0 cover art
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Yakuza 0

2015Ryu Ga Gotoku StudioAction RPG

A 1988 prequel following Kazuma Kiryu and Goro Majima through two dense entertainment districts, mixing brawler combat with extensive side activities.

3DVisible EncountersStory-HeavyReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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Yakuza Kiwami cover art
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Yakuza Kiwami

2016Ryu Ga Gotoku StudioAction RPG

A ground-up remake of the first Yakuza, retelling Kiryu’s return to Kamurocho with modern combat systems and expanded Majima content.

3DVisible EncountersStory-HeavyReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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Yakuza Kiwami 2 cover art
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Yakuza Kiwami 2

2017Ryu Ga Gotoku StudioAction RPG

A Dragon Engine remake of Yakuza 2 with seamless interiors, physics-heavy combat and an additional Majima scenario.

3DVisible EncountersStory-HeavyReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Yakuza 3 Remastered cover art
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Yakuza 3 Remastered

2018Ryu Ga Gotoku StudioAction RPG

A remastered version of Kiryu’s Okinawa-centered third mainline story with higher-resolution presentation and restored Western content.

3DVisible EncountersStory-HeavyReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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Yakuza 4 Remastered cover art
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Yakuza 4 Remastered

2019Ryu Ga Gotoku StudioAction RPG

A four-protagonist Kamurocho crime story where each lead has a distinct combat style and overlapping perspective on the same conspiracy.

3DVisible EncountersStory-HeavyMultiple ProtagonistsReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
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Yakuza 5 Remastered cover art
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Yakuza 5 Remastered

2019Ryu Ga Gotoku StudioAction RPG

A sprawling five-city entry with multiple protagonists and major side careers ranging from taxi driving to idol performance.

3DVisible EncountersStory-HeavyMultiple ProtagonistsReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Yakuza 6: The Song of Life cover art
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Yakuza 6: The Song of Life

2016Ryu Ga Gotoku StudioAction RPG

Kiryu’s first Dragon Engine game, built around seamless Kamurocho and Onomichi exploration, physics-heavy combat and a focused family story.

3DVisible EncountersStory-HeavyReal-Time BattlesVoice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Yakuza: Like a Dragon cover art
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Yakuza: Like a Dragon

2020Ryu Ga Gotoku StudioTurn-based

A new-protagonist reinvention starring Ichiban Kasuga, replacing brawler combat with party-based turn battles, jobs and positioning-aware skills.

3DVisible EncountersClass SystemStory-HeavyCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Like a Dragon Gaiden: The Man Who Erased His Name cover art
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Like a Dragon Gaiden: The Man Who Erased His Name

2023Ryu Ga Gotoku StudioAction RPG

A compact bridge story returning Kiryu to real-time brawler combat with Agent gadgets and a narrative linking Yakuza 6 to Infinite Wealth.

3DVisible EncountersStory-HeavyReal-Time BattlesVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
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Like a Dragon: Infinite Wealth cover art
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Like a Dragon: Infinite Wealth

2024Ryu Ga Gotoku StudioTurn-based

A dual-protagonist RPG starring Ichiban and Kiryu across Hawaii and Japan, expanding jobs with freer movement and environmental battle interactions.

3DVisible EncountersClass SystemStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Super Mario RPG cover art
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Super Mario RPG

1996SquareTurn-based

Nintendo and Square’s SNES collaboration combines timing-based turn combat, isometric exploration and Mario platforming ideas; it received a full Switch remake in 2023.

Visible EncountersTimed HitsExplorable TownsMenu / Node-Based World Map
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Paper Mario cover art
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Paper Mario

2000Intelligent SystemsTurn-based

A storybook-styled Mario RPG with partner characters, badge-based builds and timing inputs layered onto compact turn-based battles.

2D/3D HybridVisible EncountersTimed HitsExploration ToolsExplorable Towns
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Paper Mario: The Thousand-Year Door cover art
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Paper Mario: The Thousand-Year Door

2004Intelligent SystemsTurn-based

A fan-favorite Paper Mario built around stage-themed battles, partner abilities, badges and a chapter-based adventure; Nintendo remade it for Switch in 2024.

2D/3D HybridVisible EncountersTimed HitsExploration ToolsExplorable Towns
Open entry →
Mario & Luigi: Superstar Saga cover art
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Mario & Luigi: Superstar Saga

2003AlphaDreamTurn-based

The first Mario & Luigi RPG combines timing-heavy duo attacks, field puzzles and comedy across the Beanbean Kingdom.

Pixel ArtVisible EncountersTimed HitsMultiple ProtagonistsPuzzlesExploration ToolsExplorable Towns
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Mario & Luigi: Bowser’s Inside Story cover art
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Mario & Luigi: Bowser’s Inside Story

2009AlphaDreamTurn-based

A dual-perspective RPG alternating between Bowser’s overworld adventure and Mario/Luigi platform-puzzle sequences inside his body.

2DVisible EncountersTimed HitsMultiple ProtagonistsPuzzlesExploration ToolsExplorable Towns
Open entry →
Shining in the Darkness cover art
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Shining in the Darkness

1991Climax Entertainment / Sonic! Software PlanningTurn-based

A first-person dungeon-crawling JRPG and the first Shining game, built around maze mapping, random battles and town-based preparation.

First-PersonDungeon CrawlerRandom EncountersMenu-Based Towns
Open entry →
Landstalker cover art
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Landstalker

1992Climax EntertainmentAction RPG

An isometric action RPG about treasure hunter Nigel, combining real-time sword combat with dense platforming, puzzles and interconnected exploration.

Visible EncountersPuzzlesExplorable Towns
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Fire Emblem: Shadow Dragon cover art
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Fire Emblem: Shadow Dragon

2008Intelligent SystemsStrategy RPG

A DS remake of Marth’s original campaign, preserving classic grid tactics while adding reclassing, online features and modernized presentation.

2D/3D HybridTactical CombatPermadeathRecruitmentClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
Open entry →
Fire Emblem Awakening cover art
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Fire Emblem Awakening

2012Intelligent SystemsStrategy RPG

A landmark 3DS entry built around Pair Up, class inheritance, relationship-driven child units and a time-travel story centered on Chrom and Robin.

3DTactical CombatPermadeathRecruitmentClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
Open entry →
Fire Emblem Fates cover art
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Fire Emblem Fates

2015Intelligent SystemsStrategy RPG

A three-route Fire Emblem centered on a war between Hoshido and Nohr, with route-specific maps, classes and story perspectives.

3DTactical CombatPermadeathBranching StoryRecruitmentClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
Open entry →
Fire Emblem Engage cover art
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Fire Emblem Engage

2023Intelligent SystemsStrategy RPG

A mechanically focused Switch entry where Emblem Rings summon heroes from earlier games and dramatically alter unit skills, movement and combat roles.

3DTactical CombatPermadeathClass SystemRecruitmentClass ChangingMenu-Based TownsMenu / Node-Based World Map
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Fire Emblem: The Sacred Stones cover art
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Fire Emblem: The Sacred Stones

2004Intelligent SystemsStrategy RPG

A GBA Fire Emblem with two branching protagonist routes, a world map, optional battles and split class promotions.

Pixel ArtTactical CombatPermadeathBranching StoryRecruitmentClass SystemMenu-Based TownsMenu / Node-Based World Map
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Fire Emblem: The Blazing Blade cover art
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Fire Emblem: The Blazing Blade

2003Intelligent SystemsStrategy RPG

The first Fire Emblem officially localized for Western markets, following Lyn, Eliwood and Hector through tightly designed campaign maps and classic permanent-death tactics.

Pixel ArtTactical CombatPermadeathMultiple ProtagonistsRecruitmentClass SystemMenu-Based TownsMenu / Node-Based World Map
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Fire Emblem: Genealogy of the Holy War cover art
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Fire Emblem: Genealogy of the Holy War

1996Intelligent SystemsStrategy RPG

A large-scale Fire Emblem built around enormous maps, inherited skills and weapons, political tragedy and a second generation shaped by the first.

Pixel ArtTactical CombatPermadeathFan English TranslationRecruitmentClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Fire Emblem: Thracia 776 cover art
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Fire Emblem: Thracia 776

1999Intelligent SystemsStrategy RPG

A demanding midquel to Genealogy featuring capture, fatigue, escape objectives and unusually resource-tight tactical maps.

Pixel ArtTactical CombatPermadeathFan English TranslationRecruitmentClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Fire Emblem: The Binding Blade cover art
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Fire Emblem: The Binding Blade

2002Intelligent SystemsStrategy RPG

Roy’s GBA campaign combines classic weapon-triangle tactics, a large recruitable cast and route splits determined by player actions.

Pixel ArtTactical CombatPermadeathFan English TranslationRecruitmentClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Fire Emblem: New Mystery of the Emblem cover art
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Fire Emblem: New Mystery of the Emblem

2010Intelligent SystemsStrategy RPG

A DS remake of Mystery of the Emblem’s second book with a customizable avatar, expanded side chapters and refined Shadow Dragon systems.

2D/3D HybridTactical CombatPermadeathRecruitmentClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
Open entry →
Revelations: Persona cover art
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Revelations: Persona

1996AtlusTurn-based

The first Persona RPG blends first-person dungeon exploration, demon negotiation and Persona fusion with a darker school-occult story.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Persona 2: Innocent Sin cover art
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Persona 2: Innocent Sin

1999AtlusTurn-based

A rumor-driven supernatural RPG where spoken gossip reshapes reality and demon negotiation feeds a flexible Persona system.

2DRandom EncountersStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Persona 2: Eternal Punishment cover art
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Persona 2: Eternal Punishment

2000AtlusTurn-based

A direct sequel to Innocent Sin following an adult cast through a parallel reality created by the consequences of the previous game.

2DRandom EncountersFan English TranslationMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Persona 3 Reload cover art
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Persona 3 Reload

2024P-StudioTurn-based

A ground-up remake of Persona 3 with modernized turn combat, expanded character scenes, full voice work and a redesigned Tartarus.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Persona 4 Golden cover art
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Persona 4 Golden

2012AtlusTurn-based

The expanded version of Persona 4 adds a new Social Link, extra events, a bonus dungeon and substantial quality-of-life improvements.

3DVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Disgaea 1 Complete cover art
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Disgaea 1 Complete

2018Nippon Ichi SoftwareStrategy RPG

A remastered edition of Hour of Darkness built around absurd level caps, lifting/throwing units, Geo Panels and endlessly extensible post-game progression.

2DTactical CombatMenu / Node-Based World Map
Open entry →
Disgaea 2: Cursed Memories cover art
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Disgaea 2: Cursed Memories

2006Nippon Ichi SoftwareStrategy RPG

A sequel that expands Item World progression, felony systems and class variety while following Adell’s attempt to reverse Zenon’s curse.

2DTactical CombatMenu / Node-Based World Map
Open entry →
Disgaea 3: Absence of Justice cover art
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Disgaea 3: Absence of Justice

2008Nippon Ichi SoftwareStrategy RPG

A Netherworld academy SRPG introducing Evilities, clubs and classroom-based progression while retaining the series’ extreme stat growth and Item World.

2D/3D HybridTactical CombatMenu / Node-Based World Map
Open entry →
Disgaea 4 Complete+ cover art
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Disgaea 4 Complete+

2019Nippon Ichi SoftwareStrategy RPG

The definitive edition of Valvatorez’s campaign, bundling DLC with expanded online features, quality-of-life improvements and the full post-game grind.

2DTactical CombatMenu / Node-Based World Map
Open entry →
Disgaea 5 Complete cover art
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Disgaea 5 Complete

2017Nippon Ichi SoftwareStrategy RPG

A content-heavy tactical RPG with squads, revenge mode, overload skills and some of the series’ broadest class and post-game systems.

3DTactical CombatMenu / Node-Based World Map
Open entry →
Disgaea 6 Complete cover art
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Disgaea 6 Complete

2022Nippon Ichi SoftwareStrategy RPG

A 3D entry centered on reincarnation-driven Super Reincarnation, enormous numerical scaling and extensive automation for repeated progression.

3DTactical CombatMenu / Node-Based World Map
Open entry →
Disgaea 7: Vows of the Virtueless cover art
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Disgaea 7: Vows of the Virtueless

2023Nippon Ichi SoftwareStrategy RPG

A return toward classic Disgaea structure with Jumbification, Hell Mode, reincarnation and a large post-game centered on optimizing squads and items.

3DTactical CombatMenu / Node-Based World Map
Open entry →
Etrian Odyssey HD cover art
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Etrian Odyssey HD

2023AtlusTurn-based

An HD remaster of the original first-person dungeon crawler, preserving party creation, FOE threats and map-making while modernizing controls.

2DDungeon CrawlerFirst-PersonRandom EncountersParty CreationMenu-Based TownsMenu / Node-Based World Map
Open entry →
Etrian Odyssey II HD cover art
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Etrian Odyssey II HD

2023AtlusTurn-based

An HD remaster of Heroes of Lagaard with improved interfaces while retaining its demanding labyrinth exploration, FOEs and highly specialized classes.

2DDungeon CrawlerFirst-PersonRandom EncountersParty CreationMenu-Based TownsMenu / Node-Based World Map
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Etrian Odyssey III HD cover art
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Etrian Odyssey III HD

2023AtlusTurn-based

The remastered third game adds subclassing and ocean exploration to the series’ core first-person mapping and party-building formula.

2DDungeon CrawlerFirst-PersonRandom EncountersParty CreationMenu-Based TownsMenu / Node-Based World Map
Open entry →
Etrian Odyssey IV: Legends of the Titan cover art
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Etrian Odyssey IV: Legends of the Titan

2012AtlusTurn-based

A 3DS dungeon crawler that opens the structure with an explorable overworld airship, multiple labyrinths and flexible subclass-based party builds.

3DDungeon CrawlerFirst-PersonRandom EncountersParty CreationMenu-Based TownsMenu / Node-Based World Map
Open entry →
Etrian Odyssey V: Beyond the Myth cover art
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Etrian Odyssey V: Beyond the Myth

2016AtlusTurn-based

A party-building dungeon crawler focused on race/class combinations, advanced titles and tightly tuned turn-based encounters inside the Yggdrasil labyrinth.

3DDungeon CrawlerFirst-PersonRandom EncountersClass SystemParty CreationMenu-Based TownsMenu / Node-Based World Map
Open entry →
Etrian Odyssey Nexus cover art
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Etrian Odyssey Nexus

2018AtlusTurn-based

A celebratory 3DS finale combining classes, locations and ideas from across the series into its largest traditional dungeon-crawling campaign.

3DDungeon CrawlerFirst-PersonRandom EncountersParty CreationMenu-Based TownsMenu / Node-Based World Map
Open entry →
.hack//INFECTION cover art
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.hack//INFECTION

2002CyberConnect2Action RPG

The first chapter of the original .hack quadrilogy simulates an offline MMORPG, combining real-time party commands, dungeon keyword generation and a serialized mystery.

3DVisible EncountersStory-HeavyExplorable TownsMenu / Node-Based World Map
Open entry →
.hack//MUTATION cover art
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.hack//MUTATION

2002CyberConnect2Action RPG

The second original .hack volume continues Kite’s investigation with transferred save data, expanded areas and escalating system corruption.

3DVisible EncountersStory-HeavyExplorable TownsMenu / Node-Based World Map
Open entry →
.hack//OUTBREAK cover art
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.hack//OUTBREAK

2002CyberConnect2Action RPG

The third original .hack volume pushes The World’s crisis into open collapse while expanding late-game equipment, areas and party options.

3DVisible EncountersStory-HeavyExplorable TownsMenu / Node-Based World Map
Open entry →
.hack//QUARANTINE cover art
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.hack//QUARANTINE

2003CyberConnect2Action RPG

The concluding original .hack volume resolves Kite’s struggle against the system anomalies and serves as the mechanical and narrative endgame of the four-disc arc.

3DVisible EncountersStory-HeavyExplorable TownsMenu / Node-Based World Map
Open entry →
.hack//G.U. Last Recode cover art
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.hack//G.U. Last Recode

2017CyberConnect2Action RPG

A remastered compilation of the G.U. trilogy plus a new fourth volume, with faster progression, improved visuals and extensive quality-of-life options.

3DVisible EncountersStory-HeavyExplorable TownsMenu / Node-Based World Map
Open entry →
Rune Factory: A Fantasy Harvest Moon cover art
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Rune Factory: A Fantasy Harvest Moon

2006NeverlandAction RPG

The first Rune Factory combines farming and relationships with real-time dungeon combat, crafting and monster taming in a fantasy town structure.

2DVisible EncountersFarmingCrafting / AlchemyReal-Time BattlesLife SimExplorable Towns
Open entry →
Rune Factory 2: A Fantasy Harvest Moon cover art
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Rune Factory 2: A Fantasy Harvest Moon

2008NeverlandAction RPG

A generational farming-action RPG whose second half shifts to the protagonist’s child and expands crafting, school progression and dungeons.

2DVisible EncountersFarmingCrafting / AlchemyReal-Time BattlesLife SimExplorable Towns
Open entry →
Rune Factory 3 Special cover art
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Rune Factory 3 Special

2023MarvelousAction RPG

A modern remaster of Rune Factory 3 with HD presentation, Newlywed Mode and the original game’s fast action combat and transformation mechanic.

3DVisible EncountersFarmingReal-Time BattlesLife SimExplorable TownsTeleport / Fast Travel
Open entry →
Rune Factory 4 Special cover art
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Rune Factory 4 Special

2019MarvelousAction RPG

The definitive version of Rune Factory 4, combining farming, relationships, crafting and deep action-RPG progression with added Newlywed scenarios.

3DVisible EncountersFarmingCrafting / AlchemyReal-Time BattlesLife SimExplorable TownsTeleport / Fast Travel
Open entry →
Rune Factory 5 cover art
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Rune Factory 5

2021HAKAMAAction RPG

The first fully 3D mainline Rune Factory combines open-field action combat, farming, crafting, monster taming and town relationships.

3DVisible EncountersFarmingCrafting / AlchemyLife SimReal-Time BattlesExplorable TownsTeleport / Fast Travel
Open entry →
Drakengard cover art
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Drakengard

2003CaviaAction RPG

A bleak action RPG combining ground combat with dragon-mounted aerial missions, multiple endings and a deliberately oppressive fantasy-war narrative.

3DVisible EncountersMultiple EndingsReal-Time Battles
Open entry →
Drakengard 2 cover art
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Drakengard 2

2005CaviaAction RPG

A more conventional sequel that improves ground combat and mission flow while continuing the weapon stories and dragon-riding structure of the original.

3DVisible EncountersMultiple EndingsReal-Time Battles
Open entry →
Drakengard 3 cover art
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Drakengard 3

2013Access GamesAction RPG

A prequel centered on Zero and the Intoners, mixing weapon-switching action combat, dragon sequences, dark comedy and branching final routes.

3DVisible EncountersMultiple EndingsStory-HeavyReal-Time Battles
Open entry →
NieR Replicant ver.1.22474487139... cover art
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NieR Replicant ver.1.22474487139...

2021ToylogicAction RPG

A rebuilt version of the Japanese Replicant branch with improved combat, fully voiced dialogue, restored content and the complete multi-ending structure.

3DVisible EncountersMultiple EndingsStory-HeavyReal-Time BattlesExplorable Towns
Open entry →
NieR:Automata cover art
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NieR:Automata

2017PlatinumGamesAction RPG

A genre-shifting action RPG about androids 2B, 9S and A2, combining Platinum combat with route-based storytelling, bullet-hell systems and multiple endings.

3DVisible EncountersMultiple EndingsStory-HeavyReal-Time BattlesExplorable TownsTeleport / Fast Travel
Open entry →
Front Mission 1st: Remake cover art
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Front Mission 1st: Remake

2022Forever Entertainment / MegaPixel StudioStrategy RPG

A remake of the original wanzer SRPG with two campaign perspectives, locational mech damage and extensive part-by-part customization.

3DTactical CombatMenu-Based TownsMenu / Node-Based World Map
Open entry →
Front Mission 2: Remake cover art
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Front Mission 2: Remake

2023Forever Entertainment / Storm TridentStrategy RPG

A modern remake of the formerly Japan-only sequel, featuring three intersecting protagonists, AP-based tactical combat and deep wanzer configuration.

3DTactical CombatMenu-Based TownsMenu / Node-Based World Map
Open entry →
Front Mission 3 cover art
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Front Mission 3

1999SquareStrategy RPG

A dual-route tactical RPG with extensive wanzer customization, pilot skill learning and a fictional internet packed with optional world-building.

3DTactical CombatBranching StoryMenu-Based TownsMenu / Node-Based World Map
Open entry →
Front Mission 4 cover art
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Front Mission 4

2003Square EnixStrategy RPG

A two-front tactical campaign adding linked attacks and command-point coordination to the series’ detailed part-based wanzer combat.

3DTactical CombatMultiple ProtagonistsMenu-Based TownsMenu / Node-Based World Map
Open entry →
Front Mission 5: Scars of the War cover art
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Front Mission 5: Scars of the War

2005Square EnixStrategy RPG

A Japan-only series culmination following decades of conflict, with refined linked combat, squad skills and extensive wanzer customization.

3DTactical CombatStory-HeavyFan English TranslationMenu-Based TownsMenu / Node-Based World Map
Open entry →
Valkyria Chronicles cover art
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Valkyria Chronicles

2008SegaStrategy RPG

A watercolor-styled tactical RPG combining turn-based command points with direct third-person movement and aiming across large battlefields.

3DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World Map
Open entry →
Valkyria Chronicles 4 cover art
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Valkyria Chronicles 4

2018SegaStrategy RPG

A return to the original game’s large-scale tactical formula with the Grenadier class, ship orders and a parallel wartime campaign.

3DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World Map
Open entry →
Panzer Dragoon Saga cover art
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Panzer Dragoon Saga

1998Team AndromedaTurn-based

A highly regarded Saturn RPG that transforms Panzer Dragoon into a cinematic four-disc adventure with position-based real-time gauges and dragon evolution.

3DStory-HeavyRandom EncountersExplorable TownsMenu / Node-Based World Map
Open entry →
Shining the Holy Ark cover art
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Shining the Holy Ark

1996Sonic! Software PlanningTurn-based

A first-person Shining dungeon crawler with a fixed party, hidden pixies and dense labyrinth exploration.

3DDungeon CrawlerFirst-PersonRandom EncountersMenu-Based Towns
Open entry →
Dragon Force cover art
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Dragon Force

1996J-Force / SegaStrategy RPG

A large-scale Saturn strategy RPG where eight rulers command armies of up to one hundred soldiers in real-time clashes across a continental campaign.

2DTactical CombatMultiple ProtagonistsRecruitmentMenu-Based Towns
Open entry →
Albert Odyssey: Legend of Eldean cover art
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Albert Odyssey: Legend of Eldean

1996SunsoftTurn-based

A traditional Saturn JRPG with a fixed party, overworld travel and sprite-based turn combat presented with extensive Working Designs localization.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Magic Knight Rayearth cover art
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Magic Knight Rayearth

1995SegaAction RPG

A Saturn action RPG adaptation of the manga and anime, following three playable heroines through puzzle-heavy dungeons and real-time combat.

2DVisible EncountersMultiple ProtagonistsPuzzlesExplorable Towns
Open entry →
Record of Lodoss War cover art
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Record of Lodoss War

2000NeverlandAction RPG

A loot-driven Dreamcast action RPG set in Lodoss, using real-time combat, rune upgrades and extensive equipment customization.

3DVisible EncountersExplorable Towns
Open entry →
Ogre Battle 64: Person of Lordly Caliber cover art
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Ogre Battle 64: Person of Lordly Caliber

1999QuestStrategy RPG

A Nintendo 64 strategy RPG built around deployable military units, alignment, class growth and branching political outcomes.

3DTactical CombatBranching StoryClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Pokémon Colosseum cover art
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Pokémon Colosseum

2003Genius SonorityTurn-based

A console Pokémon RPG focused on Double Battles and capturing corrupted Shadow Pokémon across the Orre region.

3DMonster CollectingVisible EncountersExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pokémon XD: Gale of Darkness cover art
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Pokémon XD: Gale of Darkness

2005Genius SonorityTurn-based

A larger Orre-region sequel to Colosseum with expanded Shadow Pokémon purification, more obtainable species and a broader single-player campaign.

3DMonster CollectingVisible EncountersExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Lost Kingdoms cover art
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Lost Kingdoms

2002FromSoftwareAction RPG

A card-based FromSoftware RPG where captured monster cards are played directly into real-time arena battles.

3DMonster CollectingVisible EncountersMenu / Node-Based World Map
Open entry →
Lost Kingdoms II cover art
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Lost Kingdoms II

2003FromSoftwareAction RPG

A more open sequel that expands the real-time card battle system with transforming cards, field abilities and interconnected areas.

3DMonster CollectingVisible EncountersMenu / Node-Based World Map
Open entry →
Dragon Warrior Monsters cover art
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Dragon Warrior Monsters

1998TOSETurn-based

A monster-raising Dragon Quest spin-off built around breeding, randomized gates and three-monster turn-based parties.

Pixel ArtMonster CollectingRandom EncountersExplorable Towns
Open entry →
Dragon Warrior Monsters 2 cover art
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Dragon Warrior Monsters 2

2001TOSETurn-based

A larger monster-raising sequel with two complementary versions, expanded breeding and many themed worlds to explore.

Pixel ArtMonster CollectingRandom EncountersExplorable Towns
Open entry →
Lufia: The Legend Returns cover art
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Lufia: The Legend Returns

2001NeverlandTurn-based

A Game Boy Color Lufia with a nine-character formation system, procedurally assembled dungeons and turn-based battles.

Pixel ArtRandom EncountersExplorable TownsWorld Map Exploration
Open entry →
The Final Fantasy Legend cover art
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The Final Fantasy Legend

1989SquareTurn-based

The first SaGa game reached Western players under the Final Fantasy name, with race-specific growth and an unusual tower-spanning world structure.

Pixel ArtRandom EncountersClass SystemExplorable TownsWorld Map Exploration
Open entry →
Final Fantasy Legend II cover art
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Final Fantasy Legend II

1990SquareTurn-based

A refined Game Boy SaGa that mixes humans, mutants, monsters and robots with distinct progression rules across a compact world-hopping quest.

Pixel ArtRandom EncountersClass SystemExplorable TownsWorld Map Exploration
Open entry →
Final Fantasy Legend III cover art
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Final Fantasy Legend III

1991SquareTurn-based

A more conventional Game Boy RPG within the SaGa lineage, built around time travel and transformation between human, mutant, monster and robot forms.

Pixel ArtRandom EncountersExplorable TownsWorld Map Exploration
Open entry →
Phantasy Star II cover art
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Phantasy Star II

1989SegaTurn-based

A landmark 16-bit science-fiction JRPG with a large party, maze-like dungeons and a darker story than most console RPGs of its era.

Pixel ArtRandom EncountersExplorable TownsWorld Map Exploration
Open entry →
Beyond Oasis cover art
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Beyond Oasis

1994AncientAction RPG

A fast Genesis action RPG combining melee combat, elemental spirit summons and puzzle-heavy dungeon exploration.

Pixel ArtVisible EncountersPuzzlesExplorable TownsWorld Map Exploration
Open entry →
Crusader of Centy cover art
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Crusader of Centy

1994NextechAction RPG

A colorful Genesis action RPG where animal companions grant traversal and combat abilities across a compact Zelda-like world.

Pixel ArtVisible EncountersPuzzlesExplorable TownsWorld Map Exploration
Open entry →
EarthBound cover art
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EarthBound

1994Ape / HAL LaboratoryTurn-based

A modern-day JRPG known for its offbeat writing, rolling HP counters, visible overworld enemies and unconventional American-inspired setting.

Pixel ArtVisible EncountersStory-HeavyExplorable TownsTeleport / Fast Travel
Open entry →
Ogre Battle: The March of the Black Queen cover art
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Ogre Battle: The March of the Black Queen

1993QuestStrategy RPG

A real-time strategic RPG where autonomous squads move across large maps while alignment and reputation influence classes and endings.

Pixel ArtTactical CombatClass SystemBranching StoryMenu-Based TownsMenu / Node-Based World Map
Open entry →
Tactics Ogre: Let Us Cling Together cover art
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Tactics Ogre: Let Us Cling Together

1995Quest / Square EnixStrategy RPG

A foundational grid-based tactical RPG with branching political routes, deep class systems and a modern Reborn edition.

2DTactical CombatBranching StoryMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Live A Live cover art
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Live A Live

1994SquareTurn-based

An anthology JRPG whose distinct eras and protagonists use a shared grid-like turn system before converging in the final chapters.

Pixel ArtMultiple ProtagonistsVisible EncountersHD-2DVoice Acting (EN)Voice Acting (JP)Explorable Towns
Open entry →
Soul Blazer cover art
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Soul Blazer

1992QuintetAction RPG

A concise action RPG where clearing monster lairs restores towns, people and landscapes to an emptied world.

Pixel ArtVisible EncountersExplorable TownsMenu / Node-Based World Map
Open entry →
Illusion of Gaia cover art
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Illusion of Gaia

1993QuintetAction RPG

A story-driven action RPG that links real-world-inspired locations with transformations, puzzle dungeons and fast melee combat.

Pixel ArtVisible EncountersPuzzlesExplorable TownsMenu / Node-Based World Map
Open entry →
Dragon Quest VI: Realms of Revelation cover art
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Dragon Quest VI: Realms of Revelation

1995Heartbeat / ArtePiazzaTurn-based

A dual-world Dragon Quest built around vocation mastery, party recruitment and a long-form mystery connecting the real and dream worlds.

Pixel ArtRandom EncountersClass SystemClass ChangingExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Final Fantasy Tactics Advance cover art
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Final Fantasy Tactics Advance

2003SquareStrategy RPG

A portable Ivalice strategy RPG with dozens of jobs, race-specific class trees and battlefield laws that alter tactical restrictions.

Pixel ArtTactical CombatClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
Open entry →
Tactics Ogre: The Knight of Lodis cover art
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Tactics Ogre: The Knight of Lodis

2001QuestStrategy RPG

A standalone GBA Tactics Ogre with class emblems, branching decisions and compact grid battles designed for portable play.

Pixel ArtTactical CombatClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Riviera: The Promised Land cover art
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Riviera: The Promised Land

2002StingTurn-based

A highly structured JRPG with limited exploration actions, relationship choices and item-driven turn-based battles, now available in remastered form.

2DStory-HeavyVisible EncountersMenu-Based TownsMenu / Node-Based World Map
Open entry →
Yggdra Union: We’ll Never Fight Alone cover art
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Yggdra Union: We’ll Never Fight Alone

2006StingStrategy RPG

A distinctive tactical RPG where cards determine movement and skills while linked units form unions for multi-unit clashes.

Pixel ArtTactical CombatMenu-Based TownsMenu / Node-Based World Map
Open entry →
Summon Night: Swordcraft Story cover art
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Summon Night: Swordcraft Story

2003Flight-PlanAction RPG

A crafting-focused action RPG combining top-down exploration with side-view real-time battles and partner summons.

Pixel ArtCrafting / AlchemyVisible EncountersExplorable Towns
Open entry →
Summon Night: Swordcraft Story 2 cover art
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Summon Night: Swordcraft Story 2

2004Flight-PlanAction RPG

A larger Swordcraft sequel with expanded weapon crafting, guardian beasts and side-view action battles.

Pixel ArtCrafting / AlchemyVisible EncountersExplorable Towns
Open entry →
Mother 3 cover art
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Mother 3

2006Brownie Brown / HAL LaboratoryTurn-based

A Japan-only Mother sequel praised for its character-driven story, rhythm-assisted combat and unusual episodic structure.

Pixel ArtVisible EncountersStory-HeavyFan English TranslationExplorable Towns
Open entry →
Mega Man Battle Network 3 cover art
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Mega Man Battle Network 3

2002CapcomAction RPG

A strong Battle Network entry combining deck-building chips, real-time grid combat and extensive post-game content, now included in the Legacy Collection.

Pixel ArtVisible EncountersExplorable Towns
Open entry →
Dragon Quest IX: Sentinels of the Starry Skies cover art
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Dragon Quest IX: Sentinels of the Starry Skies

2009Level-5 / Square EnixTurn-based

A DS Dragon Quest centered on custom party creation, vocation changes, cooperative play and a huge library of post-game treasure maps.

3DRandom EncountersClass SystemParty CreationCo-opClass ChangingExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Shin Megami Tensei: Strange Journey cover art
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Shin Megami Tensei: Strange Journey

2009Atlus / LancarseTurn-based

A first-person science-fiction dungeon crawler with demon negotiation, alignment choices and an expanded Strange Journey Redux edition on 3DS.

2D/3D HybridDungeon CrawlerFirst-PersonRandom EncountersMenu-Based Towns
Open entry →
Shin Megami Tensei: Devil Survivor cover art
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Shin Megami Tensei: Devil Survivor

2009AtlusStrategy RPG

A tactical SMT spin-off combining grid movement, turn-based demon battles, time-limited choices and branching endings, later expanded as Overclocked.

2D/3D HybridTactical CombatBranching StoryVoice Acting (EN)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Shin Megami Tensei: Devil Survivor 2 cover art
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Shin Megami Tensei: Devil Survivor 2

2011AtlusStrategy RPG

A standalone tactical sequel with expanded demon systems, social Fate links and the substantially enlarged Record Breaker edition on 3DS.

2D/3D HybridTactical CombatVoice Acting (EN)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Final Fantasy Tactics A2: Grimoire of the Rift cover art
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Final Fantasy Tactics A2: Grimoire of the Rift

2007Square EnixStrategy RPG

A content-rich Ivalice tactics game with hundreds of missions, race-specific jobs and a revised law system.

2DTactical CombatClass SystemClass ChangingMenu-Based TownsMenu / Node-Based World Map
Open entry →
Infinite Space cover art
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Infinite Space

2009PlatinumGames / Nude MakerTurn-based

A large science-fiction RPG centered on assembling a fleet, customizing ships and making political choices across two galaxies.

2D/3D HybridStory-HeavyRandom EncountersMenu-Based TownsMenu / Node-Based World Map
Open entry →
Solatorobo: Red the Hunter cover art
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Solatorobo: Red the Hunter

2010CyberConnect2Action RPG

A polished action RPG with airborne islands, mech-based grabbing combat and extensive side quests in the Little Tail Bronx setting.

3DVisible EncountersStory-HeavyExplorable TownsMenu / Node-Based World Map
Open entry →
Knights in the Nightmare cover art
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Knights in the Nightmare

2008StingStrategy RPG

An experimental tactical RPG blending grid strategy, bullet-hell dodging and real-time cursor control with a fragmented narrative structure.

2DTactical CombatMenu / Node-Based World Map
Open entry →
Golden Sun: Dark Dawn cover art
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Golden Sun: Dark Dawn

2010CamelotTurn-based

A DS sequel to the GBA duology with elemental Djinn, summon-based combat and environment puzzles driven by Psynergy.

3DRandom EncountersPuzzlesExplorable TownsWorld Map Exploration
Open entry →
Dragon Quest Monsters: Joker cover art
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Dragon Quest Monsters: Joker

2006TOSETurn-based

A 3D monster-raising Dragon Quest with scouting, synthesis and three-monster parties across an island tournament structure.

3DMonster CollectingVisible EncountersExplorable Towns
Open entry →
Muramasa: The Demon Blade cover art
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Muramasa: The Demon Blade

2009VanillawareAction RPG

A hand-painted action RPG with rapid sword combat, branching character campaigns and an expanded Vita edition released as Muramasa Rebirth.

2DVisible EncountersMultiple ProtagonistsExplorable Towns
Open entry →
Rune Factory Frontier cover art
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Rune Factory Frontier

2008NeverlandAction RPG

A console Rune Factory combining farming, relationships, crafting and real-time dungeon combat in a fully 3D town and wilderness.

3DFarmingCrafting / AlchemyVisible EncountersReal-Time BattlesLife SimExplorable Towns
Open entry →
Ys Seven cover art
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Ys Seven

2009Nihon FalcomAction RPG

A fast party-based Ys built around weapon attributes, skill charging and boss-focused real-time combat on PSP.

3DVisible EncountersParty SwitchingReal-Time BattlesExplorable TownsTeleport / Fast Travel
Open entry →
Half-Minute Hero cover art
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Half-Minute Hero

2009MarvelousAction RPG

A rapid-fire RPG parody that compresses quests, leveling and boss fights into thirty-second time loops while retaining meaningful route optimization.

Pixel ArtVisible EncountersPuzzlesExplorable TownsWorld Map Exploration
Open entry →
Valkyria Chronicles II cover art
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Valkyria Chronicles II

2010SegaStrategy RPG

A portable Valkyria sequel that keeps command-mode planning and direct unit control while adding class branching and mission-based school progression.

3DTactical CombatClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Shin Megami Tensei IV cover art
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Shin Megami Tensei IV

2013AtlusTurn-based

A mainline SMT set in a feudal kingdom above post-apocalyptic Tokyo, built around demon negotiation, fusion and the Press Turn battle system.

3DRandom EncountersMonster CollectingBranching StoryMultiple EndingsVoice Acting (EN)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Shin Megami Tensei IV: Apocalypse cover art
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Shin Megami Tensei IV: Apocalypse

2016AtlusTurn-based

A parallel sequel to SMT IV that refines Press Turn combat, partner assists and demon fusion around a younger cast in ruined Tokyo.

3DRandom EncountersMonster CollectingBranching StoryMultiple EndingsVoice Acting (EN)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Shin Megami Tensei V cover art
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Shin Megami Tensei V

2021AtlusTurn-based

A large-area mainline SMT where the Nahobino explores Da'at, recruits demons and exploits weaknesses through Press Turn battles.

3DVisible EncountersMonster CollectingMultiple EndingsVoice Acting (EN)Voice Acting (JP)World Map ExplorationTeleport / Fast Travel
Open entry →
Shin Megami Tensei: Digital Devil Saga cover art
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Shin Megami Tensei: Digital Devil Saga

2004AtlusTurn-based

A story-heavy SMT spin-off where a fixed cast transforms into demons and learns skills through a flexible Mantra progression grid.

3DRandom EncountersStory-HeavyMultiple ProtagonistsDungeon CrawlerVoice Acting (EN)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Shin Megami Tensei: Digital Devil Saga 2 cover art
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Shin Megami Tensei: Digital Devil Saga 2

2005AtlusTurn-based

The direct continuation of Digital Devil Saga expands its Mantra system, transformation mechanics and endgame while concluding the Embryon story.

3DRandom EncountersStory-HeavyMultiple ProtagonistsDungeon CrawlerVoice Acting (EN)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Devil Summoner: Raidou Kuzunoha vs. the Soulless Army cover art
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Devil Summoner: Raidou Kuzunoha vs. the Soulless Army

2006AtlusAction RPG

A Taisho-era action RPG where detective Raidou Kuzunoha summons negotiated demons in real-time battles and uses their abilities during investigations.

3DReal-Time BattlesRandom EncountersMonster CollectingStory-HeavyExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon cover art
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Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon

2008AtlusAction RPG

A larger Raidou sequel with two active demons, deeper fusion, branching alignment choices and more flexible real-time combat.

3DReal-Time BattlesRandom EncountersMonster CollectingBranching StoryMultiple EndingsVoice Acting (EN)Explorable TownsMenu / Node-Based World Map
Open entry →
Soul Hackers 2 cover art
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Soul Hackers 2

2022AtlusTurn-based

A cyber-occult Devil Summoner RPG starring Ringo, with demon-equipped COMP builds, Sabbath follow-up attacks and character-focused Soul Matrix dungeons.

3DVisible EncountersMonster CollectingStory-HeavyDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Shin Megami Tensei: Devil Summoner: Soul Hackers cover art
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Shin Megami Tensei: Devil Summoner: Soul Hackers

1997AtlusTurn-based

A cyberpunk first-person dungeon RPG about hackers, demons and a virtual city, later expanded and localized on Nintendo 3DS.

2D/3D HybridRandom EncountersMonster CollectingDungeon CrawlerFirst-PersonVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Persona Q: Shadow of the Labyrinth cover art
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Persona Q: Shadow of the Labyrinth

2014AtlusTurn-based

A Persona 3 and 4 crossover using Etrian Odyssey-style first-person labyrinths, map-making and five-member party formations.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonStory-HeavyVoice Acting (EN)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Persona Q2: New Cinema Labyrinth cover art
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Persona Q2: New Cinema Labyrinth

2018AtlusTurn-based

A larger Persona dungeon-crawler crossover bringing together Persona 3, 4 and 5 casts inside movie-themed labyrinths.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonStory-HeavyVoice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Tokyo Xanadu cover art
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Tokyo Xanadu

2015Nihon FalcomAction RPG

A school-life action RPG mixing calendar-based character events with real-time dungeon combat and party switching in modern Tokyo.

3DReal-Time BattlesVisible EncountersStory-HeavyParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Scarlet Nexus cover art
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Scarlet Nexus

2021Bandai Namco StudiosAction RPG

A dual-protagonist action RPG where psychokinesis combines with party-member SAS powers for fast combo-driven battles.

Anime-style 3DReal-Time BattlesVisible EncountersMultiple ProtagonistsStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Code Vein cover art
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Code Vein

2019Bandai Namco StudiosAction RPG

A post-apocalyptic action RPG with Souls-like stamina combat, AI companions and freely switchable Blood Code character builds.

Anime-style 3DReal-Time BattlesVisible EncountersClass ChangingCo-opVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World MapTeleport / Fast Travel
Open entry →
Freedom Wars cover art
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Freedom Wars

2014Japan Studio / Shift / DimpsAction RPG

A mission-based action RPG about prisoners fighting giant Abductors with melee weapons, guns and a traversal-focused Thorn grappling system.

3DReal-Time BattlesVisible EncountersCo-opExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Oreshika: Tainted Bloodlines cover art
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Oreshika: Tainted Bloodlines

2014Alfa SystemTurn-based

A generational clan RPG where cursed family members live only two years, forcing inheritance, marriage and succession planning across decades.

3DRandom EncountersParty CreationStory-HeavyDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Labyrinth of Refrain: Coven of Dusk cover art
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Labyrinth of Refrain: Coven of Dusk

2016Nippon Ichi SoftwareTurn-based

A first-person dungeon crawler built around large customizable puppet brigades, formation covens and destructible labyrinth walls.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based Towns
Open entry →
Labyrinth of Galleria: The Moon Society cover art
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Labyrinth of Galleria: The Moon Society

2020Nippon Ichi SoftwareTurn-based

A follow-up dungeon crawler with large puppet parties, pact-based formations and multi-layered labyrinths full of hidden routes.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based Towns
Open entry →
Monark cover art
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Monark

2021LancarseTurn-based

A dark school RPG where ego stats shape recruitable Fiends and free-movement tactical turns reward positioning inside supernatural battlefields.

3DTactical CombatVisible EncountersStory-HeavyMultiple EndingsDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Teleport / Fast Travel
Open entry →
Crystar cover art
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Crystar

2018GemdropsAction RPG

An action RPG about Rei Hatada descending through Purgatory, using character switching, Sentiments and emotional story progression.

Anime-style 3DReal-Time BattlesVisible EncountersStory-HeavyParty SwitchingVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World MapTeleport / Fast Travel
Open entry →
Fairy Fencer F cover art
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Fairy Fencer F

2013Compile HeartTurn-based

A turn-based fantasy RPG centered on weapon-bound Furies, partner fairies and customizable positioning, expanded substantially in Advent Dark Force.

Anime-style 3DVisible EncountersBranching StoryMultiple EndingsStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Hyperdimension Neptunia Re;Birth1 cover art
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Hyperdimension Neptunia Re;Birth1

2013Compile Heart / FelistellaTurn-based

A remake of the first Neptunia that replaces the original battle system with the faster field-positioning framework of later entries.

Anime-style 3DVisible EncountersStory-HeavyMultiple ProtagonistsDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Megadimension Neptunia VII cover art
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Megadimension Neptunia VII

2015Compile HeartTurn-based

A three-arc Neptunia RPG with formation-aware turn battles, transformation forms and a broad playable cast across multiple dimensions.

Anime-style 3DVisible EncountersStory-HeavyMultiple ProtagonistsParty SwitchingVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Monsters: The Dark Prince cover art
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Dragon Quest Monsters: The Dark Prince

2023TOSETurn-based

A monster-raising Dragon Quest starring Psaro, with seasonal field changes, synthesis and four-monster turn-based parties.

3DVisible EncountersMonster CollectingCrafting / AlchemyStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Treasures cover art
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Dragon Quest Treasures

2022TOSEAction RPG

An exploration-focused Dragon Quest spin-off starring Erik and Mia, combining monster recruitment, traversal abilities and treasure hunting.

3DReal-Time BattlesVisible EncountersMonster CollectingExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Builders cover art
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Dragon Quest Builders

2016Square EnixAction RPG

A block-building action RPG that reimagines the first Dragon Quest world around gathering, crafting, settlement building and combat.

3DReal-Time BattlesVisible EncountersCrafting / AlchemyTown BuildingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Builders 2 cover art
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Dragon Quest Builders 2

2018Square Enix / Omega ForceAction RPG

A larger building RPG with farming, gliding, swimming, multiplayer construction and connected story islands inspired by Dragon Quest II.

3DReal-Time BattlesVisible EncountersCrafting / AlchemyTown BuildingFarmingCo-opVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest IV: Chapters of the Chosen cover art
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Dragon Quest IV: Chapters of the Chosen

1990ChunsoftTurn-based

A chapter-structured Dragon Quest that introduces its party one hero at a time before bringing everyone together around the Hero.

Pixel ArtRandom EncountersStory-HeavyMultiple ProtagonistsExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Dragon Quest Monsters: Joker 2 cover art
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Dragon Quest Monsters: Joker 2

2010TOSETurn-based

A DS monster-raising sequel with visible field monsters, scouting, synthesis and larger multi-slot creatures.

3DVisible EncountersMonster CollectingStory-HeavyMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Kingdom Hearts 3D: Dream Drop Distance cover art
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Kingdom Hearts 3D: Dream Drop Distance

2012Square EnixAction RPG

A dual-protagonist Kingdom Hearts entry built around Flowmotion traversal, recruitable Dream Eaters and alternating Sora/Riku scenarios.

3DReal-Time BattlesVisible EncountersMultiple ProtagonistsExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Kingdom Hearts 358/2 Days cover art
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Kingdom Hearts 358/2 Days

2009h.a.n.d.Action RPG

A mission-structured Kingdom Hearts following Roxas in Organization XIII, with a Panel system that turns abilities and equipment into grid loadouts.

3DReal-Time BattlesVisible EncountersStory-HeavyVoice Acting (EN)Menu / Node-Based World Map
Open entry →
Kingdom Hearts Re:coded cover art
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Kingdom Hearts Re:coded

2010h.a.n.d.Action RPG

A DS remake of the mobile coded story, combining action combat with a Stat Matrix and frequent genre-shifting system areas.

3DReal-Time BattlesVisible EncountersStory-HeavyDungeon CrawlerVoice Acting (EN)Menu / Node-Based World Map
Open entry →
World of Final Fantasy cover art
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World of Final Fantasy

2016ToseTurn-based

A Final Fantasy crossover RPG built around capturing Mirages and stacking them into small, medium and large formations for turn-based combat.

3DVisible EncountersMonster CollectingStory-HeavyMultiple ProtagonistsPuzzlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Final Fantasy Type-0 cover art
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Final Fantasy Type-0

2011Square EnixAction RPG

A mission-based Final Fantasy with a fourteen-member student roster, real-time combat and a war story designed around repeat playthroughs.

3DReal-Time BattlesVisible EncountersParty SwitchingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Stranger of Paradise: Final Fantasy Origin cover art
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Stranger of Paradise: Final Fantasy Origin

2022Team NinjaAction RPG

A high-intensity action RPG reinterpretation of Final Fantasy I, centered on instant job switching, break gauges and loot-driven builds.

3DReal-Time BattlesVisible EncountersClass SystemClass ChangingCo-opVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Final Fantasy Crystal Chronicles cover art
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Final Fantasy Crystal Chronicles

2003The Game Designers StudioAction RPG

A caravan-based action RPG where players carry a protective crystal chalice through miasma-filled regions and tackle compact dungeons.

3DReal-Time BattlesVisible EncountersCo-opDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World Map
Open entry →
Romancing SaGa 3 cover art
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Romancing SaGa 3

1995SquareTurn-based

An open-ended SaGa with eight protagonists, nonlinear quest discovery and skill sparking instead of conventional level progression.

Pixel ArtRandom EncountersMultiple ProtagonistsOpen WorldMultiple EndingsExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Romancing SaGa: Minstrel Song cover art
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Romancing SaGa: Minstrel Song

2005Square EnixTurn-based

A 3D remake of the first Romancing SaGa with eight protagonists, nonlinear event ranks, weapon techniques and free-scenario progression.

3DVisible EncountersMultiple ProtagonistsOpen WorldMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
SaGa Frontier cover art
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SaGa Frontier

1997SquareTurn-based

A multi-protagonist SaGa whose seven original campaigns use different structures and species-specific progression across a shared science-fantasy setting.

2D/3D HybridRandom EncountersMultiple ProtagonistsOpen WorldMultiple EndingsExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
SaGa Scarlet Grace cover art
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SaGa Scarlet Grace

2016Square EnixTurn-based

A highly systems-driven SaGa with four protagonists, a node-based world map and timeline combat built around interrupts, counters and United Attacks.

3DVisible EncountersMultiple ProtagonistsBranching StoryMultiple EndingsPuzzlesVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
SaGa Emerald Beyond cover art
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SaGa Emerald Beyond

2024Square EnixTurn-based

A compact replay-focused SaGa with multiple protagonists, interconnected worlds and timeline manipulation driving its tactical turn system.

3DVisible EncountersMultiple ProtagonistsBranching StoryMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Legend of Mana cover art
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Legend of Mana

1999SquareAction RPG

A nonlinear Mana adventure where artifacts place locations onto a player-built world map and dozens of quest arcs can be tackled in flexible order.

2DReal-Time BattlesVisible EncountersCrafting / AlchemyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Sword of Mana cover art
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Sword of Mana

2003Brownie BrownAction RPG

A full remake of Final Fantasy Adventure with two protagonists, expanded story scenes, weapon growth and classic real-time Mana combat.

Pixel ArtReal-Time BattlesVisible EncountersMultiple ProtagonistsStory-HeavyExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Children of Mana cover art
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Children of Mana

2006Nex EntertainmentAction RPG

A mission-based dungeon-crawling Mana spin-off with four heroes, gem-based customization and local cooperative play.

2D/3D HybridReal-Time BattlesVisible EncountersCo-opDungeon CrawlerMenu-Based TownsMenu / Node-Based World Map
Open entry →
Heroes of Mana cover art
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Heroes of Mana

2007Brownie BrownStrategy RPG

A real-time strategy RPG prequel to Trials of Mana where the player summons units, captures resource points and commands squads with the stylus.

2D/3D HybridTactical CombatReal-Time BattlesStory-HeavyMultiple ProtagonistsRecruitmentMenu-Based TownsMenu / Node-Based World Map
Open entry →
Valkyrie Elysium cover art
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Valkyrie Elysium

2022SoleilAction RPG

An action-oriented Valkyrie spin-off combining weapon combos, elemental weaknesses and summonable Einherjar in mission-based stages.

3DReal-Time BattlesVisible EncountersMultiple EndingsStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Parasite Eve cover art
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Parasite Eve

1998SquareAction / Turn-based

A cinematic horror RPG set in New York that combines an ATB gauge with free movement, weapon customization and short explorable locations.

3DActive Time Battle (ATB)Real-Time BattlesRandom EncountersStory-HeavyCrafting / AlchemyVoice Acting (EN)Explorable Towns
Open entry →
Parasite Eve II cover art
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Parasite Eve II

1999SquareAction RPG

A survival-horror-leaning sequel with real-time gunplay, parasite powers and a branching structure influenced by exploration choices.

3DReal-Time BattlesVisible EncountersBranching StoryMultiple EndingsVoice Acting (EN)Explorable TownsMenu / Node-Based World Map
Open entry →
The 3rd Birthday cover art
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The 3rd Birthday

2010Square Enix / HexaDriveAction RPG

A third-person shooter RPG starring Aya Brea, built around body-swapping Overdive mechanics, equipment tuning and replayable missions.

3DReal-Time BattlesVisible EncountersStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Vagrant Story cover art
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Vagrant Story

2000SquareAction RPG

A dense dungeon-focused action RPG with pausable targeting, weapon affinities, crafting and a risk system that rewards deliberate attack chains.

3DReal-Time BattlesVisible EncountersDungeon CrawlerCrafting / AlchemyStory-Heavy
Open entry →
Brave Fencer Musashi cover art
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Brave Fencer Musashi

1998SquareAction RPG

A colorful action RPG where Musashi steals enemy abilities, cycles day and night, rescues villagers and explores a compact connected kingdom.

3DReal-Time BattlesVisible EncountersExploration ToolsStory-HeavyVoice Acting (EN)Explorable TownsTeleport / Fast Travel
Open entry →
Threads of Fate cover art
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Threads of Fate

1999SquareAction RPG

A dual-protagonist action RPG where Rue transforms into defeated monsters while Mint uses color-coded magic, with overlapping campaigns.

3DReal-Time BattlesVisible EncountersMultiple ProtagonistsStory-HeavyPuzzlesVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Azure Dreams cover art
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Azure Dreams

1997KonamiTurn-based

A roguelike town-building RPG centered on climbing a monster tower, hatching familiars and investing winnings into the surrounding town.

2D/3D HybridRandom EncountersDungeon CrawlerMonster CollectingTown BuildingExplorable Towns
Open entry →
Alundra cover art
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Alundra

1997Matrix SoftwareAction RPG

A puzzle-heavy action RPG about entering villagers' dreams, with demanding dungeons, platforming and a darker story than its colorful presentation suggests.

2DReal-Time BattlesVisible EncountersPuzzlesStory-HeavyExplorable TownsTeleport / Fast Travel
Open entry →
Jade Cocoon: Story of the Tamamayu cover art
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Jade Cocoon: Story of the Tamamayu

1998GenkiTurn-based

A monster-raising RPG where captured Minions can be fused into new creatures, set against a Studio Ghibli-influenced forest fantasy.

3DRandom EncountersMonster CollectingStory-HeavyDungeon CrawlerVoice Acting (EN)Explorable Towns
Open entry →
Resonance of Fate cover art
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Resonance of Fate

2010tri-AceTurn-based

A gun-focused RPG built around acrobatic Hero Actions, destructible enemy parts and hex tiles used to rebuild and unlock the world map.

3DTactical CombatVisible EncountersStory-HeavyCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Phantasy Star Online Episode I & II cover art
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Phantasy Star Online Episode I & II

2002Sonic TeamAction RPG

A console online action RPG combining repeatable instanced areas, randomized loot, character classes and four-player cooperative combat.

3DReal-Time BattlesVisible EncountersCo-opClass SystemVoice Acting (EN)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Phantasy Star Zero cover art
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Phantasy Star Zero

2008Sonic TeamAction RPG

A portable Phantasy Star action RPG with online-capable cooperative missions, character classes and loot-focused dungeon runs.

3DReal-Time BattlesVisible EncountersCo-opClass SystemMenu-Based TownsMenu / Node-Based World Map
Open entry →
Phantasy Star Portable 2 cover art
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Phantasy Star Portable 2

2009Alfa SystemAction RPG

A greatly expanded portable Phantasy Star with improved blocking and dodging, online multiplayer and deep mission-based character progression.

3DReal-Time BattlesVisible EncountersCo-opClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World Map
Open entry →
Sakura Wars cover art
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Sakura Wars

2019SegaAction RPG

A soft reboot mixing visual-novel relationship scenes and exploration of 1940s Tokyo with real-time mech battles.

Anime-style 3DReal-Time BattlesVisible EncountersStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Sakura Wars: So Long, My Love cover art
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Sakura Wars: So Long, My Love

2005Sega / Red EntertainmentStrategy RPG

A New York-set Sakura Wars combining relationship-driven adventure sections with tactical mech battles and branching character endings.

3DTactical CombatStory-HeavyBranching StoryMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pandora's Tower cover art
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Pandora's Tower

2011GanbarionAction RPG

A dark action RPG built around a chain weapon, puzzle-like towers and a relationship timer tied to feeding cursed heroine Elena.

3DReal-Time BattlesVisible EncountersPuzzlesMultiple EndingsVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Fragile Dreams: Farewell Ruins of the Moon cover art
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Fragile Dreams: Farewell Ruins of the Moon

2009tri-Crescendo / Namco Tales StudioAction RPG

A melancholic post-apocalyptic exploration RPG where Seto searches abandoned Japan, with light action combat and environmental storytelling.

3DReal-Time BattlesVisible EncountersStory-HeavyPuzzlesVoice Acting (EN)Voice Acting (JP)
Open entry →
Odin Sphere cover art
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Odin Sphere

2007VanillawareAction RPG

A hand-painted side-scrolling action RPG whose five protagonists tell intersecting stories across the same doomed fantasy world.

2DReal-Time BattlesVisible EncountersMultiple ProtagonistsStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Bug Fables: The Everlasting Sapling cover art
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Bug Fables: The Everlasting Sapling

2019Moonsprout GamesTurn-based

A Paper Mario-inspired RPG with three bug heroes, timed-hit combat, field abilities and puzzle-heavy exploration across Bugaria.

3DTimed HitsVisible EncountersPuzzlesExploration ToolsExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Mario & Luigi: Partners in Time cover art
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Mario & Luigi: Partners in Time

2005AlphaDreamTurn-based

A time-travel Mario RPG pairing adult and baby brothers, with four-button timed attacks and puzzles that split the two pairs.

2D/3D HybridTimed HitsVisible EncountersPuzzlesExploration ToolsExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Mario & Luigi: Dream Team cover art
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Mario & Luigi: Dream Team

2013AlphaDreamTurn-based

A lengthy Mario RPG alternating real-world exploration with side-scrolling dream areas where crowds of Luigis become combat and puzzle tools.

3DTimed HitsVisible EncountersPuzzlesExploration ToolsExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Mario & Luigi: Paper Jam cover art
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Mario & Luigi: Paper Jam

2015AlphaDreamTurn-based

A crossover with Paper Mario that adds a third active hero, trio attacks and papercraft set pieces to the series' timed battle system.

3DTimed HitsVisible EncountersPuzzlesParty SwitchingExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Mario & Luigi: Brothership cover art
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Mario & Luigi: Brothership

2024AcquireTurn-based

A seafaring revival where Mario and Luigi reconnect island communities, using Bros. Moves in exploration and timing-heavy turn battles.

3DTimed HitsVisible EncountersPuzzlesExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pokémon Mystery Dungeon: Rescue Team cover art
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Pokémon Mystery Dungeon: Rescue Team

2005ChunsoftTurn-based

A roguelike Pokémon spin-off where the player becomes a Pokémon, recruits allies and explores randomly generated dungeons on rescue missions.

2DVisible EncountersDungeon CrawlerMonster CollectingStory-HeavyRecruitmentExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pokémon Mystery Dungeon: Explorers of Sky cover art
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Pokémon Mystery Dungeon: Explorers of Sky

2009ChunsoftTurn-based

The expanded Explorers release adds special episodes, more starters and extra content to a story-driven roguelike dungeon campaign.

Pixel ArtVisible EncountersDungeon CrawlerMonster CollectingStory-HeavyRecruitmentExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pokémon Conquest cover art
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Pokémon Conquest

2012Tecmo KoeiStrategy RPG

A Pokémon and Nobunaga's Ambition crossover where warlords bond with Pokémon and fight on small tactical maps with terrain gimmicks.

2D/3D HybridTactical CombatMonster CollectingRecruitmentStory-HeavyMenu-Based TownsMenu / Node-Based World Map
Open entry →
Pokémon Super Mystery Dungeon cover art
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Pokémon Super Mystery Dungeon

2015Spike ChunsoftTurn-based

A large Mystery Dungeon entry featuring hundreds of recruitable Pokémon, linked moves and an extensive Connection Orb progression network.

3DVisible EncountersDungeon CrawlerMonster CollectingStory-HeavyRecruitmentExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pokémon Mystery Dungeon: Gates to Infinity cover art
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Pokémon Mystery Dungeon: Gates to Infinity

2012Spike ChunsoftTurn-based

The first fully 3D Pokémon Mystery Dungeon uses randomly generated labyrinths and a buildable Pokémon Paradise hub.

3DVisible EncountersDungeon CrawlerMonster CollectingStory-HeavyTown BuildingExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Yo-kai Watch cover art
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Yo-kai Watch

2013Level-5Turn-based

A modern-town monster RPG about befriending Yo-kai, investigating supernatural problems and rotating a six-member battle wheel.

3DVisible EncountersMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Yo-kai Watch 2 cover art
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Yo-kai Watch 2

2014Level-5Turn-based

A larger sequel with time travel, expanded towns, many more Yo-kai and version-exclusive content across Bony Spirits, Fleshy Souls and Psychic Specters.

3DVisible EncountersMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Yo-kai Watch 3 cover art
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Yo-kai Watch 3

2016Level-5Turn-based

A dual-protagonist sequel spanning Springdale and St. Peanutsburg, with a redesigned tactical grid battle system and a huge Yo-kai roster.

3DVisible EncountersMonster CollectingMultiple ProtagonistsStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Fantasy Life cover art
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Fantasy Life

2012Level-5 / 1-Up StudioAction RPG

A relaxed action RPG where the player freely switches between twelve Lives covering combat, gathering and crafting across an explorable fantasy world.

3DReal-Time BattlesVisible EncountersClass ChangingCrafting / AlchemyLife SimExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Fantasy Life i: The Girl Who Steals Time cover art
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Fantasy Life i: The Girl Who Steals Time

2025Level-5Action RPG

A much larger Fantasy Life sequel blending combat, crafting, gathering, settlement restoration and time travel across a broad island adventure.

3DReal-Time BattlesVisible EncountersClass ChangingCrafting / AlchemyLife SimTown BuildingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Ever Oasis cover art
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Ever Oasis

2017GrezzoAction RPG

A town-building action RPG where the hero recruits residents, grows an oasis and switches party members to solve field puzzles in the desert.

3DReal-Time BattlesVisible EncountersTown BuildingParty SwitchingPuzzlesExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Miitopia cover art
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Miitopia

2016Nintendo EPD / GrezzoTurn-based

A comedic Mii RPG where personality traits and relationship levels alter party behavior, with an expanded Switch version adding customization.

3DVisible EncountersParty CreationStory-HeavyMultiple ProtagonistsExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
One Piece Odyssey cover art
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One Piece Odyssey

2023ILCATurn-based

A turn-based One Piece RPG with area-based battle positioning, party swapping and memory worlds revisiting major arcs from the series.

Anime-style 3DVisible EncountersParty SwitchingStory-HeavyExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Ball Z: Kakarot cover art
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Dragon Ball Z: Kakarot

2020CyberConnect2Action RPG

An action RPG retelling Dragon Ball Z through large explorable regions, aerial combat, character progression and extensive side stories.

Anime-style 3DReal-Time BattlesVisible EncountersStory-HeavyOpen WorldVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Dragon Ball Fusions cover art
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Dragon Ball Fusions

2016GanbarionTurn-based

A crossover RPG built around recruiting Dragon Ball characters, positioning them in arena battles and creating large numbers of fusion combinations.

3DTactical CombatVisible EncountersMonster CollectingRecruitmentParty CreationVoice Acting (EN)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Fairy Tail cover art
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Fairy Tail

2020GustTurn-based

A guild-focused Fairy Tail RPG with grid-area spell targeting, character bonds and requests that grow the guild's rank and facilities.

Anime-style 3DVisible EncountersStory-HeavyRecruitmentCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
White Knight Chronicles cover art
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White Knight Chronicles

2008Level-5Real-time / Turn-based

A large-scale fantasy RPG with an avatar creator, transforming Incorruptus knights, semi-real-time command combat and extensive online quests.

3DReal-Time BattlesVisible EncountersParty CreationCo-opStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Tales of the World: Radiant Mythology cover art
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Tales of the World: Radiant Mythology

2006Alfa SystemAction RPG

A crossover dungeon RPG where a custom hero forms parties from many Tales characters and fights with the series' real-time Linear Motion Battle System.

3DReal-Time BattlesVisible EncountersParty CreationRecruitmentVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Ys Origin cover art
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Ys Origin

2006Nihon FalcomAction RPG

A tower-based prequel with multiple playable protagonists, fast top-down combat and tightly designed boss encounters.

3DReal-Time BattlesVisible EncountersMultiple ProtagonistsDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Teleport / Fast Travel
Open entry →
Ys: The Oath in Felghana cover art
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Ys: The Oath in Felghana

2005Nihon FalcomAction RPG

A fast remake of Ys III with compact exploration, precision movement and some of the series' most demanding boss fights.

3DReal-Time BattlesVisible EncountersStory-HeavyDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Ys: Memories of Celceta cover art
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Ys: Memories of Celceta

2012Nihon FalcomAction RPG

A party-based Ys about mapping the Great Forest, with weapon-type switching, flash guards and exploration rewards tied directly to map completion.

3DReal-Time BattlesVisible EncountersParty SwitchingExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Ys IX: Monstrum Nox cover art
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Ys IX: Monstrum Nox

2019Nihon FalcomAction RPG

A city-centered Ys where Monstrum Gifts enable wall running, gliding and grappling through Balduq while retaining fast party combat.

3DReal-Time BattlesVisible EncountersParty SwitchingExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Ys X: Nordics cover art
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Ys X: Nordics

2023Nihon FalcomAction RPG

A two-character Ys adventure combining paired Mana actions, ship exploration and sea battles with a redesigned action combat system.

3DReal-Time BattlesVisible EncountersParty SwitchingExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Fantasian cover art
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Fantasian

2021MistwalkerTurn-based

A Mistwalker RPG set against photographed diorama backgrounds, with trajectory-based skills and Dimengeon battles that bank routine encounters.

2D/3D HybridRandom EncountersEncounter Rate ControlStory-HeavyParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Suikoden Tierkreis cover art
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Suikoden Tierkreis

2008Konami / tri-CrescendoTurn-based

A standalone Suikoden multiverse story centered on recruiting 108 Stars of Destiny and expanding a headquarters while resisting predestination.

3DRandom EncountersRecruitmentTown BuildingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
7th Dragon III Code: VFD cover art
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7th Dragon III Code: VFD

2015SegaTurn-based

A class-driven dungeon RPG where the player builds several teams, rotates support parties and hunts dragons across multiple eras.

3DVisible EncountersClass SystemParty CreationDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
CrossCode cover art
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CrossCode

2018Radical Fish GamesAction RPG

A fast pixel-art action RPG with projectile puzzles, elemental skill trees, dense dungeons and MMO-inspired exploration.

Pixel ArtReal-Time BattlesVisible EncountersPuzzlesExploration ToolsExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
OMORI cover art
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OMORI

2020OMOCATTurn-based

A surreal psychological RPG using emotion states as combat modifiers while moving between a colorful dream world and a grounded real-world story.

2DVisible EncountersStory-HeavyMultiple EndingsPuzzlesExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Cassette Beasts cover art
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Cassette Beasts

2023Bytten StudioTurn-based

An open-world monster RPG where creatures are recorded to cassette tapes and any two party monsters can temporarily fuse in battle.

Pixel ArtVisible EncountersMonster CollectingOpen WorldCo-opExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Monster Sanctuary cover art
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Monster Sanctuary

2020Moi Rai GamesTurn-based

A side-view exploration RPG combining Metroidvania traversal with three-monster turn battles, skill trees and team-synergy building.

Pixel ArtVisible EncountersMonster CollectingExploration ToolsPuzzlesExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Sakuna: Of Rice and Ruin cover art
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Sakuna: Of Rice and Ruin

2020EdelweissAction RPG

An action-platforming RPG where detailed rice cultivation directly drives Sakuna's stats, linking farming seasons to combat progression.

2D/3D HybridReal-Time BattlesVisible EncountersFarmingCrafting / AlchemyStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Xenoblade Chronicles X cover art
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Xenoblade Chronicles X

2015Monolith SoftReal-time

A vast science-fiction RPG on planet Mira built around seamless exploration, class-driven real-time combat and pilotable Skell mechs.

3DReal-Time BattlesVisible EncountersOpen WorldClass SystemExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Wild Arms cover art
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Wild Arms

1996Media.VisionTurn-based

A western-themed JRPG following Rudy, Jack and Cecilia through Filgaia with turn-based battles, puzzle tools and an explorable world map.

2D/3D HybridRandom EncountersExploration ToolsStory-HeavyPuzzlesVoice Acting (EN)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Wild Arms 4 cover art
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Wild Arms 4

2005Media.VisionTurn-based

A faster Wild Arms entry built around hex-based positioning, character-specific field tools and a compact road-trip story.

3DRandom EncountersTactical CombatExploration ToolsStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Wild Arms XF cover art
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Wild Arms XF

2007Media.VisionStrategy RPG

A tactical Wild Arms spin-off with class switching, objective-heavy maps and a large skill system designed around cross-class combinations.

2D/3D HybridTactical CombatClass SystemClass ChangingPuzzlesVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Valkyrie Profile: Lenneth cover art
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Valkyrie Profile: Lenneth

1999tri-AceTurn-based

A Norse-inspired RPG mixing side-scrolling dungeon exploration with timing-driven four-character combo battles and a strict chapter calendar.

2DVisible EncountersStory-HeavyMultiple EndingsExploration ToolsVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Enchanted Arms cover art
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Enchanted Arms

2006FromSoftwareTurn-based

A grid-based early HD-era JRPG where Atsuma recruits collectible Golems and uses positioning to exploit elemental strengths and attack ranges.

3DRandom EncountersTactical CombatMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsTeleport / Fast Travel
Open entry →
Romancing SaGa 2 cover art
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Romancing SaGa 2

1993SquareTurn-based

A generational SaGa where the imperial throne passes between heirs, formations evolve and open-ended quests reshape the empire across centuries.

2DVisible EncountersMultiple ProtagonistsOpen WorldMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Unlimited SaGa cover art
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Unlimited SaGa

2002SquareTurn-based

An experimental SaGa built around board-game-style exploration, seven protagonists, reel-based actions and deeply interconnected character systems.

2D/3D HybridRandom EncountersMultiple ProtagonistsMultiple EndingsStory-HeavyVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Grandia Xtreme cover art
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Grandia Xtreme

2002Game ArtsTurn-based

A combat-focused Grandia spin-off centered on elemental mana eggs, large repeatable dungeons and the series' interrupt-heavy IP battle system.

3DVisible EncountersDungeon CrawlerParty CreationStory-HeavyVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Koudelka cover art
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Koudelka

1999SacnothTurn-based

A gothic horror RPG set in a Welsh monastery, combining cinematic storytelling, grid-based battles and the narrative roots of Shadow Hearts.

3DRandom EncountersTactical CombatStory-HeavyMultiple EndingsVoice Acting (EN)
Open entry →
Phantom Brave cover art
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Phantom Brave

2004Nippon Ichi SoftwareStrategy RPG

A free-movement tactical RPG where Marona summons Phantoms into objects on the battlefield and builds highly flexible character setups.

2D/3D HybridTactical CombatParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Makai Kingdom: Chronicles of the Sacred Tome cover art
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Makai Kingdom: Chronicles of the Sacred Tome

2005Nippon Ichi SoftwareStrategy RPG

A Disgaea-adjacent tactical RPG featuring free movement, facilities deployed onto battlefields and absurdly deep postgame character growth.

2D/3D HybridTactical CombatParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
La Pucelle: Tactics cover art
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La Pucelle: Tactics

2002Nippon Ichi SoftwareStrategy RPG

An early Nippon Ichi tactical RPG where purification lines, monster recruitment and branching events foreshadow many later Disgaea systems.

2DTactical CombatMonster CollectingMultiple EndingsPuzzlesVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Soul Nomad & the World Eaters cover art
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Soul Nomad & the World Eaters

2007Nippon Ichi SoftwareStrategy RPG

A squad-based tactical RPG where units fight in room formations and a New Game Plus route radically changes the story's alignment.

2DTactical CombatParty CreationBranching StoryVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Rhapsody: A Musical Adventure cover art
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Rhapsody: A Musical Adventure

1998Nippon Ichi SoftwareTurn-based

A lighthearted musical JRPG starring Cornet and her puppet companions, mixing songs and fairy-tale storytelling with accessible turn-based combat.

2DRandom EncountersStory-HeavyMonster CollectingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Z.H.P. Unlosing Ranger VS Darkdeath Evilman cover art
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Z.H.P. Unlosing Ranger VS Darkdeath Evilman

2010Nippon Ichi SoftwareTurn-based

A comedic roguelike where every failed dungeon run feeds permanent progression into a customisable hero preparing to defeat the final boss.

2DVisible EncountersDungeon CrawlerParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Gungnir cover art
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Gungnir

2011Sting EntertainmentStrategy RPG

A compact tactical RPG from Sting with timeline-based turns, elevation-aware maps and branching decisions inside a civil-war story.

2DTactical CombatBranching StoryMultiple EndingsVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Crimson Gem Saga cover art
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Crimson Gem Saga

2008IronNosTurn-based

A traditional party JRPG with hand-drawn character art, combo attacks and a deliberately old-school progression structure.

2DRandom EncountersStory-HeavyParty CreationVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Hexyz Force cover art
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Hexyz Force

2009Sting EntertainmentTurn-based

A dual-protagonist PSP RPG with two intersecting campaigns, visible enemies and Force-based weapon progression instead of conventional durability.

2D/3D HybridVisible EncountersMultiple ProtagonistsBranching StoryStory-HeavyVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Brave Story: New Traveler cover art
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Brave Story: New Traveler

2006Game RepublicTurn-based

A polished PSP-exclusive JRPG based on Miyuki Miyabe's fantasy world, using classic party battles and a self-contained new protagonist story.

3DRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
The Legend of Legacy cover art
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The Legend of Legacy

2015Cattle CallTurn-based

An exploration-driven SaGa-like RPG with seven protagonists, formation-based combat and maps that fill in as the player discovers Avalon.

3DVisible EncountersMultiple ProtagonistsParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Demon Gaze cover art
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Demon Gaze

2013ExperienceTurn-based

A first-person dungeon crawler built around capturing demons, custom party creation and rent-driven progression from a lively inn hub.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Demon Gaze II cover art
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Demon Gaze II

2016ExperienceTurn-based

A more character-focused sequel with recruitable demon companions, first-person labyrinths and relationship events at the revolution's base.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Undernauts: Labyrinth of Yomi cover art
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Undernauts: Labyrinth of Yomi

2020ExperienceTurn-based

A dark first-person dungeon RPG where a trapped expedition builds a six-person party and uses a switch system to reshape dangerous labyrinths.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Operation Abyss: New Tokyo Legacy cover art
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Operation Abyss: New Tokyo Legacy

2014ExperienceTurn-based

A Wizardry-style science-fantasy dungeon crawler with custom student squads, class-like Blood Codes and dense first-person labyrinths.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Operation Babel: New Tokyo Legacy cover art
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Operation Babel: New Tokyo Legacy

2015ExperienceTurn-based

A direct sequel that expands Blood Code combinations, higher-level party building and late-game dungeon complexity around the Xth Squad.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Mary Skelter: Nightmares cover art
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Mary Skelter: Nightmares

2016Compile HeartTurn-based

A horror-themed first-person dungeon RPG where Blood Maidens exploit elemental weaknesses and transform through a risk-reward blood system.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Mary Skelter 2 cover art
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Mary Skelter 2

2018Compile HeartTurn-based

A prequel/sequel hybrid that revisits the living Jail with new protagonists and revised blood-management mechanics.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Mary Skelter Finale cover art
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Mary Skelter Finale

2020Compile HeartTurn-based

The trilogy finale splits a large cast across multiple groups, letting the player switch teams while solving connected dungeon routes.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty SwitchingVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Death end re;Quest 2 cover art
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Death end re;Quest 2

2020Compile HeartTurn-based

A darker follow-up combining visual-novel investigation with knockback-heavy turn combat and glitch-based character transformations.

3DVisible EncountersStory-HeavyMultiple EndingsDungeon CrawlerVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Omega Quintet cover art
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Omega Quintet

2014Compile HeartTurn-based

An idol-themed JRPG where five performers chain attacks, manipulate turn order and perform concert-like Harmonic Chain finishers.

Anime-style 3DVisible EncountersStory-HeavyParty CreationMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Trinity Universe cover art
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Trinity Universe

2009Idea FactoryTurn-based

A crossover JRPG featuring Disgaea and Atelier guests, with two protagonists, chain-based combat and drifting dungeons explored from a hub.

3DVisible EncountersMultiple ProtagonistsDungeon CrawlerStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Cross Edge cover art
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Cross Edge

2008Idea FactoryTurn-based

A crossover RPG joining Capcom, Gust, Nippon Ichi and Idea Factory characters around grid positioning and combo-heavy turn battles.

2D/3D HybridRandom EncountersTactical CombatStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Tears to Tiara II: Heir of the Overlord cover art
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Tears to Tiara II: Heir of the Overlord

2013Aquaplus / StingStrategy RPG

A long-form visual-novel and tactical RPG hybrid built around grid battles, elemental affinities and a rebellion across Hispania.

2D/3D HybridTactical CombatStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Exist Archive: The Other Side of the Sky cover art
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Exist Archive: The Other Side of the Sky

2015tri-AceTurn-based

A side-scrolling dungeon RPG from tri-Ace where party members map to face buttons, enabling timing-driven aerial combo chains.

2D/3D HybridVisible EncountersStory-HeavyMultiple EndingsExploration ToolsVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World MapTeleport / Fast Travel
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Lost Dimension cover art
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Lost Dimension

2014LancarseStrategy RPG

A tactical RPG where psychic agents climb a tower while the player investigates procedurally selected traitors hidden inside the party.

3DTactical CombatBranching StoryMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World MapTeleport / Fast Travel
Open entry →
Steambot Chronicles cover art
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Steambot Chronicles

2005IremAction RPG

A sandbox-style action RPG where the hero pilots customizable Trotmobiles, performs music, takes jobs and makes choices across an unusually interactive world.

3DReal-Time BattlesVisible EncountersMultiple EndingsVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Okage: Shadow King cover art
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Okage: Shadow King

2001Zener WorksTurn-based

A stylized comedy RPG about a quiet boy possessed by an arrogant shadow king, with strange towns and traditional party battles.

3DRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
MS Saga: A New Dawn cover art
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MS Saga: A New Dawn

2005BECTurn-based

A Gundam JRPG where pilots assemble mobile suits from interchangeable body parts and weapons before conventional turn-based battles.

3DRandom EncountersCrafting / AlchemyParty CreationStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Metal Saga cover art
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Metal Saga

2005SuccessTurn-based

An open-ended post-apocalyptic RPG about bounty hunters, tanks and optional bosses, with much of the world explorable in flexible order.

2D/3D HybridRandom EncountersOpen WorldMultiple EndingsVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Jade Cocoon 2 cover art
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Jade Cocoon 2

2001GenkiTurn-based

A monster-raising sequel with rotating elemental rings, creature breeding and a large forest dungeon structure built around repeated expeditions.

3DRandom EncountersMonster CollectingDungeon CrawlerStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Alundra 2: A New Legend Begins cover art
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Alundra 2: A New Legend Begins

1999Matrix SoftwareAction RPG

A fully 3D action RPG sequel with puzzle-heavy dungeons, platforming and real-time combat in a new world unrelated to the first game's story.

3DReal-Time BattlesVisible EncountersPuzzlesStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World Map
Open entry →
Guardian's Crusade cover art
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Guardian's Crusade

1998TamsoftTurn-based

A colourful PlayStation RPG about a knight and a mysterious baby creature, featuring Living Toys that act as collectible battle abilities.

3DRandom EncountersMonster CollectingStory-HeavyVoice Acting (EN)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Thousand Arms cover art
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Thousand Arms

1998Red CompanyTurn-based

A romantic comedy JRPG where blacksmith Meis improves weapon forging through dating events while the party fights front-line turn battles.

2D/3D HybridRandom EncountersStory-HeavyCrafting / AlchemyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Kartia: The Word of Fate cover art
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Kartia: The Word of Fate

1998AtlusStrategy RPG

A dual-campaign tactical RPG where magical Kartia cards create weapons, creatures and terrain for compact grid battles.

2DTactical CombatMultiple ProtagonistsStory-HeavyVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Saiyuki: Journey West cover art
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Saiyuki: Journey West

1999KoeiStrategy RPG

A tactical retelling of Journey to the West where party members transform into guardian forms and exploit elemental terrain on grid maps.

2D/3D HybridTactical CombatStory-HeavyParty CreationVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Granstream Saga cover art
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The Granstream Saga

1997ShadeAction RPG

An early fully polygonal action RPG with one-on-one real-time battles, floating islands and a cinematic adventure from members of the Soul Blazer lineage.

3DReal-Time BattlesVisible EncountersStory-HeavyMultiple EndingsVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Brigandine: The Legend of Forsena cover art
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Brigandine: The Legend of Forsena

1998Hearty RobinStrategy RPG

A grand-strategy tactical RPG where one of several nations captures castles, recruits monsters and fights turn-based hex battles for continental control.

2DTactical CombatMultiple ProtagonistsMonster CollectingVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Brigandine: The Legend of Runersia cover art
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Brigandine: The Legend of Runersia

2020Matrix SoftwareStrategy RPG

A modern Brigandine with six nations, strategic castle management and large hex battles combining rune knights with recruitable monster squads.

3DTactical CombatMultiple ProtagonistsMonster CollectingVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Shining Wisdom cover art
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Shining Wisdom

1995Camelot Software PlanningAction RPG

An action-oriented Shining spin-off built around equippable orbs, charged attacks and puzzle-focused top-down exploration.

2DReal-Time BattlesVisible EncountersPuzzlesStory-HeavyVoice Acting (EN)Explorable Towns
Open entry →
Shining Force Neo cover art
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Shining Force Neo

2005NeverlandAction RPG

A fully action-based Shining Force spin-off with large enemy crowds, weapon skill trees and a fortress hub that expands through progression.

3DReal-Time BattlesVisible EncountersStory-HeavyParty CreationVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Shining Force EXA cover art
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Shining Force EXA

2007NeverlandAction RPG

A follow-up to Shining Force Neo with two protagonists, hack-and-slash combat and a Geo-Fortress that must be defended between expeditions.

3DReal-Time BattlesVisible EncountersMultiple ProtagonistsTown BuildingVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Shining Tears cover art
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Shining Tears

2004Nex EntertainmentAction RPG

A sprite-based action RPG with two-character teams, partner-specific link attacks and a large cast of recruitable companions.

2D/3D HybridReal-Time BattlesVisible EncountersCo-opStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Evolution: The World of Sacred Device cover art
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Evolution: The World of Sacred Device

1999Sting EntertainmentTurn-based

A colourful Dreamcast dungeon RPG about Mag Launcher, linear ruins and Cyframe-powered party battles with visible field enemies.

3DVisible EncountersDungeon CrawlerStory-HeavyParty CreationVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Evolution 2: Far Off Promise cover art
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Evolution 2: Far Off Promise

1999Sting EntertainmentTurn-based

A direct Evolution sequel with deeper dungeons, expanded Cyframe abilities and a stronger story focus around Mag and Linear.

3DVisible EncountersDungeon CrawlerStory-HeavyParty CreationVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Time Stalkers cover art
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Time Stalkers

1999Climax EntertainmentTurn-based

A Dreamcast roguelike where heroes from different worlds explore shifting dungeons, recruit monsters and reset levels between expeditions.

3DVisible EncountersDungeon CrawlerMonster CollectingVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Heroes: The World Tree's Woe and the Blight Below cover art
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Dragon Quest Heroes: The World Tree's Woe and the Blight Below

2015Omega ForceAction RPG

A Musou-influenced Dragon Quest action RPG with swappable heroes, monster medals and mission maps full of large enemy groups.

3DReal-Time BattlesVisible EncountersParty SwitchingStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Dragon Quest Heroes II cover art
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Dragon Quest Heroes II

2016Omega ForceAction RPG

A larger sequel connecting open field regions with towns and battle zones while retaining party switching, monster medals and Musou-style combat.

3DReal-Time BattlesVisible EncountersParty SwitchingCo-opVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon Quest VII: Fragments of the Forgotten Past cover art
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Dragon Quest VII: Fragments of the Forgotten Past

2000HeartbeatTurn-based

A huge time-spanning Dragon Quest where restoring stone tablets brings lost islands back to the present and gradually opens a vocation system.

2D/3D HybridRandom EncountersClass SystemStory-HeavyVisible EncountersExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Dragon Quest III: The Seeds of Salvation cover art
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Dragon Quest III: The Seeds of Salvation

1988ChunsoftTurn-based

A foundational class-based JRPG where the Hero recruits a custom party, changes vocations and explores a broad world in search of Baramos.

Pixel ArtRandom EncountersClass SystemParty CreationExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Dragon Quest II: Luminaries of the Legendary Line cover art
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Dragon Quest II: Luminaries of the Legendary Line

1987ChunsoftTurn-based

The first Dragon Quest with a full party, sending three descendants of Erdrick across a larger world by land and sea.

Pixel ArtRandom EncountersExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon Quest cover art
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Dragon Quest

1986ChunsoftTurn-based

The foundational console JRPG, a compact solo adventure built around one-on-one battles, town clues and open overworld exploration.

Pixel ArtRandom EncountersOpen WorldExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Final Fantasy Mystic Quest cover art
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Final Fantasy Mystic Quest

1992SquareTurn-based

A deliberately accessible Final Fantasy spin-off with visible enemies, simple two-character battles and field tools used to solve dungeon puzzles.

Pixel ArtVisible EncountersPuzzlesStory-HeavyExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Final Fantasy Adventure cover art
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Final Fantasy Adventure

1991SquareAction RPG

The Game Boy origin of the Mana series, combining real-time sword combat, companion characters and Zelda-like field tools in a compact quest.

Pixel ArtReal-Time BattlesVisible EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Adventures of Mana cover art
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Adventures of Mana

2016Square EnixAction RPG

A 3D remake of Final Fantasy Adventure that preserves the original world and progression while modernising controls and presentation.

3DReal-Time BattlesVisible EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Dawn of Mana cover art
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Dawn of Mana

2006Square EnixAction RPG

An experimental 3D Mana prequel built around physics interactions, environmental weapons and chapter-based action stages.

3DReal-Time BattlesVisible EncountersStory-HeavyExploration ToolsVoice Acting (EN)Menu / Node-Based World MapTeleport / Fast Travel
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Chocobo's Mystery Dungeon EVERY BUDDY! cover art
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Chocobo's Mystery Dungeon EVERY BUDDY!

2019Square EnixTurn-based

A remastered Mystery Dungeon adventure where Chocobo changes jobs, recruits monsters as buddies and explores randomly generated labyrinths.

3DVisible EncountersDungeon CrawlerClass SystemVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Chocobo's Dungeon 2 cover art
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Chocobo's Dungeon 2

1998SquareTurn-based

A charming console roguelike with randomly generated floors, partner characters and a large set of magic books and equipment.

2D/3D HybridVisible EncountersDungeon CrawlerStory-HeavyExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Chocobo's Mystery Dungeon cover art
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Chocobo's Mystery Dungeon

1997SquareTurn-based

The first Chocobo roguelike, using Active Time Battle-influenced dungeon turns and randomly generated floors around a village hub.

2D/3D HybridVisible EncountersDungeon CrawlerStory-HeavyExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Final Fantasy Fables: Chocobo's Dungeon cover art
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Final Fantasy Fables: Chocobo's Dungeon

2007h.a.n.d.Turn-based

A story-driven Mystery Dungeon where Chocobo unlocks jobs and dives into character memories to restore a town's lost past.

3DVisible EncountersDungeon CrawlerClass SystemVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Final Fantasy Crystal Chronicles: Ring of Fates cover art
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Final Fantasy Crystal Chronicles: Ring of Fates

2007Square EnixAction RPG

A story-focused Crystal Chronicles prequel with real-time party combat, platforming and local multiplayer dungeon runs.

3DReal-Time BattlesVisible EncountersCo-opStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Final Fantasy Crystal Chronicles: Echoes of Time cover art
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Final Fantasy Crystal Chronicles: Echoes of Time

2009Square EnixAction RPG

An action RPG designed for cross-platform multiplayer, combining compact dungeons, loot and real-time four-character party play.

3DReal-Time BattlesVisible EncountersCo-opDungeon CrawlerVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Final Fantasy Crystal Chronicles: The Crystal Bearers cover art
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Final Fantasy Crystal Chronicles: The Crystal Bearers

2009Square EnixAction RPG

A single-player action adventure where telekinetic crystal powers manipulate enemies and environments across a more open Crystal Chronicles world.

3DReal-Time BattlesVisible EncountersExploration ToolsVoice Acting (EN)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Final Fantasy Dimensions cover art
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Final Fantasy Dimensions

2010Matrix SoftwareTurn-based

A mobile Final Fantasy designed in the classic 16-bit style, with two parties, a large job system and Active Time Battle combat.

Pixel ArtRandom EncountersActive Time Battle (ATB)Class SystemStory-HeavyExplorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Persona 5 Strikers cover art
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Persona 5 Strikers

2020Omega Force / P-StudioAction RPG

A direct Persona 5 follow-up blending real-time Musou combat with Persona weaknesses, dungeon infiltration and a road trip across Japan.

Anime-style 3DReal-Time BattlesVisible EncountersStory-HeavyParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Persona 5 Tactica cover art
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Persona 5 Tactica

2023P-StudioStrategy RPG

A compact Persona 5 tactical spin-off where cover, knockdowns and Triple Threat attacks turn familiar weakness exploitation into grid battles.

3DTactical CombatStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Shin Megami Tensei cover art
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Shin Megami Tensei

1992AtlusTurn-based

The first mainline SMT, a first-person post-apocalyptic dungeon RPG built around demon negotiation, fusion and alignment choices.

2DRandom EncountersDungeon CrawlerFirst-PersonMultiple EndingsExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Shin Megami Tensei II cover art
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Shin Megami Tensei II

1994AtlusTurn-based

A cyber-theocratic sequel with deeper demon fusion, alignment routes and large first-person dungeons set in a rebuilt Tokyo Millennium.

2DRandom EncountersDungeon CrawlerFirst-PersonMultiple EndingsExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Shin Megami Tensei if... cover art
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Shin Megami Tensei if...

1994AtlusTurn-based

A school-set SMT side story with partner routes, Guardian reincarnation mechanics and dungeon worlds shaped by the seven deadly sins.

2DRandom EncountersDungeon CrawlerFirst-PersonBranching StoryExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Shin Megami Tensei: Devil Summoner cover art
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Shin Megami Tensei: Devil Summoner

1995AtlusTurn-based

The original Devil Summoner follows detective Kyouji Kuzunoha through first-person dungeons, demon negotiation and occult cases in modern Japan.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonMonster CollectingVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Majin Tensei cover art
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Majin Tensei

1994AtlusStrategy RPG

A tactical Megami Tensei spin-off combining demon recruitment and fusion with grid-based battles across a ruined Tokyo.

2DTactical CombatMonster CollectingMultiple EndingsDungeon CrawlerFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Majin Tensei II: Spiral Nemesis cover art
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Majin Tensei II: Spiral Nemesis

1995AtlusStrategy RPG

A larger tactical sequel with time travel, multiple alignments and recruitable demons fighting across grid-based maps.

2DTactical CombatMonster CollectingBranching StoryMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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DemiKids: Light Version / Dark Version cover art
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DemiKids: Light Version / Dark Version

2002Multimedia Intelligence TransferTurn-based

A paired Game Boy Advance monster RPG spin-off of Megami Tensei, featuring demon recruitment, fusion and version-specific creatures and routes.

Pixel ArtRandom EncountersMonster CollectingStory-HeavyExplorable TownsWorld Map Exploration
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Ys I & II Chronicles+ cover art
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Ys I & II Chronicles+

2009Nihon FalcomAction RPG

Modernized versions of Adol's first two adventures with bump combat, remixed soundtracks and a continuous story across Esteria and Ys.

2DReal-Time BattlesVisible EncountersStory-HeavyExploration ToolsExplorable TownsTeleport / Fast Travel
Open entry →
Ys VI: The Ark of Napishtim cover art
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Ys VI: The Ark of Napishtim

2003Nihon FalcomAction RPG

The 3D-era foundation for later Ys combat, sending Adol across the Canaan Islands with elemental swords, fast movement and compact dungeons.

3DReal-Time BattlesVisible EncountersStory-HeavyExploration ToolsExplorable TownsTeleport / Fast Travel
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Ys V: Lost Kefin, Kingdom of Sand cover art
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Ys V: Lost Kefin, Kingdom of Sand

1995Nihon FalcomAction RPG

A Japan-only Ys adventure that introduced manual sword attacks and magic alchemy as Adol searches the desert kingdom of Kefin.

2DReal-Time BattlesVisible EncountersStory-HeavyCrafting / AlchemyExplorable TownsWorld Map ExplorationFan English Translation
Open entry →
Xanadu Next cover art
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Xanadu Next

2005Nihon FalcomAction RPG

A dark, compact action RPG built around interconnected ruins, weapon skills and methodical real-time combat with strong exploration focus.

3DReal-Time BattlesVisible EncountersDungeon CrawlerExploration ToolsExplorable TownsTeleport / Fast Travel
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Zwei: The Arges Adventure cover art
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Zwei: The Arges Adventure

2001Nihon FalcomAction RPG

A playful Falcom action RPG where Pokkle and Pipiro explore colourful dungeons, gain levels by eating food and swap between melee and magic instantly.

2D/3D HybridReal-Time BattlesVisible EncountersDungeon CrawlerParty SwitchingExplorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Zwei: The Ilvard Insurrection cover art
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Zwei: The Ilvard Insurrection

2008Nihon FalcomAction RPG

A polished sequel with vampire Alwen and treasure hunter Ragna switching between melee and magic across fast, score-ranked dungeons.

3DReal-Time BattlesVisible EncountersDungeon CrawlerParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Gurumin: A Monstrous Adventure cover art
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Gurumin: A Monstrous Adventure

2004Nihon FalcomAction RPG

A cheerful action RPG starring Parin, whose drill gains power through timing and is used for both combat and environmental secrets.

3DReal-Time BattlesVisible EncountersExploration ToolsStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Digimon World DS cover art
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Digimon World DS

2006BECTurn-based

A Digimon Story RPG localized under the World name, with scanning, Digivolution trees and turn-based teams of collectible Digimon.

2DRandom EncountersMonster CollectingStory-HeavyDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Digimon World Dawn / Dusk cover art
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Digimon World Dawn / Dusk

2007BECTurn-based

Paired Digimon Story versions with different starting teams and quests, extensive Digivolution trees and three-monster turn-based parties.

2DRandom EncountersMonster CollectingStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Digimon Story: Lost Evolution cover art
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Digimon Story: Lost Evolution

2010BECTurn-based

A Japan-only Digimon Story sequel where evolution plates must be repaired to rebuild Digivolution paths and expand a large monster roster.

2DRandom EncountersMonster CollectingCrafting / AlchemyFan English TranslationVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Digimon World 2 cover art
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Digimon World 2

2000BandaiTurn-based

A dungeon-focused sequel where the player drives a Digi-Beetle through random floors, recruits Digimon and DNA-Digivolves teams of three.

3DRandom EncountersMonster CollectingDungeon CrawlerParty CreationVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Pokémon Legends: Z-A cover art
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Pokémon Legends: Z-A

2025Game FreakReal-time

A Lumiose City-set Pokémon RPG built around visible encounters, free movement during battles and an urban redevelopment story.

3DReal-Time BattlesVisible EncountersMonster CollectingStory-HeavyExplorable TownsTeleport / Fast Travel
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Rune Factory: Tides of Destiny cover art
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Rune Factory: Tides of Destiny

2011NeverlandAction RPG

A seafaring Rune Factory spin-off where a giant golem explores islands while farming, crafting, relationships and real-time dungeon combat support village life.

3DReal-Time BattlesVisible EncountersFarmingCrafting / AlchemyLife SimVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Atelier Rorona: The Alchemist of Arland cover art
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Atelier Rorona: The Alchemist of Arland

2009GustTurn-based

The first Arland Atelier follows Rorona through timed kingdom assignments, alchemy requests and relationship-driven endings.

3DVisible EncountersCrafting / AlchemyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Atelier Totori: The Adventurer of Arland cover art
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Atelier Totori: The Adventurer of Arland

2010GustTurn-based

A more exploration-focused Arland sequel where Totori earns adventurer ranks, searches for her missing mother and develops alchemy across a broad map.

3DVisible EncountersCrafting / AlchemyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Atelier Meruru: The Apprentice of Arland cover art
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Atelier Meruru: The Apprentice of Arland

2011GustTurn-based

The third Arland game ties alchemy and adventuring to kingdom development, with Meruru completing projects to grow Arls before a fixed deadline.

3DVisible EncountersCrafting / AlchemyTown BuildingMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Code Vein II cover art
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Code Vein II

2026Bandai Namco StudiosAction RPG

A time-bending sequel built around fast action combat, customizable Blood Codes and companion-driven exploration across past and present versions of a ruined world.

3DReal-Time BattlesVisible EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsWorld Map ExplorationTeleport / Fast Travel
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Fire Emblem: Fortune's Weave cover art
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Fire Emblem: Fortune's Weave

2026Intelligent SystemsStrategy RPG

A time-traveling tactical RPG centered on four protagonists competing in the Heroic Games while their stories converge around the fate of the Dagdan Empire.

3DTactical CombatMultiple ProtagonistsStory-HeavyRecruitmentClass SystemVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Digimon Story Time Stranger cover art
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Digimon Story Time Stranger

2025Media.VisionTurn-based

A monster-taming RPG spanning the human and Digital Worlds, with turn-based battles, large Digivolution trees and a time-travel mystery.

3DVisible EncountersMonster CollectingStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Monster Hunter Stories 3: Twisted Reflection cover art
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Monster Hunter Stories 3: Twisted Reflection

2026CapcomTurn-based

The third Monster Hunter Stories RPG expands Monstie raising, turn-based kinship battles and large-area exploration in a new generational conflict.

3DVisible EncountersMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
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Inazuma Eleven: Victory Road cover art
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Inazuma Eleven: Victory Road

2025Level-5Real-time

A football RPG combining team recruitment, character growth and story-driven matches with a huge Chronicle roster drawn from across the series.

3DReal-Time BattlesVisible EncountersParty CreationMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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The Hundred Line -Last Defense Academy- cover art
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The Hundred Line -Last Defense Academy-

2025Too Kyo Games / Media.VisionStrategy RPG

A 100-day school-survival RPG mixing tactical grid battles, branching choices and a huge number of story routes from the creators of Danganronpa and Zero Escape.

2D/3D HybridTactical CombatBranching StoryMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Fuga: Melodies of Steel cover art
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Fuga: Melodies of Steel

2021CyberConnect2Turn-based

A war story about children commanding the giant tank Taranis, using timeline manipulation, weapon stations and high-stakes resource decisions.

2D/3D HybridVisible EncountersStory-HeavyParty SwitchingMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World Map
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Fuga: Melodies of Steel 2 cover art
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Fuga: Melodies of Steel 2

2023CyberConnect2Turn-based

A direct sequel that deepens Taranis combat with judgment systems, airship travel and tougher decisions about how the children survive the war.

2D/3D HybridVisible EncountersStory-HeavyParty SwitchingMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World Map
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Fuga: Melodies of Steel 3 cover art
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Fuga: Melodies of Steel 3

2025CyberConnect2Turn-based

The trilogy finale expands route choices, tank customization and timeline-based battles while concluding the children of the Taranis story.

2D/3D HybridVisible EncountersStory-HeavyParty SwitchingMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu / Node-Based World Map
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Phantom Brave: The Lost Hero cover art
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Phantom Brave: The Lost Hero

2025Nippon Ichi SoftwareStrategy RPG

A sequel to Phantom Brave where Marona recruits Phantoms, confines them to battlefield objects and uses free-movement tactical combat across island maps.

3DTactical CombatParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Atelier Resleriana: The Red Alchemist & the White Guardian cover art
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Atelier Resleriana: The Red Alchemist & the White Guardian

2025GustTurn-based

A standalone Atelier adventure centered on two protagonists rebuilding their hometown through alchemy, exploration and turn-based party battles.

3DVisible EncountersCrafting / AlchemyTown BuildingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Fate/Samurai Remnant cover art
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Fate/Samurai Remnant

2023Omega ForceAction RPG

An action RPG set in Edo-period Japan where Miyamoto Iori and Saber fight through a Holy Grail-style Waxing Moon Ritual with explorable districts and servant battles.

3DReal-Time BattlesVisible EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Dragon's Dogma cover art
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Dragon's Dogma

2012CapcomAction RPG

An open-world action RPG built around vocation switching, climbable giant monsters and AI-controlled Pawns recruited from other players.

3DReal-Time BattlesVisible EncountersOpen WorldClass SystemVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon's Dogma 2 cover art
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Dragon's Dogma 2

2024CapcomAction RPG

A larger systemic sequel with physics-driven monster encounters, Pawn companions, vocations and a dense open world designed around emergent travel.

3DReal-Time BattlesVisible EncountersOpen WorldClass SystemVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Dragon's Crown cover art
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Dragon's Crown

2013VanillawareAction RPG

A side-scrolling action RPG with six classes, loot-driven builds and four-player dungeon runs rendered in Vanillaware's hand-painted style.

2DReal-Time BattlesVisible EncountersClass SystemCo-opVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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REYNATIS cover art
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REYNATIS

2024FuRyuAction RPG

An urban fantasy action RPG set in Shibuya where two protagonists use suppression and liberation states to alternate between stealthy movement and aggressive magic combat.

3DReal-Time BattlesVisible EncountersMultiple ProtagonistsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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VARLET cover art
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VARLET

2025Aquaria / FuRyuTurn-based

A school-set RPG about confronting distorted desires inside an alternate world, with turn-based battles and relationship choices tied to the protagonist's personality.

Anime-style 3DVisible EncountersStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Trinity Trigger cover art
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Trinity Trigger

2022Three RingsAction RPG

A top-down action RPG inspired by 1990s classics, with three-character switching, weapon forms and puzzle-oriented dungeons.

3DReal-Time BattlesVisible EncountersParty SwitchingPuzzlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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The DioField Chronicle cover art
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The DioField Chronicle

2022LancarseStrategy RPG

A real-time tactical RPG where squads move freely around battlefields, pausing to issue skills and positioning commands during a political war story.

3DReal-Time BattlesTactical CombatStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Various Daylife cover art
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Various Daylife

2019DokiDoki Groove WorksTurn-based

A job-focused JRPG where daily work raises stats before expeditions into a newly discovered continent, combining life-sim routines with party battles.

3DRandom EncountersClass SystemParty CreationStory-HeavyLife SimVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Dungeon Encounters cover art
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Dungeon Encounters

2021Square EnixTurn-based

A minimalist dungeon RPG where nearly every event is represented by a numbered tile, putting exploration, party builds and Active Time Battle at the center.

Random EncountersDungeon CrawlerActive Time Battle (ATB)Party CreationMenu-Based TownsTeleport / Fast Travel
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Voice of Cards: The Isle Dragon Roars cover art
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Voice of Cards: The Isle Dragon Roars

2021AlimTurn-based

A tabletop-styled RPG where cards represent characters, towns, terrain and enemies, narrated like a game-master-led adventure.

Random EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Voice of Cards: The Forsaken Maiden cover art
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Voice of Cards: The Forsaken Maiden

2022AlimTurn-based

A standalone Voice of Cards story centered on island maidens and spirits, retaining card-based exploration and traditional turn battles.

Random EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Voice of Cards: The Beasts of Burden cover art
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Voice of Cards: The Beasts of Burden

2022AlimTurn-based

The third Voice of Cards entry adds captured monster skills to the series' card-based world exploration and party combat.

Random EncountersMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Fairy Tail 2 cover art
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Fairy Tail 2

2024GustReal-time

A sequel adapting the Alvarez Empire arc with faster real-time command combat, party synergies and an explorable final-era Fiore.

3DReal-Time BattlesVisible EncountersStory-HeavyParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Mega Man Battle Network cover art
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Mega Man Battle Network

2001CapcomAction RPG

The first Battle Network reimagines Mega Man as a NetNavi, combining grid-based real-time chip battles with cyber-world exploration and deck building.

Pixel ArtReal-Time BattlesRandom EncountersStory-HeavyPuzzlesExplorable Towns
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Mega Man Battle Network 2 cover art
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Mega Man Battle Network 2

2001CapcomAction RPG

A larger sequel with Style Changes, expanded Battle Chip strategies and a broader network of real-world and cyber-world locations.

Pixel ArtReal-Time BattlesRandom EncountersStory-HeavyExplorable Towns
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Mega Man Battle Network 4 cover art
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Mega Man Battle Network 4

2003CapcomAction RPG

A tournament-driven entry split into Red Sun and Blue Moon versions, introducing Double Soul transformations and replay-based scenario variation.

Pixel ArtReal-Time BattlesRandom EncountersStory-HeavyExplorable Towns
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Mega Man Battle Network 5 cover art
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Mega Man Battle Network 5

2004CapcomAction RPG

Team ProtoMan and Team Colonel add Liberation Missions, mixing standard chip battles with tactical grid objectives and recruitable NetNavis.

Pixel ArtReal-Time BattlesRandom EncountersTactical CombatParty SwitchingExplorable Towns
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Mega Man Battle Network 6 cover art
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Mega Man Battle Network 6

2005CapcomAction RPG

The original series finale introduces Cross System transformations and Beast Out while tightening the competitive chip-battle formula.

Pixel ArtReal-Time BattlesRandom EncountersStory-HeavyExplorable Towns
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Mega Man Star Force cover art
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Mega Man Star Force

2006CapcomAction RPG

A spiritual successor to Battle Network with over-the-shoulder lane battles, BrotherBand links and three version-specific releases.

3DReal-Time BattlesRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsTeleport / Fast Travel
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Mega Man Star Force 2 cover art
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Mega Man Star Force 2

2007CapcomAction RPG

A sequel adding Tribe transformations, expanded online systems and two dual-version releases built around the same lane-based card combat.

3DReal-Time BattlesRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsTeleport / Fast Travel
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Mega Man Star Force 3 cover art
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Mega Man Star Force 3

2008CapcomAction RPG

The final Star Force entry greatly expands Noise transformations and battle customization across Black Ace and Red Joker versions.

3DReal-Time BattlesRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsTeleport / Fast Travel
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Disgaea D2: A Brighter Darkness cover art
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Disgaea D2: A Brighter Darkness

2013Nippon Ichi SoftwareStrategy RPG

A direct sequel to the first Disgaea bringing Laharl, Etna and Flonne back with mounted units, master-pupil systems and the series' huge postgame grind.

2D/3D HybridTactical CombatStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Atelier Lulua: The Scion of Arland cover art
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Atelier Lulua: The Scion of Arland

2019GustTurn-based

A fourth Arland adventure following Rorona's daughter Lulua through alchemy riddles, turn-based battles and a more relaxed progression structure.

3DVisible EncountersCrafting / AlchemyStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Atelier Firis: The Alchemist and the Mysterious Journey cover art
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Atelier Firis: The Alchemist and the Mysterious Journey

2016GustTurn-based

A travel-focused Atelier where Firis explores large regions, gathers recipes from local alchemists and prepares for a time-limited alchemy exam.

3DVisible EncountersCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings cover art
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Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings

2017GustTurn-based

Twin alchemists enter magical paintings to gather materials and raise their atelier's rank, concluding the Mysterious trilogy.

3DVisible EncountersCrafting / AlchemyParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Atelier Marie Remake: The Alchemist of Salburg cover art
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Atelier Marie Remake: The Alchemist of Salburg

2023GustTurn-based

A full remake of the 1997 series origin with a five-year academy deadline, compact exploration and modernized synthesis systems.

3DVisible EncountersCrafting / AlchemyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Nights of Azure cover art
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Nights of Azure

2015GustAction RPG

A gothic action RPG where Arnice fights demons alongside summonable Servans while balancing duty and her relationship with Lilysse.

3DReal-Time BattlesVisible EncountersMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Nights of Azure 2: Bride of the New Moon cover art
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Nights of Azure 2: Bride of the New Moon

2017GustAction RPG

A sequel with partner Lily characters, Servan summons and faster real-time combat across mission-based nighttime areas.

3DReal-Time BattlesVisible EncountersMonster CollectingVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Valkyria Chronicles 3 cover art
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Valkyria Chronicles 3

2011SegaStrategy RPG

A Japan-only PSP entry following the penal unit Nameless, with BLiTZ tactical battles and branching character-focused missions.

3DTactical CombatStory-HeavyBranching StoryVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast TravelFan English Translation
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White Knight Chronicles II cover art
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White Knight Chronicles II

2010Level-5Real-time

A direct sequel expanding knight transformations, combo-driven real-time combat and large multiplayer quests while concluding Leonard's story.

3DReal-Time BattlesVisible EncountersStory-HeavyCo-opVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
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The Witch and the Hundred Knight cover art
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The Witch and the Hundred Knight

2013Nippon Ichi SoftwareAction RPG

A dark action RPG where the Hundred Knight serves the witch Metallia, using weapon chains and temporary field energy to conquer swamps and villages.

3DReal-Time BattlesVisible EncountersStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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The Witch and the Hundred Knight 2 cover art
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The Witch and the Hundred Knight 2

2017Nippon Ichi SoftwareAction RPG

A standalone sequel with faster action combat, Tochka summons and a new story about witches, disease and the anti-witch organization WR.

3DReal-Time BattlesVisible EncountersStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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The Guided Fate Paradox cover art
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The Guided Fate Paradox

2013Nippon Ichi SoftwareTurn-based

A comedic roguelike where an ordinary student becomes God and enters randomized Copy Worlds to grant people's wishes.

2D/3D HybridVisible EncountersDungeon CrawlerStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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The Awakened Fate Ultimatum cover art
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The Awakened Fate Ultimatum

2014Nippon Ichi SoftwareTurn-based

A sequel-style roguelike centered on angel and devil transformations, branching decisions and randomized dungeon exploration.

2D/3D HybridVisible EncountersDungeon CrawlerBranching StoryVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Mugen Souls cover art
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Mugen Souls

2012Compile HeartTurn-based

A deliberately over-the-top JRPG with free-roaming turn battles, massive damage systems and Chou-Chou's personality-based Moe Kill recruitment mechanic.

3DVisible EncountersStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Mugen Souls Z cover art
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Mugen Souls Z

2013Compile HeartTurn-based

A sequel with new protagonist Syrma, expanded Moe Kill systems and the same extreme stat growth and postgame focus.

3DVisible EncountersStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Time and Eternity cover art
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Time and Eternity

2012ImageepochReal-time

An anime-styled RPG where princess Toki and alter ego Towa switch personalities in real-time battles while trying to prevent a fatal wedding-day attack.

Real-Time BattlesVisible EncountersMultiple ProtagonistsStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Natural Doctrine cover art
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Natural Doctrine

2014Kadokawa GamesStrategy RPG

A demanding tactical RPG built around linked unit turns, line-of-sight positioning and large chain actions against dangerous enemy groups.

3DTactical CombatStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Tokyo Twilight Ghost Hunters Daybreak: Special Gigs cover art
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Tokyo Twilight Ghost Hunters Daybreak: Special Gigs

2015ToyboxStrategy RPG

An expanded supernatural strategy RPG about a high-school ghost-hunting team, mixing visual-novel investigation with grid-based paranormal battles.

2D/3D HybridTactical CombatStory-HeavyMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Dungeon Travelers 2: The Royal Library & the Monster Seal cover art
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Dungeon Travelers 2: The Royal Library & the Monster Seal

2013AquaplusTurn-based

A first-person dungeon crawler with a large class tree, highly specialized party builds and dense grid-based labyrinths.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dark Rose Valkyrie cover art
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Dark Rose Valkyrie

2016Compile HeartTurn-based

A military science-fiction JRPG with timeline-based battles, weapon development and an investigation system where one party member may be a traitor.

3DVisible EncountersStory-HeavyParty CreationMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Conception II: Children of the Seven Stars cover art
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Conception II: Children of the Seven Stars

2013Spike ChunsoftTurn-based

A dungeon RPG where relationship events create Star Children parties whose classes and stats depend on the protagonist's bonds.

3DRandom EncountersDungeon CrawlerParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Conception PLUS: Maidens of the Twelve Stars cover art
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Conception PLUS: Maidens of the Twelve Stars

2019Spike ChunsoftTurn-based

A remake of the original Conception with relationship-driven Star Child creation, class combinations and turn-based labyrinth exploration.

3DRandom EncountersDungeon CrawlerParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Akiba's Trip: Undead & Undressed cover art
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Akiba's Trip: Undead & Undressed

2013AcquireAction RPG

An open-district action RPG set in a detailed Akihabara where the player exposes vampire-like Synthisters to sunlight by stripping their clothes in combat.

3DReal-Time BattlesVisible EncountersMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Akiba's Beat cover art
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Akiba's Beat

2016AcquireAction RPG

A party action RPG where Akihabara is trapped in repeating delusions, combining real-time battles with dungeon-like alternate spaces.

3DReal-Time BattlesVisible EncountersStory-HeavyParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Hyperdimension Neptunia Re;Birth2: Sisters Generation cover art
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Hyperdimension Neptunia Re;Birth2: Sisters Generation

2014Compile Heart / FelistellaTurn-based

A remake of Neptunia mk2 centered on the CPU Candidates, with free-position turn battles, crafting and extensive character events.

3DVisible EncountersStory-HeavyParty CreationMultiple EndingsCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Hyperdimension Neptunia Re;Birth3: V Generation cover art
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Hyperdimension Neptunia Re;Birth3: V Generation

2014Compile Heart / FelistellaTurn-based

A remake of Hyperdimension Neptunia Victory with dimension-hopping comedy, free-position turn combat and a large playable cast.

3DVisible EncountersStory-HeavyParty CreationMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Hyperdevotion Noire: Goddess Black Heart cover art
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Hyperdevotion Noire: Goddess Black Heart

2014Sting EntertainmentStrategy RPG

A Neptunia tactical spin-off starring Noire, with grid maps, character affinities and a roster parodying game franchises and hardware.

3DTactical CombatStory-HeavyParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Lufia & the Fortress of Doom cover art
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Lufia & the Fortress of Doom

1993NeverlandTurn-based

The first Lufia follows a new generation of heroes confronting the returning Sinistrals, using traditional turn combat and a broad explorable world.

Pixel ArtRandom EncountersStory-HeavyPuzzlesExplorable TownsWorld Map Exploration
Open entry →
The Legend of Heroes: A Tear of Vermillion cover art
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The Legend of Heroes: A Tear of Vermillion

2005Nihon FalcomTurn-based

The localized PSP version of the fourth Legend of Heroes game follows Avin's search for his sister across El Phildin in a classic party JRPG structure.

2D/3D HybridRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
The Legend of Heroes II: Prophecy of the Moonlight Witch cover art
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The Legend of Heroes II: Prophecy of the Moonlight Witch

2006Nihon FalcomTurn-based

A localized Gagharv trilogy entry following Jurio and Chris on a pilgrimage that gradually becomes a larger prophecy-driven adventure.

2D/3D HybridRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
The Legend of Heroes III: Song of the Ocean cover art
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The Legend of Heroes III: Song of the Ocean

2007Nihon FalcomTurn-based

The third localized Gagharv PSP game follows traveling musicians searching for Resonance Stones across Weltluna.

2D/3D HybridRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Super Robot Wars V cover art
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Super Robot Wars V

2017B.B. StudioStrategy RPG

A crossover tactical RPG featuring Gundam, Evangelion, Yamato and other mecha series, with branching routes and extensive unit customization.

2D/3D HybridTactical CombatBranching StoryParty CreationVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Super Robot Wars X cover art
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Super Robot Wars X

2018B.B. StudioStrategy RPG

A multiverse-focused crossover tactical RPG with Aura Battler Dunbine, Gundam, Gurren Lagann and other anime series.

2D/3D HybridTactical CombatBranching StoryParty CreationVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Super Robot Wars T cover art
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Super Robot Wars T

2019B.B. StudioStrategy RPG

A crossover strategy RPG featuring Cowboy Bebop, Magic Knight Rayearth, Gundam and more, with upgrade-heavy tactical battles and route splits.

2D/3D HybridTactical CombatBranching StoryParty CreationVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Super Robot Wars 30 cover art
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Super Robot Wars 30

2021B.B. StudioStrategy RPG

A 30th-anniversary entry with a freer mission-selection structure, large crossover roster and deep pilot/mech upgrade systems.

2D/3D HybridTactical CombatParty CreationVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Langrisser I & II cover art
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Langrisser I & II

2019Chara-AniStrategy RPG

A full remake collection of the first two Langrisser campaigns, featuring branching routes, class changes and commander-led tactical armies.

2D/3D HybridTactical CombatClass SystemBranching StoryVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Magical Starsign cover art
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Magical Starsign

2006Brownie BrownTurn-based

A colorful planetary JRPG where six magic-school students travel between worlds, with elemental alignments changing according to celestial positions.

2DRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Sands of Destruction cover art
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Sands of Destruction

2008ImageepochTurn-based

A story-heavy DS JRPG about a group trying to destroy a world ruled by beastmen, with combo-based party battles and large sprite animation.

2D/3D HybridRandom EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
Open entry →
Nostalgia cover art
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Nostalgia

2008Matrix SoftwareTurn-based

A Victorian-era airship JRPG where a young adventurer travels around an alternate Earth, fighting both on foot and aboard customizable aircraft.

3DRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map ExplorationFlyable World Map
Open entry →
Avalon Code cover art
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Avalon Code

2008Matrix SoftwareAction RPG

An action RPG built around the Book of Prophecy, letting the player scan people, monsters and objects and rewrite their elemental codes.

3DReal-Time BattlesVisible EncountersExploration ToolsPuzzlesVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Glory of Heracles cover art
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Glory of Heracles

2008PaonTurn-based

A mythology-themed JRPG about amnesiac immortals traveling ancient Greece, using touch-based spell enhancements and traditional party combat.

3DRandom EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Etrian Mystery Dungeon cover art
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Etrian Mystery Dungeon

2015Spike ChunsoftTurn-based

A crossover between Etrian Odyssey and Mystery Dungeon with custom classes, randomly generated floors and party-based roguelike exploration.

2D/3D HybridVisible EncountersDungeon CrawlerClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Heroes: Rocket Slime cover art
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Dragon Quest Heroes: Rocket Slime

2005TOSEAction RPG

A charming action-adventure RPG starring a Slime, with tank battles, rescued villagers and item-launching combat across compact areas.

2DReal-Time BattlesVisible EncountersStory-HeavyExploration ToolsVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors cover art
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Dragon Quest Swords: The Masked Queen and the Tower of Mirrors

2007Genius Sonority / EightingAction RPG

A first-person Dragon Quest spin-off using motion-controlled sword swings and shield blocks through linear monster-filled routes.

3DReal-Time BattlesVisible EncountersFirst-PersonStory-HeavyVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Torneko: The Last Hope cover art
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Torneko: The Last Hope

1999ChunsoftTurn-based

A Dragon Quest Mystery Dungeon roguelike starring merchant Torneko, with randomized floors, item identification and punishing turn-based exploration.

2DVisible EncountersDungeon CrawlerStory-HeavyPuzzlesVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Final Fantasy: The 4 Heroes of Light cover art
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Final Fantasy: The 4 Heroes of Light

2009Matrix SoftwareTurn-based

A fairy-tale-styled Final Fantasy with a Crown job system, four young heroes and traditional turn battles built around action-point management.

3DRandom EncountersClass SystemStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Final Fantasy Explorers cover art
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Final Fantasy Explorers

2014Square EnixAction RPG

A mission-based multiplayer action RPG built around Final Fantasy jobs, Eidolon bosses and extensive equipment crafting.

3DReal-Time BattlesVisible EncountersClass SystemCo-opCrafting / AlchemyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Sword Art Online: Hollow Fragment cover art
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Sword Art Online: Hollow Fragment

2014AquriaAction RPG

An alternate Aincrad storyline with MMO-like real-time combat, partner relationships and a huge multi-floor dungeon progression structure.

3DReal-Time BattlesVisible EncountersDungeon CrawlerStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Sword Art Online: Lost Song cover art
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Sword Art Online: Lost Song

2015ArtdinkAction RPG

An action RPG set in Alfheim Online with free flight, three-character parties and aerial combat across floating islands.

3DReal-Time BattlesVisible EncountersParty SwitchingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Sword Art Online: Hollow Realization cover art
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Sword Art Online: Hollow Realization

2016AquriaAction RPG

A simulated-MMO action RPG with large field zones, party tactics, relationship events and a new virtual world called Ainground.

3DReal-Time BattlesVisible EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Sword Art Online: Fatal Bullet cover art
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Sword Art Online: Fatal Bullet

2018DimpsAction RPG

A third-person shooter RPG set in Gun Gale Online with custom avatars, party companions, loot builds and multiple endings.

3DReal-Time BattlesVisible EncountersMultiple EndingsVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Sword Art Online: Alicization Lycoris cover art
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Sword Art Online: Alicization Lycoris

2020AquriaAction RPG

A large-area action RPG adapting and diverging from the Alicization arc with party tactics, skill chains and relationship events.

3DReal-Time BattlesVisible EncountersVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Sword Art Online: Last Recollection cover art
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Sword Art Online: Last Recollection

2023AquriaAction RPG

A War of Underworld alternate-story action RPG with a huge playable cast, weapon skills and fast party-based combat.

3DReal-Time BattlesVisible EncountersParty SwitchingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Yo-kai Watch Blasters cover art
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Yo-kai Watch Blasters

2015Level-5Action RPG

A multiplayer action spin-off where teams directly control Yo-kai, tackle missions and collect new allies across Red Cat Corps and White Dog Squad versions.

3DReal-Time BattlesVisible EncountersMonster CollectingCo-opVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Digimon World Data Squad cover art
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Digimon World Data Squad

2006BECTurn-based

A Digimon RPG based on the Data Squad anime, featuring real-time field exploration, turn battles and Digivolution influenced by combat conditions.

3DVisible EncountersMonster CollectingStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Digimon World 4 cover art
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Digimon World 4

2005BECAction RPG

A dungeon-focused cooperative action RPG where Digimon wield weapons, gain levels and evolve while clearing mission-based areas.

3DReal-Time BattlesVisible EncountersDungeon CrawlerCo-opVoice Acting (EN)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Pokémon Ranger cover art
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Pokémon Ranger

2006HAL LaboratoryAction RPG

A Pokémon spin-off where Rangers temporarily befriend Pokémon using touch-screen capture loops and field abilities rather than traditional Poké Ball battles.

2DVisible EncountersMonster CollectingExploration ToolsStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Pokémon Ranger: Shadows of Almia cover art
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Pokémon Ranger: Shadows of Almia

2008CreaturesAction RPG

A larger sequel with Ranger-school origins, broader partner Pokémon choices and field missions across the Almia region.

2DVisible EncountersMonster CollectingExploration ToolsStory-HeavyVoice Acting (EN)Explorable TownsWorld Map Exploration
Open entry →
Pokémon Ranger: Guardian Signs cover art
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Pokémon Ranger: Guardian Signs

2010CreaturesAction RPG

The third Ranger adventure adds summon-like Guardian Signs, rideable Legendary Pokémon and cooperative missions.

2DVisible EncountersMonster CollectingExploration ToolsCo-opVoice Acting (EN)Explorable TownsWorld Map ExplorationFlyable World MapTeleport / Fast Travel
Open entry →
Fire Emblem Warriors cover art
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Fire Emblem Warriors

2017Omega Force / Team NinjaAction RPG

A Musou-style Fire Emblem crossover with weapon-triangle advantages, character switching and tactical unit commands during large-scale battles.

3DReal-Time BattlesVisible EncountersParty SwitchingTactical CombatVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Fire Emblem Warriors: Three Hopes cover art
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Fire Emblem Warriors: Three Hopes

2022Omega ForceAction RPG

An alternate Three Houses story with three campaign routes, Musou combat, base relationships and battlefield commands for allied units.

3DReal-Time BattlesVisible EncountersBranching StoryVoice Acting (EN)Voice Acting (JP)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Super Paper Mario cover art
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Super Paper Mario

2007Intelligent SystemsAction RPG

A story-heavy Paper Mario that shifts between 2D and 3D perspectives, mixing platforming, RPG stats and companion Pixl abilities.

2D/3D HybridReal-Time BattlesVisible EncountersStory-HeavyExploration ToolsPuzzlesVoice Acting (EN)Explorable TownsMenu / Node-Based World MapTeleport / Fast Travel
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Paper Mario: The Origami King cover art
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Paper Mario: The Origami King

2020Intelligent SystemsTurn-based

A colorful adventure using ring-based puzzle battles, large connected regions and a story about the Origami King folding the Mushroom Kingdom.

3DVisible EncountersStory-HeavyPuzzlesVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Inazuma Eleven cover art
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Inazuma Eleven

2008Level-5Real-time

The first football RPG follows Raimon Junior High, combining character recruitment and stat growth with touch-controlled real-time matches.

2D/3D HybridReal-Time BattlesVisible EncountersParty CreationStory-HeavyMonster CollectingVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
Open entry →
Inazuma Eleven 2 cover art
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Inazuma Eleven 2

2009Level-5Real-time

A larger sequel with Firestorm and Blizzard versions, nationwide recruitment and increasingly extravagant special football techniques.

2D/3D HybridReal-Time BattlesVisible EncountersParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Inazuma Eleven 3 cover art
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Inazuma Eleven 3

2010Level-5Real-time

A world-tournament entry with multiple versions, hundreds of recruitable players and a huge catalog of special moves.

2D/3D HybridReal-Time BattlesVisible EncountersParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Inazuma Eleven GO cover art
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Inazuma Eleven GO

2011Level-5Real-time

A generational sequel starring Arion Sherwind, with two versions, recruitable teams and command-driven football battles on the 3DS.

3DReal-Time BattlesVisible EncountersParty CreationStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Vanguard Bandits cover art
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Vanguard Bandits

1998Human EntertainmentStrategy RPG

A branching mecha strategy RPG with grid battles, pilot relationships and multiple story routes.

2D/3D HybridTactical CombatBranching StoryMultiple EndingsMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Vandal Hearts cover art
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Vandal Hearts

1996KonamiStrategy RPG

A compact tactical RPG known for fast maps, class promotion and dramatic battlefield effects.

2D/3D HybridTactical CombatClass SystemStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Vandal Hearts II cover art
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Vandal Hearts II

1999Konami Computer Entertainment TokyoStrategy RPG

A darker tactical sequel built around simultaneous player-and-enemy movement and branching choices.

2D/3D HybridTactical CombatBranching StoryMultiple EndingsMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Stella Deus: The Gate of Eternity cover art
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Stella Deus: The Gate of Eternity

2004PinegrowStrategy RPG

An Atlus-published tactical RPG with turn-order manipulation, skill fusion and hand-drawn character art.

2D/3D HybridTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Eternal Poison cover art
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Eternal Poison

2008Flight-PlanStrategy RPG

A gothic tactical RPG with three interlocking campaigns and a capture system for defeated demons.

2D/3D HybridTactical CombatMonster CollectingMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Chaos Wars cover art
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Chaos Wars

2006Idea FactoryStrategy RPG

A crossover tactical RPG mixing characters from Idea Factory, Atlus, RED Entertainment and other series.

2D/3D HybridTactical CombatParty CreationMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Forever Kingdom cover art
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Forever Kingdom

2001FromSoftwareAction RPG

A party action RPG where three linked heroes share damage and combine abilities across a surreal fantasy world.

3DReal-Time BattlesVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Evergrace cover art
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Evergrace

2000FromSoftwareAction RPG

An early FromSoftware action RPG with dual protagonists, equipment-driven growth and strange dreamlike environments.

3DReal-Time BattlesVisible EncountersMultiple ProtagonistsExplorable TownsWorld Map Exploration
Open entry →
Shadow Tower: Abyss cover art
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Shadow Tower: Abyss

2003FromSoftwareAction RPG

A first-person dark-fantasy dungeon RPG with limb targeting, firearms and oppressive interconnected exploration.

3DReal-Time BattlesVisible EncountersDungeon CrawlerFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Baroque cover art
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Baroque

2007Sting EntertainmentAction RPG

A surreal roguelike action RPG where repeated deaths reveal more of its world, characters and fragmented story.

3DReal-Time BattlesVisible EncountersDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Shining Wind cover art
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Shining Wind

2007Nex EntertainmentAction RPG

An anime-styled Shining action RPG with partner characters, relationship-driven Soul Blades and real-time battles.

3DAnime-style 3DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
Open entry →
Samurai Legend Musashi cover art
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Samurai Legend Musashi

2005Square EnixAction RPG

A cel-shaded action RPG starring Musashi, with sword techniques copied from enemies and town-rescue progression.

3DCel-ShadedReal-Time BattlesVisible EncountersExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Small Saga cover art
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Small Saga

2023Darya NoghaniTurn-based

A compact narrative RPG about laboratory rodents fighting a human system, with inventive status effects and tightly written party dynamics.

Pixel ArtVisible EncountersStory-HeavyExplorable TownsWorld Map ExplorationIndie
Open entry →
Class of Heroes cover art
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Class of Heroes

2008ZeroDivTurn-based

A Wizardry-style school dungeon crawler with custom parties, classes, races and large grid labyrinths.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Class of Heroes 2 cover art
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Class of Heroes 2

2009ZeroDivTurn-based

A broader school-themed dungeon crawler with expanded classes, maps and party-building options.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Elminage Original cover art
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Elminage Original

2008Starfish SDTurn-based

A highly traditional first-person dungeon RPG centered on custom parties, dangerous labyrinths and deep item hunting.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonParty CreationMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Unchained Blades cover art
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Unchained Blades

2011FuRyuTurn-based

A first-person dungeon crawler where defeated monsters can be recruited as followers and used in large-scale clashes.

2D/3D HybridRandom EncountersDungeon CrawlerMonster CollectingParty CreationFirst-PersonVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Last Ranker cover art
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The Last Ranker

2010ImageepochTurn-based

A rank-climbing RPG built around one-on-one challenges and a timing-heavy command battle system.

3DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
7th Dragon 2020 cover art
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7th Dragon 2020

2011ImageepochTurn-based

A post-apocalyptic Tokyo dungeon RPG with custom party classes and fast turn-based battles against dragons.

3DVisible EncountersDungeon CrawlerClass SystemParty CreationVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
7th Dragon 2020-II cover art
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7th Dragon 2020-II

2013ImageepochTurn-based

A direct sequel expanding 7th Dragon 2020 with new classes, dragon encounters and another ruined Tokyo campaign.

3DVisible EncountersDungeon CrawlerClass SystemParty CreationVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Summon Night 5 cover art
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Summon Night 5

2013FelistellaStrategy RPG

A character-focused tactical RPG with summon partners, branching relationship events and compact grid battles.

2D/3D HybridTactical CombatMultiple EndingsMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Fate/Extra cover art
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Fate/Extra

2010ImageepochTurn-based

A dungeon RPG set inside a digital Holy Grail War, pairing visual-novel story scenes with prediction-based command battles.

3DVisible EncountersDungeon CrawlerStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Fate/Extra CCC cover art
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Fate/Extra CCC

2013ImageepochTurn-based

A story-heavy companion to Fate/Extra with new Servants, expanded systems and a more surreal digital setting.

3DVisible EncountersDungeon CrawlerStory-HeavyVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Black Rock Shooter: The Game cover art
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Black Rock Shooter: The Game

2011ImageepochAction RPG

A post-apocalyptic action RPG with timing-based shooting battles, mission stages and a standalone Black Rock Shooter story.

3DReal-Time BattlesVisible EncountersStory-HeavyVoice Acting (EN)Voice Acting (JP)Explorable TownsWorld Map Exploration
Open entry →
Cladun: This is an RPG cover art
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Cladun: This is an RPG

2010System PrismaAction RPG

A fast pixel dungeon crawler whose Magic Circle system turns supporting characters into a customizable stat-and-gear formation.

Pixel ArtReal-Time BattlesVisible EncountersDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Cladun x2 cover art
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Cladun x2

2011System PrismaAction RPG

A denser Cladun sequel with expanded Magic Circles, randomized dungeons and extensive character customization.

Pixel ArtReal-Time BattlesVisible EncountersDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Kingdom of Paradise cover art
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Kingdom of Paradise

2005Climax EntertainmentAction RPG

A martial-arts action RPG where scroll fragments are combined into custom attack chains and sword styles.

3DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
Open entry →
Valhalla Knights cover art
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Valhalla Knights

2006K2Action RPG

A party-based action dungeon RPG focused on class combinations, loot and direct control of interchangeable characters.

3DReal-Time BattlesVisible EncountersDungeon CrawlerClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Valhalla Knights 2 cover art
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Valhalla Knights 2

2008K2Action RPG

A larger loot-driven sequel with six-character parties, multiple races and extensive class switching.

3DReal-Time BattlesVisible EncountersDungeon CrawlerClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Monster Kingdom: Jewel Summoner cover art
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Monster Kingdom: Jewel Summoner

2006GaiaTurn-based

A monster-collecting JRPG where captured creatures are fused, trained and matched by elemental affinity.

3DRandom EncountersMonster CollectingParty CreationStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Blade Dancer: Lineage of Light cover art
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Blade Dancer: Lineage of Light

2006Hit MakerTurn-based

A traditional portable JRPG with visible field exploration, weapon crafting and shared action-point battles.

3DVisible EncountersCrafting / AlchemyExplorable TownsWorld Map Exploration
Open entry →
Astonishia Story cover art
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Astonishia Story

2005SonnoriTurn-based

A compact Korean-developed JRPG with classic party combat, colorful sprite work and a straightforward fantasy journey.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Dragoneer's Aria cover art
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Dragoneer's Aria

2007Hit MakerTurn-based

A dragon-themed JRPG with elemental orb customization, party commands and large 3D environments.

3DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Dungeon Maker: Hunting Ground cover art
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Dungeon Maker: Hunting Ground

2006Global A EntertainmentAction RPG

A dungeon-building action RPG where the player designs rooms to attract stronger monsters and better loot.

2D/3D HybridReal-Time BattlesVisible EncountersDungeon CrawlerTown BuildingMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Black Sigil: Blade of the Exiled cover art
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Black Sigil: Blade of the Exiled

2009Studio ArchcraftTurn-based

A SNES-inspired DS JRPG with a large cast, combo attacks and a lengthy world-spanning story.

2DPixel ArtRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Contact cover art
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2006Grasshopper ManufactureAction RPG

A fourth-wall-breaking DS RPG where the player guides Terry while the Professor addresses the player directly.

2D/3D HybridReal-Time BattlesVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Deep Labyrinth cover art
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Deep Labyrinth

2006Interactive BrainsAction RPG

A first-person DS dungeon RPG using touch-screen sword strokes, spells and maze exploration.

3DReal-Time BattlesVisible EncountersDungeon CrawlerFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Dungeon Explorer: Warriors of Ancient Arts cover art
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Dungeon Explorer: Warriors of Ancient Arts

2007Hudson SoftAction RPG

A loot-focused action RPG with multiple weapon styles, classes and cooperative dungeon combat.

3DReal-Time BattlesVisible EncountersDungeon CrawlerCo-opMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
From the Abyss cover art
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From the Abyss

2008Sonic PoweredAction RPG

A compact action dungeon crawler with randomized layouts and a Soul Capture system that steals enemy abilities.

2D/3D HybridReal-Time BattlesVisible EncountersDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Luminous Arc cover art
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Luminous Arc

2007ImageepochStrategy RPG

A character-driven tactical RPG about witches and the Luminous Church, with grid battles and relationship intermissions.

2D/3D HybridTactical CombatStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Luminous Arc 2 cover art
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Luminous Arc 2

2008ImageepochStrategy RPG

A refined tactical sequel with Witch contracts, elemental positioning and relationship choices between battles.

2D/3D HybridTactical CombatMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Luminous Arc 3 cover art
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Luminous Arc 3

2009ImageepochStrategy RPG

A Japan-only academy-themed tactical RPG with extensive character events and streamlined grid combat.

2D/3D HybridTactical CombatStory-HeavyVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast TravelFan English Translation
Open entry →
Blue Dragon Plus cover art
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Blue Dragon Plus

2008Feelplus / Brownie BrownStrategy RPG

A real-time strategy RPG sequel to Blue Dragon that uses shadow abilities across large multi-unit battlefields.

2D/3D HybridTactical CombatReal-Time BattlesParty CreationStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Blue Dragon: Awakened Shadow cover art
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Blue Dragon: Awakened Shadow

2009tri-CrescendoAction RPG

An action RPG sequel with a custom protagonist, equipable Shadows and direct party combat.

3DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
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Soma Bringer cover art
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Soma Bringer

2008Monolith SoftAction RPG

A Japan-only action RPG with Diablo-like loot, six classes and cooperative real-time combat.

2D/3D HybridReal-Time BattlesVisible EncountersClass SystemCo-opVoice Acting (JP)Explorable TownsWorld Map ExplorationFan English Translation
Open entry →
ASH: Archaic Sealed Heat cover art
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ASH: Archaic Sealed Heat

2007Mistwalker / RacjinStrategy RPG

A cinematic DS strategy RPG blending grid movement with close-up turn-based party battles.

3DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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SaGa 2: Goddess of Destiny cover art
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SaGa 2: Goddess of Destiny

2009Square EnixTurn-based

A 3D remake of Final Fantasy Legend II with race-based growth, nonlinear party building and expanded systems.

3DRandom EncountersParty CreationStory-HeavyExplorable TownsWorld Map Exploration
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SaGa 3: Shadow or Light cover art
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SaGa 3: Shadow or Light

2011Square EnixTurn-based

A full DS remake of Final Fantasy Legend III with timeline choices, race transformations and a redesigned turn-based battle system.

3DRandom EncountersParty CreationStory-HeavyExplorable TownsWorld Map Exploration
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This Way Madness Lies cover art
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This Way Madness Lies

2022Zeboyd GamesTurn-based

A fast-paced comedy JRPG where Shakespearean heroines transform into magical girls for streamlined turn-based battles.

Pixel ArtVisible EncountersStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Jack Move cover art
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Jack Move

2022So RomanticTurn-based

A cyberpunk pixel JRPG with a single-hero party, software-based abilities and a flexible turn-based cyberdeck system.

Pixel ArtRandom EncountersStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Rune Factory 3 cover art
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Rune Factory 3

2009NeverlandAction RPG

A faster Rune Factory entry with monster transformation, farming, crafting and town relationships around Sharance.

2D/3D HybridReal-Time BattlesVisible EncountersFarmingCrafting / AlchemyLife SimExplorable TownsWorld Map ExplorationTeleport / Fast Travel
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Rune Factory 4 cover art
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Rune Factory 4

2012NeverlandAction RPG

A feature-rich farming action RPG with deep crafting, town events, relationships and long-form dungeon progression.

3DReal-Time BattlesVisible EncountersFarmingCrafting / AlchemyLife SimExplorable TownsWorld Map ExplorationTeleport / Fast Travel
Open entry →
Spectrobes cover art
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Spectrobes

2007JupiterAction RPG

A sci-fi monster RPG about excavating fossils, awakening Spectrobes and using them in real-time combat.

3DReal-Time BattlesVisible EncountersMonster CollectingExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Spectrobes: Beyond the Portals cover art
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Spectrobes: Beyond the Portals

2008JupiterAction RPG

A larger Spectrobes sequel with direct hero combat, expanded creature evolution and portal-based planetary exploration.

3DReal-Time BattlesVisible EncountersMonster CollectingExplorable TownsWorld Map Exploration
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Spectrobes: Origins cover art
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Spectrobes: Origins

2009GenkiAction RPG

A Wii sequel with free-roaming 3D areas, direct action battles and Spectrobes that fight alongside the player.

3DReal-Time BattlesVisible EncountersMonster CollectingExplorable TownsWorld Map Exploration
Open entry →
Fossil Fighters cover art
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Fossil Fighters

2008Red Entertainment / M2Turn-based

A creature-collecting RPG where dinosaur fossils are excavated, cleaned and revived as Vivosaurs for team battles.

3DVisible EncountersMonster CollectingExploration ToolsParty CreationExplorable TownsWorld Map Exploration
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Fossil Fighters: Champions cover art
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Fossil Fighters: Champions

2010Red EntertainmentTurn-based

A broader sequel with three-on-three Vivosaur battles, more fossil sites and a much larger creature roster.

3DVisible EncountersMonster CollectingExploration ToolsParty CreationExplorable TownsWorld Map Exploration
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Ikenfell cover art
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Ikenfell

2020Happy Ray GamesTurn-based

A magic-school RPG with timing-based tactical battles, queer character stories and compact puzzle exploration.

Pixel ArtVisible EncountersStory-HeavyPuzzlesExplorable TownsWorld Map ExplorationIndie
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The Dark Spire cover art
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The Dark Spire

2008SuccessTurn-based

A deliberately old-school first-person dungeon crawler with party creation, alignment and optional wireframe presentation.

2DRandom EncountersDungeon CrawlerFirst-PersonParty CreationMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Mystery Dungeon: Shiren the Wanderer cover art
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Mystery Dungeon: Shiren the Wanderer

2006ChunsoftTurn-based

A polished roguelike built around turn-for-turn dungeon movement, item knowledge and high-stakes expedition planning.

2DVisible EncountersDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Izuna: Legend of the Unemployed Ninja cover art
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Izuna: Legend of the Unemployed Ninja

2006Ninja StudioTurn-based

A lighthearted Mystery Dungeon-style roguelike with equipment talismans, random floors and punishing death penalties.

2DVisible EncountersDungeon CrawlerStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Izuna 2: The Unemployed Ninja Returns cover art
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Izuna 2: The Unemployed Ninja Returns

2007Ninja StudioTurn-based

A roguelike sequel adding partner switching, more equipment systems and expanded randomized dungeons.

2DVisible EncountersDungeon CrawlerParty SwitchingMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Wizard of Oz: Beyond the Yellow Brick Road cover art
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The Wizard of Oz: Beyond the Yellow Brick Road

2008Media.VisionTurn-based

A colorful Wizard of Oz JRPG with touch-driven movement and an unusual party-command allocation system.

3DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Away: Shuffle Dungeon cover art
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Away: Shuffle Dungeon

2008ArtoonAction RPG

An action dungeon RPG where rooms physically shuffle on a timer, forcing quick route planning and rescues.

2D/3D HybridReal-Time BattlesVisible EncountersDungeon CrawlerExploration ToolsMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Lunar: Dragon Song cover art
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Lunar: Dragon Song

2005Japan Art MediaTurn-based

A DS prequel to Lunar with dual battle modes and a story set roughly a millennium before the Silver Star games.

2D/3D HybridRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Tao's Adventure: Curse of the Demon Seal cover art
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Tao's Adventure: Curse of the Demon Seal

2005KonamiTurn-based

A stylus-driven dungeon RPG with monster eggs, spell gestures and a central tower to climb.

3DVisible EncountersDungeon CrawlerMonster CollectingFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
LostMagic cover art
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LostMagic

2006TaitoStrategy RPG

A real-time strategy RPG where spells are drawn with the stylus and captured monsters form the player's army.

2D/3D HybridTactical CombatReal-Time BattlesMonster CollectingMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Drone Tactics cover art
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Drone Tactics

2007SuccessStrategy RPG

A grid strategy RPG where insect mechs equip customizable weapons and cards for turn-based battles.

2D/3D HybridTactical CombatMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Rondo of Swords cover art
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Rondo of Swords

2007SuccessStrategy RPG

A distinctive tactical RPG where units attack by tracing movement paths through enemies instead of stopping adjacent to them.

2D/3D HybridTactical CombatBranching StoryClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Super Robot Taisen OG Saga: Endless Frontier cover art
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Super Robot Taisen OG Saga: Endless Frontier

2008Monolith SoftTurn-based

A crossover-heavy turn-based RPG with timing-based juggle combos, support attacks and extravagant battle animation.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Super Robot Taisen OG Saga: Endless Frontier Exceed cover art
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Super Robot Taisen OG Saga: Endless Frontier Exceed

2010Monolith SoftTurn-based

A larger Japan-only sequel expanding the juggling battle system, support roster and crossover cast.

2DRandom EncountersStory-HeavyVoice Acting (JP)Explorable TownsWorld Map ExplorationFan English Translation
Open entry →
Dragon Ball Z: Attack of the Saiyans cover art
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Dragon Ball Z: Attack of the Saiyans

2009Monolith SoftTurn-based

A traditional party JRPG retelling the Saiyan arc with explorable areas, timed guards and character skill trees.

2D/3D HybridVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Monster Racers cover art
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Monster Racers

2009KoeiAction RPG

A creature-collecting RPG where monsters compete in side-view terrain races rather than conventional combat.

2D/3D HybridVisible EncountersMonster CollectingParty CreationExploration ToolsExplorable TownsWorld Map Exploration
Open entry →
Shin Megami Tensei: Strange Journey Redux cover art
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Shin Megami Tensei: Strange Journey Redux

2017Atlus / LancarseTurn-based

An expanded first-person SMT dungeon RPG with demon negotiation, alignment routes and new story content.

2D/3D HybridRandom EncountersDungeon CrawlerMonster CollectingMultiple EndingsFirst-PersonVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Devil Survivor Overclocked cover art
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Devil Survivor Overclocked

2011AtlusStrategy RPG

An expanded tactical SMT spin-off where demon teams, time-limited choices and route decisions shape a seven-day crisis.

2D/3D HybridTactical CombatMonster CollectingMultiple EndingsVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Devil Survivor 2: Record Breaker cover art
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Devil Survivor 2: Record Breaker

2015AtlusStrategy RPG

An expanded tactical sequel with demon team-building, social Fate links and a substantial new postgame scenario.

2D/3D HybridTactical CombatMonster CollectingVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Etrian Odyssey Untold: The Millennium Girl cover art
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Etrian Odyssey Untold: The Millennium Girl

2013AtlusTurn-based

A remake of the first Etrian Odyssey adding a story party while retaining map drawing and deep class-based dungeon exploration.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Etrian Odyssey 2 Untold: The Fafnir Knight cover art
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Etrian Odyssey 2 Untold: The Fafnir Knight

2014AtlusTurn-based

A remake of Etrian Odyssey II with a voiced story mode, transformed Fafnir protagonist and refined labyrinth systems.

2D/3D HybridRandom EncountersDungeon CrawlerFirst-PersonClass SystemVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Crimson Shroud cover art
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Crimson Shroud

2012Level-5 / Nex EntertainmentTurn-based

A compact tabletop-inspired RPG by Yasumi Matsuno, using dice, miniatures and tactical resource management.

3DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Mario & Luigi: Superstar Saga + Bowser's Minions cover art
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Mario & Luigi: Superstar Saga + Bowser's Minions

2017AlphaDreamTurn-based

A 3DS remake of Superstar Saga with timing-based battles plus a separate Bowser's Minions strategy campaign.

3DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey cover art
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Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey

2018AlphaDreamTurn-based

A 3DS remake of Bowser's Inside Story with timing-heavy battles and an added Bowser Jr. tactical side story.

3DVisible EncountersMultiple ProtagonistsStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
LBX: Little Battlers eXperience cover art
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LBX: Little Battlers eXperience

2015Level-5Action RPG

A toy-robot action RPG with highly customizable LBX builds, arena battles and a Saturday-morning-anime story.

3DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
Open entry →
Project X Zone cover art
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Project X Zone

2012Monolith SoftStrategy RPG

A massive Capcom, Sega and Bandai Namco crossover tactical RPG built around paired units and juggle combos.

2D/3D HybridTactical CombatVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Project X Zone 2 cover art
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Project X Zone 2

2015Monolith SoftStrategy RPG

A more polished crossover strategy sequel with refined pair attacks and an even broader multi-company roster.

2D/3D HybridTactical CombatVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Code Name: S.T.E.A.M. cover art
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Code Name: S.T.E.A.M.

2015Intelligent SystemsStrategy RPG

A steampunk tactical game mixing third-person aiming with turn-based movement and a roster inspired by American literature.

3DTactical CombatStory-HeavyVoice Acting (EN)Voice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Denpa Men: They Came By Wave cover art
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The Denpa Men: They Came By Wave

2012Genius SonorityTurn-based

A quirky dungeon RPG where AR-like radio-wave characters are captured, assembled into parties and sent into colorful dungeons.

3DRandom EncountersDungeon CrawlerParty CreationMonster CollectingMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Denpa Men 2: Beyond the Waves cover art
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The Denpa Men 2: Beyond the Waves

2012Genius SonorityTurn-based

A larger sequel adding overworld exploration, fishing and more Denpa Men party combinations.

3DRandom EncountersDungeon CrawlerParty CreationMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Denpa Men 3: The Rise of Digitoll cover art
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The Denpa Men 3: The Rise of Digitoll

2014Genius SonorityTurn-based

The third Denpa Men RPG expands the world, creature catching and party customization while retaining compact dungeon runs.

3DRandom EncountersDungeon CrawlerParty CreationMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Weapon Shop de Omasse cover art
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Weapon Shop de Omasse

2012Level-5 / Nex EntertainmentTurn-based

A rhythm-and-management RPG where the player forges weapons for adventurers and follows their quests from the shop.

2D/3D HybridVisible EncountersCrafting / AlchemyExplorable TownsWorld Map Exploration
Open entry →
Opoona cover art
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Opoona

2007ArtePiazzaTurn-based

A distinctive sci-fi JRPG with one-handed controls, real-time charge attacks and a society built around jobs and licenses.

3DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Virgo Versus the Zodiac cover art
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Virgo Versus the Zodiac

2019MoonanaTurn-based

A surreal zodiac-themed JRPG using timed guards, counterattacks and unusual morality choices across a striking pixel world.

Pixel ArtVisible EncountersMultiple EndingsStory-HeavyExplorable TownsWorld Map ExplorationIndie
Open entry →
LISA: The Painful cover art
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LISA: The Painful

2014Dingaling ProductionsTurn-based

A bleakly comic post-apocalyptic RPG where difficult sacrifices, status-heavy battles and permanent consequences define the journey.

Pixel ArtVisible EncountersMultiple EndingsExplorable TownsWorld Map ExplorationIndie
Open entry →
Dokapon Kingdom cover art
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Dokapon Kingdom

2007Sting EntertainmentTurn-based

A competitive board-game RPG where players level jobs, fight monsters and sabotage one another across a kingdom map.

2D/3D HybridVisible EncountersClass SystemExplorable TownsWorld Map Exploration
Open entry →
Jimmy and the Pulsating Mass cover art
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Jimmy and the Pulsating Mass

2018Kasey OzymyTurn-based

A dreamlike EarthBound-inspired JRPG where Jimmy transforms into encountered creatures to gain traversal and combat abilities.

Pixel ArtRandom EncountersExploration ToolsStory-HeavyExplorable TownsWorld Map ExplorationIndie
Open entry →
Coromon cover art
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Coromon

2022TRAGsoftTurn-based

A modern monster-taming RPG with stamina-based battles, trait-driven team building and extensive difficulty customization.

Pixel ArtRandom EncountersMonster CollectingParty CreationExplorable TownsWorld Map ExplorationIndie
Open entry →
Phantasy Star Online Episode III: C.A.R.D. Revolution cover art
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Phantasy Star Online Episode III: C.A.R.D. Revolution

2003Sonic TeamStrategy RPG

A card-based tactical Phantasy Star Online spin-off where decks summon creatures and equipment onto grid arenas.

3DTactical CombatMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Elemental Gimmick Gear cover art
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Elemental Gimmick Gear

1999BirthdayAction RPG

A top-down action RPG with hand-drawn exploration, mech transformations and unusual first-person boss battles.

2D/3D HybridReal-Time BattlesVisible EncountersExploration ToolsFirst-PersonExplorable TownsWorld Map Exploration
Open entry →
Nexomon: Extinction cover art
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Nexomon: Extinction

2020VEWO InteractiveTurn-based

A colorful monster-taming RPG with a large creature roster, traditional turn battles and a more open region structure.

2DRandom EncountersMonster CollectingParty CreationExplorable TownsWorld Map ExplorationIndie
Open entry →
Napple Tale: Arsia in Daydream cover art
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Napple Tale: Arsia in Daydream

2000ChimeAction RPG

A whimsical side-view action RPG with Yoko Kanno music, dreamlike seasonal worlds and light platforming.

2D/3D HybridReal-Time BattlesVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Sakura Wars 3: Is Paris Burning? cover art
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Sakura Wars 3: Is Paris Burning?

2001OverworksStrategy RPG

A Paris-set Sakura Wars entry blending relationship-driven adventure scenes with tactical steam-mech battles.

2D/3D HybridTactical CombatMultiple EndingsVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Sakura Wars 4: Fall in Love, Maidens cover art
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Sakura Wars 4: Fall in Love, Maidens

2002OverworksStrategy RPG

A compact crossover finale bringing the Tokyo and Paris casts together for relationship scenes and tactical battles.

2D/3D HybridTactical CombatVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
El Dorado Gate cover art
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El Dorado Gate

2000CapcomTurn-based

An episodic Dreamcast JRPG series with interconnected protagonists, turn-based battles and Yoshitaka Amano character art.

2D/3D HybridRandom EncountersMultiple ProtagonistsStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Rune Jade cover art
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Rune Jade

2000Hudson SoftAction RPG

A network-capable Dreamcast action RPG focused on dungeon missions, character classes and loot progression.

3DReal-Time BattlesVisible EncountersDungeon CrawlerClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Disc Creatures cover art
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Disc Creatures

2019PICORINNE SOFTTurn-based

A deliberately Game Boy-inspired monster RPG with 200 creatures, team synergies and a nostalgic monochrome aesthetic.

Pixel ArtRandom EncountersMonster CollectingParty CreationExplorable TownsWorld Map ExplorationIndie
Open entry →
Dark Savior cover art
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Dark Savior

1996Climax EntertainmentAction RPG

An isometric action RPG with parallel story routes whose outcomes depend on early events and player choices.

2D/3D HybridReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
Open entry →
Mystaria: The Realms of Lore cover art
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Mystaria: The Realms of Lore

1995Micro CabinStrategy RPG

An early 3D tactical RPG with free camera rotation, height-aware grid maps and a traditional fantasy party.

3DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
The Legend of Oasis cover art
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The Legend of Oasis

1996AncientAction RPG

A top-down action-adventure RPG with elemental spirits, hand-to-hand combos and puzzle-heavy dungeon exploration.

2DReal-Time BattlesVisible EncountersExploration ToolsDungeon CrawlerPuzzlesMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Princess Crown cover art
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Princess Crown

1997AtlusAction RPG

A lavish 2D action RPG with multiple playable stories and side-on battles that foreshadowed Vanillaware's later style.

2DReal-Time BattlesVisible EncountersMultiple ProtagonistsStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Sakura Wars 2: Thou Shalt Not Die cover art
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Sakura Wars 2: Thou Shalt Not Die

1998Red Company / SegaStrategy RPG

A larger Imperial Combat Revue sequel mixing relationship choices with grid-based steam-mech battles.

2D/3D HybridTactical CombatMultiple EndingsVoice Acting (JP)Menu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Wachenröder cover art
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Wachenröder

1998WestoneStrategy RPG

A dark industrial tactical RPG with elaborate pre-rendered art, steampunk machinery and grid combat.

2D/3D HybridTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Terra Phantastica cover art
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Terra Phantastica

1996Sega / ChimeStrategy RPG

A Saturn tactical RPG with army-scale positioning, character growth and a large fantasy campaign.

2D/3D HybridTactical CombatParty CreationStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Langrisser III cover art
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Langrisser III

1996Career SoftStrategy RPG

A large-scale tactical RPG experimenting with simultaneous battle resolution, commanders and branching class paths.

2D/3D HybridTactical CombatClass SystemBranching StoryMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Langrisser IV cover art
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Langrisser IV

1997Career SoftStrategy RPG

A return to classic Langrisser commander warfare with route splits, troop types and deep class progression.

2D/3D HybridTactical CombatClass SystemBranching StoryMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Langrisser V: The End of Legend cover art
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Langrisser V: The End of Legend

1998Career SoftStrategy RPG

The finale of the original Langrisser continuity, combining commander armies, class trees and character-driven route choices.

2D/3D HybridTactical CombatClass SystemStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Linkle Liver Story cover art
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Linkle Liver Story

1996NextechAction RPG

A bright Saturn action RPG starring a fox heroine, with transformation items and compact top-down exploration.

2DReal-Time BattlesVisible EncountersExploration ToolsStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Tengai Makyō: The Fourth Apocalypse cover art
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Tengai Makyō: The Fourth Apocalypse

1997Red Company / Hudson SoftTurn-based

A satirical America-themed Tengai Makyō JRPG with lavish animation, voice work and traditional party battles.

2D/3D HybridRandom EncountersStory-HeavyVoice Acting (JP)Explorable TownsWorld Map Exploration
Open entry →
Cyber Doll cover art
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Cyber Doll

1996Hudson SoftTurn-based

A cyberpunk Saturn RPG built around body-part upgrades, firearms and tactical turn-based encounters.

2D/3D HybridRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Airs Adventure cover art
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Airs Adventure

1996Game StudioTurn-based

A Saturn fantasy JRPG with 3D field exploration, traditional party battles and a large cinematic presentation for its era.

3DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
Open entry →
Farland Saga cover art
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Farland Saga

1996TGLStrategy RPG

A story-driven tactical RPG with colorful sprite units, class growth and compact grid maps.

2DTactical CombatClass SystemStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Farland Saga 2 cover art
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Farland Saga 2

1997TGLStrategy RPG

A direct tactical sequel expanding the cast, classes and turn-based battlefield scenarios.

2DTactical CombatClass SystemStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Linda³ Again cover art
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Linda³ Again

1997Alfa SystemTurn-based

An unusual creature-collecting RPG about rescuing animal species before an apocalypse, with multiple scenario routes and a time limit.

2D/3D HybridVisible EncountersMonster CollectingExplorable TownsWorld Map Exploration
Open entry →
Black/Matrix cover art
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Black/Matrix

1998Flight-PlanStrategy RPG

A dark tactical RPG with a morality-inverted world, blood-based magic and relationship-dependent protagonists.

2DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Monster Crown cover art
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Monster Crown

2021Studio AurumTurn-based

A darker monster-taming RPG with breeding, genetic traits and branching choices in a rough-edged open world.

Pixel ArtRandom EncountersMonster CollectingOpen WorldBranching StoryExplorable TownsWorld Map ExplorationIndie
Open entry →
Light Crusader cover art
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Light Crusader

1995TreasureAction RPG

An isometric action RPG by Treasure with physics-like puzzles, spell combinations and compact dungeon exploration.

2DReal-Time BattlesVisible EncountersPuzzlesExploration ToolsExplorable TownsWorld Map Exploration
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Sword of Vermilion cover art
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Sword of Vermilion

1989SegaAction RPG

An early Genesis RPG mixing first-person exploration, overhead real-time combat and side-view boss fights.

2DReal-Time BattlesRandom EncountersFirst-PersonExplorable TownsWorld Map Exploration
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Sorcerer's Kingdom cover art
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Sorcerer's Kingdom

1992NCSTurn-based

A compact Genesis JRPG with tactical-style battlefield positioning embedded in a traditional fantasy adventure.

2DRandom EncountersTactical CombatStory-HeavyExplorable TownsWorld Map Exploration
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Warsong cover art
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Warsong

1991NCS / MasayaStrategy RPG

The localized first Langrisser, pairing hero commanders with disposable troop squads across large tactical maps.

2DTactical CombatClass SystemStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Exile cover art
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Exile

1991Telenet JapanAction RPG

A side-scrolling action RPG with town exploration, historical fantasy themes and fast combat stages.

2DReal-Time BattlesVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Rent A Hero cover art
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Rent A Hero

1991SegaAction RPG

A comedic superhero action RPG where rented armor, part-time jobs and neighborhood quests drive progression.

2DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
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Madou Monogatari I cover art
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Madou Monogatari I

1996CompileTurn-based

A cute first-person dungeon RPG starring Arle, using expressive status feedback instead of conventional numeric HP displays.

2DRandom EncountersDungeon CrawlerFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast TravelFan English Translation
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Monster World IV cover art
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Monster World IV

1994WestoneAction RPG

A polished side-scrolling action RPG starring Asha, with Pepelogoo-assisted traversal, towns and puzzle dungeons.

2DReal-Time BattlesVisible EncountersExploration ToolsPuzzlesExplorable TownsWorld Map Exploration
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Wonder Boy in Monster World cover art
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Wonder Boy in Monster World

1991WestoneAction RPG

A colorful side-scrolling action RPG combining equipment progression, connected towns and ability-gated exploration.

2DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
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Super Hydlide cover art
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Super Hydlide

1989T&E SoftAction RPG

An ambitious early action RPG with day-night cycles, encumbrance, hunger and open-ended world exploration.

2DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
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Arcus Odyssey cover art
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Arcus Odyssey

1991Wolf TeamAction RPG

A top-down action RPG with four heroes, spell systems and cooperative dungeon crawling.

2DReal-Time BattlesVisible EncountersDungeon CrawlerCo-opMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Siralim Ultimate cover art
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Siralim Ultimate

2021Thylacine StudiosTurn-based

An extremely deep monster-building RPG with thousands of traits, six-creature teams and near-endless procedural progression.

Pixel ArtVisible EncountersMonster CollectingExplorable TownsWorld Map ExplorationIndie
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Fae Tactics cover art
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Fae Tactics

2020Endlessfluff GamesStrategy RPG

A streamlined tactical RPG with colorful pixel art, summonable creatures and menu-light grid combat.

Pixel ArtTactical CombatMonster CollectingStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Romancing SaGa cover art
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Romancing SaGa

1992SquareTurn-based

The first Romancing SaGa introduces free-scenario progression, multiple protagonists and open-ended quest order.

2DRandom EncountersMultiple ProtagonistsExplorable TownsWorld Map Exploration
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Front Mission cover art
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Front Mission

1995G-CraftStrategy RPG

A grounded mecha strategy RPG with customizable Wanzers, political storytelling and location-based machine damage.

2DTactical CombatMenu-Based TownsMenu / Node-Based World MapTeleport / Fast TravelFan English Translation
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Vestaria Saga I: War of the Scions cover art
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Vestaria Saga I: War of the Scions

2016Vestaria ProjectStrategy RPG

A Fire Emblem-style tactical RPG led by series creator Shouzou Kaga, with dense map objectives and large unit rosters.

2DTactical CombatRecruitmentStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Vestaria Saga II: The Sacred Sword of Silvanister cover art
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Vestaria Saga II: The Sacred Sword of Silvanister

2019Vestaria ProjectStrategy RPG

A direct tactical sequel with complex objectives, recruitable units and Kaga-style map design built around careful positioning.

2DTactical CombatRecruitmentStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Robotrek cover art
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Robotrek

1994Quintet / AncientTurn-based

A lighthearted invention RPG where custom robots are built, programmed and equipped for turn-based battles.

2DRandom EncountersCrafting / AlchemyExplorable TownsWorld Map Exploration
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The 7th Saga cover art
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The 7th Saga

1993Produce!Turn-based

A notoriously challenging JRPG with seven selectable protagonists, rival apprentices and crystal-hunting world exploration.

2DRandom EncountersMultiple ProtagonistsStory-HeavyExplorable TownsWorld Map Exploration
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Paladin's Quest cover art
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Paladin's Quest

1992Copya SystemTurn-based

An unusual science-fantasy JRPG with HP-powered magic, mercenary party members and a distinctive pastel world.

2DRandom EncountersParty CreationStory-HeavyExplorable TownsWorld Map Exploration
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Brain Lord cover art
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Brain Lord

1994Produce!Action RPG

A puzzle-heavy action RPG with familiars, platforming and multi-floor dungeons built around environmental challenges.

2DReal-Time BattlesVisible EncountersPuzzlesExploration ToolsExplorable TownsWorld Map Exploration
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Mystic Ark cover art
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Mystic Ark

1995Produce!Turn-based

A surreal Japan-only JRPG where magical Arks open self-contained worlds with different themes and puzzle structures.

2DRandom EncountersStory-HeavyPuzzlesExplorable TownsWorld Map ExplorationFan English Translation
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Lennus II cover art
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Lennus II

1996Copya SystemTurn-based

A Japan-only sequel to Paladin's Quest with expanded mercenary recruitment, magic systems and alien-fantasy exploration.

2DRandom EncountersParty CreationStory-HeavyExplorable TownsWorld Map ExplorationFan English Translation
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Energy Breaker cover art
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Energy Breaker

1996NeverlandStrategy RPG

A late-SNES tactical RPG from Neverland with free-roaming exploration between battles and flexible character development.

2DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast TravelFan English Translation
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Treasure Hunter G cover art
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Treasure Hunter G

1996Sting EntertainmentTurn-based

A late Square-published SNES JRPG with energetic sprite animation and position-sensitive turn battles.

2DVisible EncountersTactical CombatStory-HeavyExplorable TownsWorld Map Exploration
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Dragon View cover art
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Dragon View

1994KemcoAction RPG

A hybrid action RPG combining first-person world travel with side-view real-time combat and town exploration.

2DReal-Time BattlesVisible EncountersFirst-PersonExplorable TownsWorld Map Exploration
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Sailor Moon: Another Story cover art
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Sailor Moon: Another Story

1995AngelTurn-based

A story-heavy Sailor Moon JRPG featuring the five Inner and four Outer Guardians in traditional party combat.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Emerald Dragon cover art
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Emerald Dragon

1995Alfa SystemTurn-based

A console adaptation of the Japanese computer RPG with a dragon-themed story, semi-automated party battles and large world travel.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Metal Max Returns cover art
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Metal Max Returns

1995Crea-TechTurn-based

A remake of the original Metal Max built around open-ended bounty hunting, tanks and nonlinear exploration.

2DRandom EncountersExplorable TownsWorld Map ExplorationFan English Translation
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Metal Max 2 cover art
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Metal Max 2

1993Crea-TechTurn-based

A post-apocalyptic open-ended JRPG where customizable tanks, bounties and optional destinations drive progression.

2DRandom EncountersExplorable TownsWorld Map Exploration
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Last Bible III cover art
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Last Bible III

1995Atlus / Multimedia Intelligence TransferTurn-based

A fantasy-oriented Megami Tensei spin-off with demon recruitment, fusion and a traditional world-spanning JRPG structure.

2DRandom EncountersMonster CollectingStory-HeavyExplorable TownsWorld Map ExplorationFan English Translation
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Dragon Ball Z: Super Saiya Densetsu cover art
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Dragon Ball Z: Super Saiya Densetsu

1992TOSETurn-based

A card-command JRPG retelling the Saiyan and Namek arcs with party battles and power-level progression.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map ExplorationFan English Translation
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Tengai Makyō Zero cover art
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Tengai Makyō Zero

1995Red Company / Hudson SoftTurn-based

A technically ambitious SNES JRPG with a real-time clock, seasonal events and a comic-fantasy take on feudal Japan.

2DRandom EncountersExplorable TownsWorld Map Exploration
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E.V.O.: Search for Eden cover art
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E.V.O.: Search for Eden

1992AlmanicAction RPG

An evolutionary action RPG where creatures spend points to transform jaws, limbs, armor and other body parts across geological eras.

2DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
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Secret of the Stars cover art
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Secret of the Stars

1995TecmoTurn-based

A traditional SNES JRPG with two switchable parties and a headquarters that grows as new allies are recruited.

2DRandom EncountersParty SwitchingRecruitmentTown BuildingExplorable TownsWorld Map Exploration
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Arcana cover art
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Arcana

1992HAL LaboratoryTurn-based

A first-person card-themed dungeon crawler with elemental spirits, maze exploration and conventional party battles.

2DRandom EncountersDungeon CrawlerFirst-PersonStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Brandish cover art
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Brandish

1994Nihon FalcomAction RPG

A maze-focused action RPG with a rotating viewpoint, real-time combat and dense puzzle-heavy dungeon floors.

2DReal-Time BattlesVisible EncountersDungeon CrawlerPuzzlesMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Der Langrisser cover art
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Der Langrisser

1995Career SoftStrategy RPG

An expanded Langrisser II with major route branching, commander armies and one of the series' deepest class trees.

2DTactical CombatBranching StoryClass SystemMenu-Based TownsMenu / Node-Based World MapTeleport / Fast TravelFan English Translation
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Bloomtown: A Different Story cover art
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Bloomtown: A Different Story

2024Lazy Bear Games / Different Sense GamesTurn-based

A 1960s Americana supernatural RPG mixing social routines with demon-taming turn-based combat in a pixel-art town.

Pixel ArtVisible EncountersMonster CollectingStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Keylocker cover art
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Keylocker

2024MoonanaTurn-based

A cyberpunk rhythm JRPG where musical timing powers turn-based attacks, counters and rebellious band-focused storytelling.

Pixel ArtVisible EncountersStory-HeavyExplorable TownsWorld Map ExplorationIndie
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Shining Soul cover art
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Shining Soul

2002NextechAction RPG

A portable Diablo-like Shining spin-off with character classes, randomized loot and cooperative dungeon action.

2DReal-Time BattlesVisible EncountersDungeon CrawlerCo-opMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Shining Soul II cover art
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Shining Soul II

2003NextechAction RPG

A stronger loot-action sequel with eight classes, broader equipment variety and four-player cooperative support.

2DReal-Time BattlesVisible EncountersDungeon CrawlerCo-opMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
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Manafinder cover art
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Manafinder

2022WolfsdenTurn-based

A retro-inspired JRPG with multiple endings, monster allies and a focus on exploration across a harsh magical frontier.

Pixel ArtVisible EncountersMonster CollectingMultiple EndingsStory-HeavyExplorable TownsWorld Map ExplorationIndie
Open entry →
Boktai: The Sun Is in Your Hand cover art
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Boktai: The Sun Is in Your Hand

2003Konami Computer Entertainment JapanAction RPG

A stealth-action RPG by Hideo Kojima's team that uses the cartridge's solar sensor to power weapons and purification.

2DReal-Time BattlesVisible EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Boktai 2: Solar Boy Django cover art
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Boktai 2: Solar Boy Django

2004Konami Computer Entertainment JapanAction RPG

A broader sequel adding melee weapons, crafting and expanded town interaction while retaining solar-powered mechanics.

2DReal-Time BattlesVisible EncountersCrafting / AlchemyExploration ToolsExplorable TownsWorld Map Exploration
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Boktai 3: Sabata's Counterattack cover art
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Boktai 3: Sabata's Counterattack

2005KonamiAction RPG

A Japan-only third Boktai with bike travel, expanded combat and more flexible solar-energy systems.

2DReal-Time BattlesVisible EncountersExploration ToolsExplorable TownsWorld Map ExplorationFan English Translation
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CIMA: The Enemy cover art
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CIMA: The Enemy

2003NeverlandAction RPG

A distinctive action-strategy RPG about protecting and directing a group of civilians through hostile alien dungeons.

2DReal-Time BattlesVisible EncountersDungeon CrawlerMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Oriental Blue: Ao no Tengai cover art
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Oriental Blue: Ao no Tengai

2003Hudson SoftTurn-based

An open-ended GBA JRPG in the Tengai Makyō universe with a flexible scenario structure and richly detailed Asian-fantasy world.

2DRandom EncountersExplorable TownsWorld Map ExplorationFan English Translation
Open entry →
Magical Vacation cover art
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Magical Vacation

2001Brownie BrownTurn-based

A colorful school-of-magic JRPG with a large cast, elemental relationships and combo-focused turn-based battles.

2DRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Tomato Adventure cover art
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Tomato Adventure

2002AlphaDreamTurn-based

A playful AlphaDream JRPG whose attacks use timing and mini-game inputs, foreshadowing the studio's Mario & Luigi combat.

2DVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Sigma Star Saga cover art
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Sigma Star Saga

2005WayForwardAction RPG

A hybrid sci-fi RPG that shifts from top-down exploration into side-scrolling shoot-'em-up random battles.

2DReal-Time BattlesRandom EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Car Battler Joe cover art
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Car Battler Joe

2001AncientAction RPG

A vehicle-focused action RPG where custom combat cars explore roads, fight enemies and take courier jobs.

2DReal-Time BattlesVisible EncountersExplorable TownsWorld Map Exploration
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Monster Rancher Advance cover art
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Monster Rancher Advance

2001TecmoTurn-based

A portable Monster Rancher centered on breeding, training schedules and tournament battles with generated monsters.

2DVisible EncountersMonster CollectingExplorable TownsWorld Map Exploration
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Monster Rancher Advance 2 cover art
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Monster Rancher Advance 2

2002TecmoTurn-based

An expanded portable sequel with more monster types, training options and tournament progression.

2DVisible EncountersMonster CollectingExplorable TownsWorld Map Exploration
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Zoids Legacy cover art
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Zoids Legacy

2003AmedioTurn-based

A crossover-heavy Zoids JRPG with recruitable pilots, customizable mechs and turn-based squad battles.

2DRandom EncountersExplorable TownsWorld Map Exploration
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Dragon Ball Z: The Legacy of Goku cover art
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Dragon Ball Z: The Legacy of Goku

2002Webfoot TechnologiesAction RPG

A compact action RPG retelling Dragon Ball Z from the Saiyan arrival through the battle with Frieza.

2DReal-Time BattlesVisible EncountersStory-HeavyExplorable TownsWorld Map Exploration
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Dragon Ball Z: The Legacy of Goku II cover art
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Dragon Ball Z: The Legacy of Goku II

2003Webfoot TechnologiesAction RPG

A much-expanded action RPG covering the Android and Cell arcs with multiple playable heroes and broad exploration.

2DReal-Time BattlesVisible EncountersMultiple ProtagonistsExplorable TownsWorld Map Exploration
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Dragon Ball Z: Buu's Fury cover art
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Dragon Ball Z: Buu's Fury

2004Webfoot TechnologiesAction RPG

The strongest Legacy of Goku-style entry adds equipment, fusion characters and the full Majin Buu storyline.

2DReal-Time BattlesVisible EncountersParty SwitchingStory-HeavyExplorable TownsWorld Map Exploration
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Super Robot Taisen: Original Generation cover art
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Super Robot Taisen: Original Generation

2002BanprestoStrategy RPG

A tactical mecha RPG focused entirely on Banpresto's original characters, with pilot skills and extensive unit upgrades.

2DTactical CombatMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Super Robot Taisen: Original Generation 2 cover art
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Super Robot Taisen: Original Generation 2

2005BanprestoStrategy RPG

A larger Original Generation sequel with more pilots, combination attacks and deeper mech customization.

2DTactical CombatMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Onimusha Tactics cover art
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Onimusha Tactics

2003CapcomStrategy RPG

A portable tactical spin-off translating Onimusha's demons, weapons and feudal setting into grid battles.

2DTactical CombatStory-HeavyMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Star Ocean: Blue Sphere cover art
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Star Ocean: Blue Sphere

2001tri-AceAction RPG

A direct sequel to Star Ocean 2 with compact action battles, crafting and character-specific field skills.

2DReal-Time BattlesVisible EncountersCrafting / AlchemyExplorable TownsWorld Map Exploration
Open entry →
Legrand Legacy cover art
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Legrand Legacy

2018SEMISOFTTurn-based

A hand-drawn love letter to PlayStation-era JRPGs with turn-based combat, tactical warfare sections and a long fantasy campaign.

2D/3D HybridVisible EncountersStory-HeavyTactical CombatExplorable TownsWorld Map ExplorationIndie
Open entry →
Crystalis cover art
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Crystalis

1990SNKAction RPG

A fast NES action RPG with elemental swords, ability-gated exploration and a surprisingly large post-apocalyptic world.

2DReal-Time BattlesVisible EncountersExploration ToolsExplorable TownsWorld Map Exploration
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Sweet Home cover art
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Sweet Home

1989CapcomTurn-based

A horror RPG based on the film, with five specialists, permanent death and item-based environmental puzzles.

2DRandom EncountersParty SwitchingExploration ToolsPuzzlesExplorable TownsWorld Map ExplorationFan English Translation
Open entry →
Digital Devil Story: Megami Tensei cover art
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Digital Devil Story: Megami Tensei

1987AtlusTurn-based

The foundational console Megami Tensei dungeon RPG, built around demon negotiation, recruitment and fusion.

2DRandom EncountersDungeon CrawlerMonster CollectingFirst-PersonMenu-Based TownsMenu / Node-Based World MapTeleport / Fast Travel
Open entry →
Digital Devil Story: Megami Tensei II cover art
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Digital Devil Story: Megami Tensei II

1990AtlusTurn-based

A more ambitious sequel expanding demon fusion into a post-apocalyptic overworld with major alignment choices.

2DRandom EncountersMonster CollectingExplorable TownsWorld Map Exploration
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Destiny of an Emperor cover art
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Destiny of an Emperor

1989CapcomTurn-based

A Three Kingdoms JRPG where generals act as party members and troop counts replace conventional hit points.

2DRandom EncountersRecruitmentExplorable TownsWorld Map Exploration
Open entry →
Lagrange Point cover art
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Lagrange Point

1991KonamiTurn-based

A technically impressive sci-fi NES JRPG with FM-enhanced music, weapon fusion and colony exploration.

2DRandom EncountersCrafting / AlchemyExplorable TownsWorld Map Exploration
Open entry →
Crystal Project cover art
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Crystal Project

2022Andrew WillmanTurn-based

An open-ended indie JRPG focused on exploration, platforming and a deep Final Fantasy V-like job system.

Pixel ArtVisible EncountersClass SystemExplorable TownsWorld Map ExplorationTeleport / Fast TravelIndie
Open entry →
8-Bit Adventures 2 cover art
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8-Bit Adventures 2

2023Critical GamesTurn-based

A modern pixel JRPG with expressive set pieces, character-specific mechanics and a fast-paced turn-order battle system.

Pixel ArtVisible EncountersStory-HeavyVoice Acting (EN)Explorable TownsWorld Map ExplorationTeleport / Fast TravelIndie
Open entry →
Symphony of War: The Nephilim Saga cover art
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Symphony of War: The Nephilim Saga

2022Dancing Dragon GamesStrategy RPG

A large-scale tactical RPG where squads, classes and army composition matter as much as individual unit positioning.

Pixel ArtTactical CombatClass SystemExplorable TownsWorld Map ExplorationTeleport / Fast TravelIndie
Open entry →
Wandering Sword cover art
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Wandering Sword

2023The Swordman StudioTurn-based

A wuxia pixel RPG with martial-arts skill trees, recruitable companions and tactical battles across a large explorable world.

2D/3D HybridPixel ArtVisible EncountersRecruitmentVoice Acting (EN)Explorable TownsWorld Map ExplorationTeleport / Fast TravelIndie
Open entry →