Battles
Hero Actions combine acrobatic movement, line planning and scratch/direct damage into a combat system unlike conventional JRPGs.
Turn order, party composition and ability choices reward planning over reflexes
A gun-focused RPG built around acrobatic Hero Actions, destructible enemy parts and hex tiles used to rebuild and unlock the world map.
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A turn-based JRPG built around tactical combat, visible encounters, and story-heavy, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Hero Actions combine acrobatic movement, line planning and scratch/direct damage into a combat system unlike conventional JRPGs.
Turn order, party composition and ability choices reward planning over reflexes
Character growth and equipment choices create persistent build decisions across the campaign
Learning curve: Core damage rules, bezels and movement geometry are difficult to absorb from the opening tutorials alone.
Reported by Gematsu. Read the original article for details.
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