Battles
Combat happens directly in the field with party Connect abilities letting Capell temporarily use allies' special actions
A tri-Ace Xbox 360 action RPG where Capell fights in real time alongside a large AI party and story set pieces frequently turn exploration into situational objectives.
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Key strengths: Combat happens directly in the field with party Connect abilities letting Capell temporarily use allies' special actions. A large roster is split into active and secondary groups for several multi-party scenarios.
Approximate playtime recorded for this entry. Side content, difficulty, play style and version can change the total.
A selective set of official screenshots, favouring exploration, battles and story scenes where available.
Exploration · View full image ↗
Battle · View full image ↗
Cutscene · View full image ↗
Gameplay · View full image ↗
Gameplay · View full image ↗Combat happens directly in the field with party Connect abilities letting Capell temporarily use allies' special actions
A large roster is split into active and secondary groups for several multi-party scenarios
Situational battles introduce stealth, escorts, timed escapes and environmental objectives beyond routine enemy clearing
Capell's reluctant-hero personality gives the early story a lighter tone than the surrounding conflict
Motoi Sakuraba's score provides strong battle and exploration themes
Pacing: Several early systems are introduced quickly and not explained especially well
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
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