Battles
Battle Chips turn every random encounter into a fast deck-building puzzle on a compact grid.
Real-time movement, timing and ability use make execution and positioning part of every encounter
The first Battle Network reimagines Mega Man as a NetNavi, combining grid-based real-time chip battles with cyber-world exploration and deck building.
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A action RPG built around real-time battles, random encounters, and story-heavy, presented with pixel-art visuals.
No reliable playtime is recorded for this entry yet.
Battle Chips turn every random encounter into a fast deck-building puzzle on a compact grid.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
The first game's internet maps are repetitive and notoriously difficult to navigate.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Mega Man Battle Network Legacy Collection Vol. 1
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