Battles
Liberation Missions add tactical map objectives and alternate NetNavis to the standard chip-battle loop.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Team ProtoMan and Team Colonel add Liberation Missions, mixing standard chip battles with tactical grid objectives and recruitable NetNavis.
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A action RPG built around real-time battles, random encounters, and tactical combat, presented with pixel-art visuals.
No reliable playtime is recorded for this entry yet.
Liberation Missions add tactical map objectives and alternate NetNavis to the standard chip-battle loop.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Exploration: Liberation stages can interrupt the fast pace if you primarily enjoy normal network exploration.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Mega Man Battle Network Legacy Collection Vol. 2
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