Freedom
Twelve Lives let combat, gathering and crafting careers feed one another instead of locking the player into a single class.
A relaxed action RPG where the player freely switches between twelve Lives covering combat, gathering and crafting across an explorable fantasy world.
A action RPG built around real-time battles, visible encounters, and class changing, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Twelve Lives let combat, gathering and crafting careers feed one another instead of locking the player into a single class.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Combat: Action battles are intentionally simple compared with the depth of the life/crafting loop.
Fantasy Life
The 3DS release remains the only official version of the original game.
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