Battles
The timeline battle system and Taranis weapon stations make swapping children between roles a constant tactical decision.
Turn order, party composition and ability choices reward planning over reflexes
A war story about children commanding the giant tank Taranis, using timeline manipulation, weapon stations and high-stakes resource decisions.
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A turn-based JRPG built around visible encounters, story-heavy, and party switching, presented with 2D/3D hybrid visuals.
No reliable playtime is recorded for this entry yet.
The timeline battle system and Taranis weapon stations make swapping children between roles a constant tactical decision.
Turn order, party composition and ability choices reward planning over reflexes
Character growth and equipment choices create persistent build decisions across the campaign
Exploration: The linear route offers little conventional town or world-map exploration.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Fuga: Melodies of Steel
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