Partners
Different companions change link attacks and elemental options, while local co-op gives the battle system a rare multiplayer angle.
A sprite-based action RPG with two-character teams, partner-specific link attacks and a large cast of recruitable companions.
A action RPG built around real-time battles, visible encounters, and co-op, presented with 2D/3D hybrid visuals.
No reliable playtime is recorded for this entry yet.
Different companions change link attacks and elemental options, while local co-op gives the battle system a rare multiplayer angle.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Performance: Large enemy groups can produce noticeable slowdown on original hardware.
Shining Tears
The original PS2 localization remains the reference version.
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