Battles
The player simultaneously directs units and dodges enemy bullet patterns with the Wisp cursor, creating a tactical system unlike almost any other SRPG.
Positioning, movement ranges and unit composition make map control central to success
An experimental tactical RPG blending grid strategy, bullet-hell dodging and real-time cursor control with a fragmented narrative structure.
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A strategy RPG built around 2d, tactical combat, and menu / node-based world map, presented with 2D visuals.
No reliable playtime is recorded for this entry yet.
The player simultaneously directs units and dodges enemy bullet patterns with the Wisp cursor, creating a tactical system unlike almost any other SRPG.
Positioning, movement ranges and unit composition make map control central to success
Classes, equipment or squad development create long-term tactical planning beyond individual battles
Learning curve: Rules, terminology and battle flow are unusually complex.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Knights in the Nightmare
The PSP version is the easiest official English edition to control with conventional inputs; the DS original uses the stylus as intended.
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