Battles
The player simultaneously directs units and dodges enemy bullet patterns with the Wisp cursor, creating a tactical system unlike almost any other SRPG.
Positioning, movement ranges and unit composition make map control central to success
An experimental tactical RPG blending grid strategy, bullet-hell dodging and real-time cursor control with a fragmented narrative structure.
A strategy RPG built around 2d and tactical combat, presented with 2D visuals.
No reliable playtime is recorded for this entry yet.
The player simultaneously directs units and dodges enemy bullet patterns with the Wisp cursor, creating a tactical system unlike almost any other SRPG.
Positioning, movement ranges and unit composition make map control central to success
Classes, equipment or squad development create long-term tactical planning beyond individual battles
Learning curve: Rules, terminology and battle flow are unusually complex.
Knights in the Nightmare
The PSP version is the easiest official English edition to control with conventional inputs; the DS original uses the stylus as intended.
Stylus-based original release.
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