Battles
Real-time side-view combat was radically different from contemporary menu-only JRPGs
The first Tales game established real-time Linear Motion combat, cooking and a time-travel story while later remakes greatly improved its animation, party control and pacing.
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Key strengths: Real-time side-view combat was radically different from contemporary menu-only JRPGs. Time travel lets the party see Dhaos and the world's conflict from multiple eras.
Approximate playtime recorded for this entry. Side content, difficulty, play style and version can change the total.
Real-time side-view combat was radically different from contemporary menu-only JRPGs
Time travel lets the party see Dhaos and the world's conflict from multiple eras
Cress, Mint, Claus and Arche established many series party/skit archetypes
Sakuraba/Tamura themes became long-running series touchstones
Cooking and exploration staples began here
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Later 2D remake lineage
The later PlayStation/PSP remake lineage is preferable to SNES for smoother combat and expanded presentation. Current fan patches make the enhanced Japanese versions much easier to play in English.
Improved battle flow
Expanded presentation
None entered.
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Current Life Bottle English patch for the Full Voice Edition.
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