Battles
Free movement and attack ranges create a positional layer beyond standard menu-driven turns.
Turn order, party composition and ability choices reward planning over reflexes
A dark school RPG where ego stats shape recruitable Fiends and free-movement tactical turns reward positioning inside supernatural battlefields.
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A turn-based JRPG built around tactical combat, visible encounters, and story-heavy, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Free movement and attack ranges create a positional layer beyond standard menu-driven turns.
Turn order, party composition and ability choices reward planning over reflexes
Character growth and equipment choices create persistent build decisions across the campaign
Repetition: The school structure reuses environments and encounters heavily between story arcs.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Monark
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