Battles
Free movement and attack ranges create a positional layer beyond standard menu-driven turns.
Turn order, party composition and ability choices reward planning over reflexes
A dark school RPG where ego stats shape recruitable Fiends and free-movement tactical turns reward positioning inside supernatural battlefields.
A turn-based JRPG built around tactical combat, visible encounters, and story-heavy, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Free movement and attack ranges create a positional layer beyond standard menu-driven turns.
Turn order, party composition and ability choices reward planning over reflexes
Character growth and equipment choices create persistent build decisions across the campaign
Repetition: The school structure reuses environments and encounters heavily between story arcs.
Monark
The current multi-platform release is equivalent in content; prioritize platform preference.
Original release on PlayStation 4.
Steam storefront purchase — availability and pricing are localized by Steam for your country.
Steam link · non-affiliate.
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