Battles
Knight transformations and six-player-style quest design give the sequel a large-scale MMO-influenced battle feel.
Real-time movement, timing and ability use make execution and positioning part of every encounter
A direct sequel expanding knight transformations, combo-driven real-time combat and large multiplayer quests while concluding Leonard's story.
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A real-time JRPG built around real-time battles, visible encounters, and story-heavy, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Knight transformations and six-player-style quest design give the sequel a large-scale MMO-influenced battle feel.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
The online service has ended, removing part of the original multiplayer appeal.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
White Knight Chronicles II
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