Battles
Party switching and real-time skill chains give it a more conventional JRPG battle structure than Akiba's Trip.
Real-time movement, timing and ability use make execution and positioning part of every encounter
A party action RPG where Akihabara is trapped in repeating delusions, combining real-time battles with dungeon-like alternate spaces.
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A action RPG built around real-time battles, visible encounters, and story-heavy, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Party switching and real-time skill chains give it a more conventional JRPG battle structure than Akiba's Trip.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Exploration: Repeated delusion dungeons and long conversations make the campaign drag.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Akiba's Beat
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