Systems
Capture, fatigue, stealing and escape maps create unusually strong resource-management decisions.
A demanding midquel to Genealogy featuring capture, fatigue, escape objectives and unusually resource-tight tactical maps.
A tactical RPG centred on grid-based battles, recruitable characters, class progression and careful unit positioning between story chapters.
No reliable playtime is recorded for this entry yet.
Capture, fatigue, stealing and escape maps create unusually strong resource-management decisions.
Grid positioning, movement ranges and enemy threat areas make map control as important as raw character levels
Unit builds, equipment and class choices create long-term tactical planning beyond individual maps
Difficulty: Hidden information and punishing map mechanics make blind play significantly harsher than most entries.
Fire Emblem: Thracia 776
There is no official English release. A legal personal dump with a modern fan translation is the practical English route.
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