Battles
Motion-controlled sword angles and shield placement create a first-person combat style unique in Dragon Quest.
Real-time movement, timing and ability use make execution and positioning part of every encounter
A first-person Dragon Quest spin-off using motion-controlled sword swings and shield blocks through linear monster-filled routes.
A traditional adventure-focused JRPG centred on turn-based party battles, towns, overworld travel and a steady loop of exploration, equipment upgrades and story quests.
No reliable playtime is recorded for this entry yet.
Motion-controlled sword angles and shield placement create a first-person combat style unique in Dragon Quest.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Exploration: Routes are linear and the campaign offers little free-form exploration.
Dragon Quest Swords: The Masked Queen and the Tower of Mirrors
Use this official version on the listed platform for the most practical current experience.
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