Systems
Crafted weapon types have distinct reach and move sets, so material choices directly change combat style.
A crafting-focused action RPG combining top-down exploration with side-view real-time battles and partner summons.
A action RPG built around crafting / alchemy and visible encounters, presented with pixel-art visuals.
No reliable playtime is recorded for this entry yet.
Crafted weapon types have distinct reach and move sets, so material choices directly change combat style.
Real-time movement and attack timing make positioning part of every encounter
Equipment, abilities or companion systems provide persistent build choices between dungeons
Repetition: Material gathering and repeated dungeon floors make up a large share of progression.
Summon Night: Swordcraft Story
The localized GBA release is the only official English version.
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