Battles
Real-time unit movement with pause-and-command skills creates a distinctive middle ground between RTS and tactical JRPG combat.
Positioning, unit roles and encounter objectives make map control central to success
A real-time tactical RPG where squads move freely around battlefields, pausing to issue skills and positioning commands during a political war story.
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A strategy RPG built around real-time battles, tactical combat, and story-heavy, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Real-time unit movement with pause-and-command skills creates a distinctive middle ground between RTS and tactical JRPG combat.
Positioning, unit roles and encounter objectives make map control central to success
Unit development and equipment choices create long-term tactical planning beyond individual battles
Exploration: Maps are compact and the campaign rarely offers traditional town exploration.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
The DioField Chronicle
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