Characters
Moe Kill and absurd stat scaling make party growth intentionally excessive and highly customizable.
A deliberately over-the-top JRPG with free-roaming turn battles, massive damage systems and Chou-Chou's personality-based Moe Kill recruitment mechanic.
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A turn-based JRPG built around visible encounters, story-heavy, and party creation, presented with 3D visuals.
No reliable playtime is recorded for this entry yet.
Moe Kill and absurd stat scaling make party growth intentionally excessive and highly customizable.
Turn order, party composition and ability choices reward planning over reflexes
Character growth and equipment choices create persistent build decisions across the campaign
Battles: Long battle animations and extreme postgame grinding are fundamental to its identity.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Mugen Souls
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