Battles
Three routes, camp relationships and battlefield orders make it feel much closer to a full Three Houses spin-off RPG.
Real-time movement, timing and ability use make execution and positioning part of every encounter
An alternate Three Houses story with three campaign routes, Musou combat, base relationships and battlefield commands for allied units.
Follow this game to see future mod, translation, platform and version updates in My FC.
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A tactical RPG centred on grid-based battles, recruitable characters, class progression and careful unit positioning between story chapters.
No reliable playtime is recorded for this entry yet.
Three routes, camp relationships and battlefield orders make it feel much closer to a full Three Houses spin-off RPG.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Story: Seeing every route requires substantial replay of shared structures.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
Fire Emblem Warriors: Three Hopes
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