Story
The Felt/Viese split lets the adventure and home-base alchemy sides of the game progress in parallel
A traditional PS2 adventure that splits its story between Felt's journey and Viese's alchemy work, tying field exploration and Mana synthesis into a more conventional JRPG structure.
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Key strengths: The Felt/Viese split lets the adventure and home-base alchemy sides of the game progress in parallel. Mana spirits and synthesis matter to equipment, healing and progression rather than existing as a side minigame.
Approximate playtime recorded for this entry. Side content, difficulty, play style and version can change the total.
A selective set of official screenshots, favouring exploration, battles and story scenes where available.
Gameplay · View full image ↗
Gameplay · View full image ↗
Gameplay · View full image ↗
Gameplay · View full image ↗
Gameplay · View full image ↗The Felt/Viese split lets the adventure and home-base alchemy sides of the game progress in parallel
Mana spirits and synthesis matter to equipment, healing and progression rather than existing as a side minigame
Field actions and resource gathering give dungeons more interaction than simple enemy corridors
Gust's energetic battle and town music gives the Iris-era games a strong identity
Time commitment: Long — about 60 hours by the catalogue median
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
1vierock high-resolution replacement textures for PCSX2.
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