Co-op design
Loot, classes and compact dungeons were built around drop-in multiplayer while still supporting solo party control.
An action RPG designed for cross-platform multiplayer, combining compact dungeons, loot and real-time four-character party play.
A story-led JRPG built around a party, character progression and a distinct fantasy or science-fantasy world, with each entry putting its own spin on the battle system.
No reliable playtime is recorded for this entry yet.
Loot, classes and compact dungeons were built around drop-in multiplayer while still supporting solo party control.
Real-time movement, timing and ability use make execution and positioning part of every encounter
Equipment, skills or party systems provide persistent build choices between encounters
Online loss: Original online multiplayer services are no longer available, removing part of the intended experience.
Final Fantasy Crystal Chronicles: Echoes of Time
The DS version is preferable to the Wii edition because the interface was designed around the handheld screens.
Original release on Wii.
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