Partner routes
Choosing a companion changes dungeon progression and gives repeated playthroughs meaningful structural differences.
A school-set SMT side story with partner routes, Guardian reincarnation mechanics and dungeon worlds shaped by the seven deadly sins.
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A dark turn-based JRPG built around negotiating with, recruiting and fusing demons while shaping a story through ideological choices.
No reliable playtime is recorded for this entry yet.
Choosing a companion changes dungeon progression and gives repeated playthroughs meaningful structural differences.
Labyrinth navigation, shortcuts and resource management are core parts of the challenge
Party roles and efficient resource use matter because long dungeon runs punish weak setups
Dungeon design: Several worlds deliberately lean on punishing gimmicks and high encounter frequency.
No new changes have been recorded for this game yet. Follow it in My FC to see future mod, translation, platform and recommended-version changes.
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The original Super Famicom release remains the core version; later ports were Japan-only.
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