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Tales of Graces f Review

One of the best battle systems in the Tales series, attached to a warm but comparatively conventional story about childhood bonds.

Spoiler-lightFC 9.1/10 · #38Fabled Cartridge editorial
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Tales of Graces f cover

The verdict

Tales of Graces f is a reminder that combat can be a powerful enough reason to love a role-playing game even when its story is not among the genre's greats. The Style Shift Linear Motion Battle System is extraordinarily flexible and responsive, rewarding the player for managing openings, positioning and the distinct capabilities of each party member.

The story's focus on friendship and old promises can be charming, particularly through Sophie and the central group, but it is more predictable and less sophisticated than the battles. I would recommend Graces f first to someone who loves becoming better at an RPG's mechanics.

Two complementary fighting styles

Every character has A-Artes and B-Artes, effectively separate approaches that interact through the Chain Capacity system. Rather than pressing one favoured attack repeatedly, you learn how movement, recovery, enemy weaknesses and chained abilities fit together. Sidesteps can be especially satisfying because careful avoidance creates the next opportunity to strike.

The system is technical without being unnecessarily slow. Once mastered, fights become expressive sequences in which a character can feel dramatically different depending on the player controlling them. Switching party members reveals further depth, because each has its own rhythm.

Titles make progression an ongoing choice

Titles do far more than label an achievement. Developing them teaches abilities and grants lasting improvements, turning optional objectives and unusual combat behaviour into genuine character growth. There is always another useful reward for experimenting with a different arte, enemy or approach.

The progression supports the central battle design rather than distracting from it. It is also easy to lose time chasing every possible unlock; not every player will enjoy juggling titles between story chapters. The advantage is that a knowledgeable player can shape a party far beyond simply buying stronger weapons.

Characters, presentation and pacing

Sophie and the childhood-friend ensemble give the adventure an affectionate centre. The story values loyalty and rebuilding connections over intricate political twists. Those themes are sincere, but their execution can feel repetitive and the conflict does not always offer the strongest dramatic surprises.

The colourful presentation serves a series defined more by expressive movement than by technical spectacle. The energetic battle music complements the speed of the fights. I find the plot most satisfying when it gives the characters room to interact without overstating the lesson of the scene.

Final thoughts

If combat is your favourite part of Tales, Graces f is difficult to beat. Its sidesteps, CC management, two arte sets and meaningful title progression reward a level of mastery that remains satisfying across a long adventure. The story is not equally remarkable, but the overall experience still deserves its high ranking.